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Wandering Monsters: Dragons Revisited
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<blockquote data-quote="MarkB" data-source="post: 6181005" data-attributes="member: 40176"><p>I can see plenty of room for worldly interactions here. For a start, hoards of treasure are not a natural feature of trackless forests or deep swamps, so if a dragon wants his shinies he'll need to either go and get them himself or send his minions to do so.</p><p></p><p>With the green dragon, manipulation is his hobby and his minions are part of his hoard (so I guess his hoard is also his horde). Once he's exhausted the locally-available populace, if he wants to subvert more people he'll need to either go out and do it himself (maybe disguised as a humanoid) or else use his existing minions as proxies, having them subvert others and ultimately bring them back to the dragon.</p><p></p><p>Black dragons enjoy the collapse of elven, dwarven and human kingdoms, and I'd guess they don't simply sit back and wait for such events to happen. They'll be doing their best to bring about such destruction, and will make excellent hidden antagonists in that regard - while the heroes are trying to figure out who's destabilising the kingdom based upon motives such as profit or power, the reality is that the dragon is doing it simply because it's fun.</p><p></p><p></p><p></p><p>Certainly, the environment and lair play a big part in these dragons' power, and I think they're designed to be ultimately faced within their place of power. For when they're encountered elsewhere, I think it'd be cool for them to have abilities that let them essentially bring a little taste of that home ground with them - quick-and-dirty ways of laying down large-scale environmental effects upon the battlefield wherever they're encountered. A green dragon might be able to exude a chlorine fog from his very pores that quickly spreads to engulf a small battlefield, whilst a black dragon could corrupt nearby water sources and cause them to gush forth foul effluent into massive puddles of muck.</p></blockquote><p></p>
[QUOTE="MarkB, post: 6181005, member: 40176"] I can see plenty of room for worldly interactions here. For a start, hoards of treasure are not a natural feature of trackless forests or deep swamps, so if a dragon wants his shinies he'll need to either go and get them himself or send his minions to do so. With the green dragon, manipulation is his hobby and his minions are part of his hoard (so I guess his hoard is also his horde). Once he's exhausted the locally-available populace, if he wants to subvert more people he'll need to either go out and do it himself (maybe disguised as a humanoid) or else use his existing minions as proxies, having them subvert others and ultimately bring them back to the dragon. Black dragons enjoy the collapse of elven, dwarven and human kingdoms, and I'd guess they don't simply sit back and wait for such events to happen. They'll be doing their best to bring about such destruction, and will make excellent hidden antagonists in that regard - while the heroes are trying to figure out who's destabilising the kingdom based upon motives such as profit or power, the reality is that the dragon is doing it simply because it's fun. Certainly, the environment and lair play a big part in these dragons' power, and I think they're designed to be ultimately faced within their place of power. For when they're encountered elsewhere, I think it'd be cool for them to have abilities that let them essentially bring a little taste of that home ground with them - quick-and-dirty ways of laying down large-scale environmental effects upon the battlefield wherever they're encountered. A green dragon might be able to exude a chlorine fog from his very pores that quickly spreads to engulf a small battlefield, whilst a black dragon could corrupt nearby water sources and cause them to gush forth foul effluent into massive puddles of muck. [/QUOTE]
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