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Wandering Monsters: Defining Our Terms
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<blockquote data-quote="I'm A Banana" data-source="post: 6115985" data-attributes="member: 2067"><p>The second sentence is the evidence for the first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Ethereal Marauders seem pretty blatantly Aberration territory, I think, but the rest are good points. Ant-people formians and slaadi don't fit into this mode (unless lawful things become Celestials and Chaotic things become fiends, which I don't think would work very well).</p><p></p><p>I mean, you can add moar monster types as easily as you can heap on keywords in 4e, and I don't want to see the undead referred to as "natural" anymore (ie: no more hard-coded origin planes plz?), but "Immortal" or "Outsider" is a pretty useful category of otherworldly thing that we don't have to get very specific about until we want to. </p><p></p><p>You could, of course, go to the other extreme and be <em>very specific</em> about your creature types. Goblinoid isn't a type of humanoid, it's a type all its own, akin to "Giant." Instead of celestials and fey and fiends we might have Angels and Nature Spirits and Demons and Devils and Yugoloths. No need to make bigger categories, just organize them how they are naturally organized within their own scope?</p><p></p><p>That might work OK. It'd certainly be VERY flexible! Are undead all souls from the shadow-realm in your world? Are elementals and demons the same creatures? Slap a unifying keyword on them in your games, and go wild! It would be important to interface correctly with PC abilities, though. Since rangers' favored enemy is kind of a solved problem now, the real bugaboo is things like druids talking to "plants and animals" and the like. Which might actually be OK, too -- it's the DM's judgement what would count as something a particular druid PC could talk to or not. Medusae in your world are plant-creatures, let druids talk to 'em. Centaurs are natural creatures, maybe the druid needs to learn their language. Medusae are elementals? Centaurs are fey? Up to you, DM-person.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6115985, member: 2067"] The second sentence is the evidence for the first. ;) Ethereal Marauders seem pretty blatantly Aberration territory, I think, but the rest are good points. Ant-people formians and slaadi don't fit into this mode (unless lawful things become Celestials and Chaotic things become fiends, which I don't think would work very well). I mean, you can add moar monster types as easily as you can heap on keywords in 4e, and I don't want to see the undead referred to as "natural" anymore (ie: no more hard-coded origin planes plz?), but "Immortal" or "Outsider" is a pretty useful category of otherworldly thing that we don't have to get very specific about until we want to. You could, of course, go to the other extreme and be [I]very specific[/I] about your creature types. Goblinoid isn't a type of humanoid, it's a type all its own, akin to "Giant." Instead of celestials and fey and fiends we might have Angels and Nature Spirits and Demons and Devils and Yugoloths. No need to make bigger categories, just organize them how they are naturally organized within their own scope? That might work OK. It'd certainly be VERY flexible! Are undead all souls from the shadow-realm in your world? Are elementals and demons the same creatures? Slap a unifying keyword on them in your games, and go wild! It would be important to interface correctly with PC abilities, though. Since rangers' favored enemy is kind of a solved problem now, the real bugaboo is things like druids talking to "plants and animals" and the like. Which might actually be OK, too -- it's the DM's judgement what would count as something a particular druid PC could talk to or not. Medusae in your world are plant-creatures, let druids talk to 'em. Centaurs are natural creatures, maybe the druid needs to learn their language. Medusae are elementals? Centaurs are fey? Up to you, DM-person. [/QUOTE]
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