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Wandering Monsters: Living Traps
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<blockquote data-quote="Hussar" data-source="post: 6141407" data-attributes="member: 22779"><p>Why?</p><p></p><p>Why do trap monsters need full monster writeups? I'm not saying they need less writeups, just, why do they need full stat blocks? Who cares what the strength rating of a shrieker is? Does it really matter what the Con score or what skills a Yellow Mold has?</p><p></p><p>Then again, if you want to add a section to the Monster Manual for Hazard/Traps that would be groovy too. It got buried in the DMG in 3e and I think that was a mistake. Make it a big, bold section with lots of examples. Sure, put it in the Monster Manual. </p><p></p><p>But, I don't think that living trap/hazards need to be given a full monster stat block. It's a waste of space.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6141407, member: 22779"] Why? Why do trap monsters need full monster writeups? I'm not saying they need less writeups, just, why do they need full stat blocks? Who cares what the strength rating of a shrieker is? Does it really matter what the Con score or what skills a Yellow Mold has? Then again, if you want to add a section to the Monster Manual for Hazard/Traps that would be groovy too. It got buried in the DMG in 3e and I think that was a mistake. Make it a big, bold section with lots of examples. Sure, put it in the Monster Manual. But, I don't think that living trap/hazards need to be given a full monster stat block. It's a waste of space. [/QUOTE]
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