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General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters - Golems
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<blockquote data-quote="dkyle" data-source="post: 6063482" data-attributes="member: 70707"><p>OK, but that's essentially the same. Why should an animated suit of armor be immune to Disintegrate?</p><p></p><p></p><p></p><p>Well, note that it was a conditional. I don't know how they'll balance them, and it frankly seems unlikely that they will, or that they are even trying. If casters are <em>not</em> balanced with martials, than Next is simply a terrible game and it doesn't really matter much what its take on Golems is. But if it <em>is</em> balanced, then the rest of my post applies.</p><p></p><p></p><p></p><p>I strongly dislike rust monsters as well.</p><p></p><p>But "screw [X]" monsters are pointless because they serve no real purpose. If a DM wants to "screw [X]", he can do so, trivially, whether there's a monster in a Monster Manual designed to "screw X" or not. Meanwhile, it's a trap for unwitting DMs who don't want to screw anyone over, but just wanted a monster made out of clay, for all their players to have fun fighting.</p><p></p><p></p><p></p><p>I'm not saying they aren't (I said "tradition aside"). I was talking about the fiction that D&D ostensibly is based on. As someone not rooted in old D&D, Golems, universally, being immune to magic sounds completely arbitrary, like someone pulled a random attribute out of a hat. I'm not aware of a genre precedent, and it doesn't seem like any sort of "natural" consequence of its inherent nature, like a fire elemental being immune to Fireball would be.</p><p></p><p></p><p></p><p>That'll depend on how much of a pain it is to get special metals weapons. Certainly, "resists unless [X]" is less of a screw over than "immune".</p><p></p><p>But really, I'm not fond of special metals based DR either.</p><p></p><p></p><p></p><p>If they're preprogrammed, why does killing the controller matter? The article even suggests that golems have no dependence on their creator being dead or alive. And "preprogrammed" doesn't mean much beyond fluff anyway, unless there are specific mechanics for it. Otherwise, it's just the same DM control that all monsters have.</p><p></p><p>In any event, I see little reason to publish a monster that is not meant to be fought. A DM doesn't need statblocks for "this monster is nearly impossible to fight; find another way!". We can do that ourselves. It's trivial. What's not trivial is having balanced, fun fights, that engage all players. A monster that doesn't serve that end is a waste of a statblock.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6063482, member: 70707"] OK, but that's essentially the same. Why should an animated suit of armor be immune to Disintegrate? Well, note that it was a conditional. I don't know how they'll balance them, and it frankly seems unlikely that they will, or that they are even trying. If casters are [i]not[/i] balanced with martials, than Next is simply a terrible game and it doesn't really matter much what its take on Golems is. But if it [i]is[/i] balanced, then the rest of my post applies. I strongly dislike rust monsters as well. But "screw [X]" monsters are pointless because they serve no real purpose. If a DM wants to "screw [X]", he can do so, trivially, whether there's a monster in a Monster Manual designed to "screw X" or not. Meanwhile, it's a trap for unwitting DMs who don't want to screw anyone over, but just wanted a monster made out of clay, for all their players to have fun fighting. I'm not saying they aren't (I said "tradition aside"). I was talking about the fiction that D&D ostensibly is based on. As someone not rooted in old D&D, Golems, universally, being immune to magic sounds completely arbitrary, like someone pulled a random attribute out of a hat. I'm not aware of a genre precedent, and it doesn't seem like any sort of "natural" consequence of its inherent nature, like a fire elemental being immune to Fireball would be. That'll depend on how much of a pain it is to get special metals weapons. Certainly, "resists unless [X]" is less of a screw over than "immune". But really, I'm not fond of special metals based DR either. If they're preprogrammed, why does killing the controller matter? The article even suggests that golems have no dependence on their creator being dead or alive. And "preprogrammed" doesn't mean much beyond fluff anyway, unless there are specific mechanics for it. Otherwise, it's just the same DM control that all monsters have. In any event, I see little reason to publish a monster that is not meant to be fought. A DM doesn't need statblocks for "this monster is nearly impossible to fight; find another way!". We can do that ourselves. It's trivial. What's not trivial is having balanced, fun fights, that engage all players. A monster that doesn't serve that end is a waste of a statblock. [/QUOTE]
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