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Wandering Monsters: How Tough?
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<blockquote data-quote="dren" data-source="post: 2908198" data-attributes="member: 5176"><p>I heavily use wandering monsters whenever PCs are travelling in wilderness regions. I usually do up my own tables for each region and the players know the liklihood of encounters: rolling 1-2 / night in remote regions. The tables are arranged into good, bad, strong, weak or neutral creatures with a higher degree for weaker creatures and inhabitants. These are sometimes harder than the main planned combats, as the planned encounters are never set higher than their EL, however, random monsters are just that and I let the dice (and the bodies) fall where they may. </p><p></p><p>Because players know this is random (based on their own rolls), they understand its part of the brutual reality in the remote regions which is a price they pay as adventuers to risk the higher rewards. It's a really strong incentive for them to utilize travelling caravans as there is strength in numbers, which is part of the pseudo-medieval fantasy setting I wanted anyway.</p></blockquote><p></p>
[QUOTE="dren, post: 2908198, member: 5176"] I heavily use wandering monsters whenever PCs are travelling in wilderness regions. I usually do up my own tables for each region and the players know the liklihood of encounters: rolling 1-2 / night in remote regions. The tables are arranged into good, bad, strong, weak or neutral creatures with a higher degree for weaker creatures and inhabitants. These are sometimes harder than the main planned combats, as the planned encounters are never set higher than their EL, however, random monsters are just that and I let the dice (and the bodies) fall where they may. Because players know this is random (based on their own rolls), they understand its part of the brutual reality in the remote regions which is a price they pay as adventuers to risk the higher rewards. It's a really strong incentive for them to utilize travelling caravans as there is strength in numbers, which is part of the pseudo-medieval fantasy setting I wanted anyway. [/QUOTE]
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