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Wandering Monsters: Goblins, Bugbears and Hobgoblins!
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<blockquote data-quote="ComradeGnull" data-source="post: 5985602" data-attributes="member: 6685694"><p>Yeah, I winced a little at that as well. Firstly because I want goblins to be credible threats even when there aren't 100 of them, and secondly because I quite like the idea of PC goblins being viable- I liked having that option in Eberron, particularly, since goblins had a lot of great history and potential character concepts in that setting.</p><p></p><p>With bad Str, Cha, and Wis, you would wonder how goblins survive at all without being knocked off by conventional threats like bears, much less being actively hunted and killed by adventurers from the shiny happy races. I really think that they could use at least average Wis, or at least a bonus to Perception. We are talking about critters whose survival strategy hinges on ambushes and skulking- you won't get far in that line of work if you can't hear your prey (or your attackers) coming.</p><p></p><p>I actually thought the 4e goblin bonus to Cha made some sense, particulaly in the context of how 4e powers worked. While goblins are neither pretty nor great leaders, I would expect them to be highly skilled at bullying (Intimidate), lying (Bluff), and cowering and wining (Diplomacy) given their nature and the fact that they live in big, extended social units.</p><p></p><p>One semi-mechanical things I didn't see addressed was that 3e+ goblins had a bonus to Ride, which I always thought was a typo from Hide. Not much mention of goblin cavalry to support that mechanic, outside of the 'they like wolves and critters' line.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5985602, member: 6685694"] Yeah, I winced a little at that as well. Firstly because I want goblins to be credible threats even when there aren't 100 of them, and secondly because I quite like the idea of PC goblins being viable- I liked having that option in Eberron, particularly, since goblins had a lot of great history and potential character concepts in that setting. With bad Str, Cha, and Wis, you would wonder how goblins survive at all without being knocked off by conventional threats like bears, much less being actively hunted and killed by adventurers from the shiny happy races. I really think that they could use at least average Wis, or at least a bonus to Perception. We are talking about critters whose survival strategy hinges on ambushes and skulking- you won't get far in that line of work if you can't hear your prey (or your attackers) coming. I actually thought the 4e goblin bonus to Cha made some sense, particulaly in the context of how 4e powers worked. While goblins are neither pretty nor great leaders, I would expect them to be highly skilled at bullying (Intimidate), lying (Bluff), and cowering and wining (Diplomacy) given their nature and the fact that they live in big, extended social units. One semi-mechanical things I didn't see addressed was that 3e+ goblins had a bonus to Ride, which I always thought was a typo from Hide. Not much mention of goblin cavalry to support that mechanic, outside of the 'they like wolves and critters' line. [/QUOTE]
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