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Wandering Monsters: How Tough?
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<blockquote data-quote="ruleslawyer" data-source="post: 2912565" data-attributes="member: 1757"><p>Keep in mind that there are several encounters of high CR (like, say, ancient red dragons!) that low-level PCs are incapable of effectively evading, let alone overcoming. Unless you make up a really good reason for that dragon not to just snack on the PCs, he will. He can see further, move faster, and bring them down in a round. I think that's what Ipsissimus means by "running with scissors."</p><p></p><p>I let the dice fall where they may too, but the CRs for my tables tend to run with environment, and are capped pretty low in most environments; PCs undertaking a standard forest or mountain trek simply will not run across ancient red dragons or the like. Those are unique creatures to be sought out. The random encounter tables for extraplanar locations and the like will look much more deadly. Thus, while it's possible that a 3rd-level party will run into a troll hunting party or pair of dire bears (both TPKs, by the books), they'd have to be in some pretty reputedly deadly parts for that (to which I generally don't send 3rd-level PCs) and they wouldn't be running into anything deadlier (a beholder, greater demon, etc.). </p><p></p><p>I'm also a big fan of making nine out of ten "wandering monster encounters" random events, NPC encounters, signs of faraway or recently passed creatures, or the like rather than actual combattable big beasties. It allows me to make trips reasonably interesting while removing the periodic combat-fest mood.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2912565, member: 1757"] Keep in mind that there are several encounters of high CR (like, say, ancient red dragons!) that low-level PCs are incapable of effectively evading, let alone overcoming. Unless you make up a really good reason for that dragon not to just snack on the PCs, he will. He can see further, move faster, and bring them down in a round. I think that's what Ipsissimus means by "running with scissors." I let the dice fall where they may too, but the CRs for my tables tend to run with environment, and are capped pretty low in most environments; PCs undertaking a standard forest or mountain trek simply will not run across ancient red dragons or the like. Those are unique creatures to be sought out. The random encounter tables for extraplanar locations and the like will look much more deadly. Thus, while it's possible that a 3rd-level party will run into a troll hunting party or pair of dire bears (both TPKs, by the books), they'd have to be in some pretty reputedly deadly parts for that (to which I generally don't send 3rd-level PCs) and they wouldn't be running into anything deadlier (a beholder, greater demon, etc.). I'm also a big fan of making nine out of ten "wandering monster encounters" random events, NPC encounters, signs of faraway or recently passed creatures, or the like rather than actual combattable big beasties. It allows me to make trips reasonably interesting while removing the periodic combat-fest mood. [/QUOTE]
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