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*Dungeons & Dragons
Wandering Monsters: Creepy and Crawly—Simultaneously!
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<blockquote data-quote="Nymrohd" data-source="post: 6147461" data-attributes="member: 59126"><p>Don't ask me, I agree with our new alien overlord.</p><p>If two creatures have specific sizes and the same bodytypes, their stats should be roughly the same. It really goes into what stats are in D&D and that is a can of worms since I am sure noone has ever managed to get a consensus on what attributes or hit points exactly are. If you take the 3.5 concept though, you actually had the stat blocks for ease of use; the game could generate any stat block if so desired since the building blocks for better or worse were entirely specific.</p><p>Heck you actually had NO stat block for dragons in 3.5. You had one block for one size per type in condensed form; if you wanted to make a dragon, you had to build your block up from the different elements on the tables. You'd then have to modify all those for feats etc.</p><p>For me, the base dragon is an abstraction; I could have the dragon which includes hps per size and physical attacks, plus the legendary rules and then each individual entry would have additional attacks and everything else. If DDI continues with DDN you'd be able to pull the full statblock from the compendium but in the MM it will be somewhat fragmented (base + specifics) to take less space and to actually put emphases on what differentiates a black from a red. Same thing would stand for giants. You know they are big and can throw rocks and that doesn't change from type to type; but the storm one can shoot lightning and that is the first thing you see on his page.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 6147461, member: 59126"] Don't ask me, I agree with our new alien overlord. If two creatures have specific sizes and the same bodytypes, their stats should be roughly the same. It really goes into what stats are in D&D and that is a can of worms since I am sure noone has ever managed to get a consensus on what attributes or hit points exactly are. If you take the 3.5 concept though, you actually had the stat blocks for ease of use; the game could generate any stat block if so desired since the building blocks for better or worse were entirely specific. Heck you actually had NO stat block for dragons in 3.5. You had one block for one size per type in condensed form; if you wanted to make a dragon, you had to build your block up from the different elements on the tables. You'd then have to modify all those for feats etc. For me, the base dragon is an abstraction; I could have the dragon which includes hps per size and physical attacks, plus the legendary rules and then each individual entry would have additional attacks and everything else. If DDI continues with DDN you'd be able to pull the full statblock from the compendium but in the MM it will be somewhat fragmented (base + specifics) to take less space and to actually put emphases on what differentiates a black from a red. Same thing would stand for giants. You know they are big and can throw rocks and that doesn't change from type to type; but the storm one can shoot lightning and that is the first thing you see on his page. [/QUOTE]
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