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Wandering Monsters: Creepy and Crawly—Simultaneously!
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<blockquote data-quote="Hussar" data-source="post: 6148595" data-attributes="member: 22779"><p>On further reflection. To me, I look at 1e D&D's dragons as a very good way of doing this. In 1ed Dragons, you had one stat block for every dragon. The dragons were divided into small/medium/huge with HD differences (typically one die either way) in the stat block. Everything else was the same. The dragons were also differentiated by age, with each age category gaining 1 hp/hd.</p><p></p><p>Short, sweet, to the point. I'm not sure if it actually works for dragons all that well, since a bit more variation might be warranted, but, certainly for something like horses, why not?</p><p></p><p>I mean, look at the 3.5 srd. The difference between light and heavy <a href="http://www.d20srd.org/srd/monsters/horse.htm" target="_blank">horse</a> is 3 HP, 10 feet of movement and one die size on attacks. That's it. Yet, they both get full stat blocks. Four stat blocks if you include the warhorse version of both. Do we really need four separate stat blocks for these? A donkey might be a bit different since it's a medium instead of large creature and that makes considerable mechanical difference in 3e. But, again, wouldn't it be a heck of a lot easier to gloss over those differences and say that a donkey is just a light horse? They're not really that different.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6148595, member: 22779"] On further reflection. To me, I look at 1e D&D's dragons as a very good way of doing this. In 1ed Dragons, you had one stat block for every dragon. The dragons were divided into small/medium/huge with HD differences (typically one die either way) in the stat block. Everything else was the same. The dragons were also differentiated by age, with each age category gaining 1 hp/hd. Short, sweet, to the point. I'm not sure if it actually works for dragons all that well, since a bit more variation might be warranted, but, certainly for something like horses, why not? I mean, look at the 3.5 srd. The difference between light and heavy [url=http://www.d20srd.org/srd/monsters/horse.htm]horse[/url] is 3 HP, 10 feet of movement and one die size on attacks. That's it. Yet, they both get full stat blocks. Four stat blocks if you include the warhorse version of both. Do we really need four separate stat blocks for these? A donkey might be a bit different since it's a medium instead of large creature and that makes considerable mechanical difference in 3e. But, again, wouldn't it be a heck of a lot easier to gloss over those differences and say that a donkey is just a light horse? They're not really that different. [/QUOTE]
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