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Wandering Monsters: Living Traps
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<blockquote data-quote="I'm A Banana" data-source="post: 6141414" data-attributes="member: 2067"><p>My next article is going live in a few hours. You should see a link on the sidebar. I'll point you first to that. </p><p></p><p>But I'll hit a few other points here:</p><p></p><p></p><p></p><p>I think your assumption that there is one "monster stat block" that is applied to all monsters in every circumstance might be a little off-base, given <a href="http://community.wizards.com/dndnext/blog/2013/05/23/dd_next_qa:_monster_entries,_class_focus__random_tables" target="_blank">this</a>. Maybe a Shrieker gets a "trap-style" stat block that doesn't reference a Strength score, since pit traps don't have STR, either. </p><p></p><p>I'd also note that more information is generally a better way to default toward compared to less information. If a DM wants to figure out if the halfling PC can stand on the Shrieker without it snapping, maybe he could use the thing's Strength score. More props give you more options and more bits to hang rulings and rolls and stories and adventures and scenes on. It's more grist for the mill. </p><p></p><p></p><p></p><p>I'm with you, there. "Traps go in the DMG" has been responsible for me personally nearly ignoring the presence of traps unless I take a deliberate concerted effort for over a decade of playing this game. My article goes into a bit of why I think MM's work as a place for this kind of info.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6141414, member: 2067"] My next article is going live in a few hours. You should see a link on the sidebar. I'll point you first to that. But I'll hit a few other points here: I think your assumption that there is one "monster stat block" that is applied to all monsters in every circumstance might be a little off-base, given [URL="http://community.wizards.com/dndnext/blog/2013/05/23/dd_next_qa:_monster_entries,_class_focus__random_tables"]this[/URL]. Maybe a Shrieker gets a "trap-style" stat block that doesn't reference a Strength score, since pit traps don't have STR, either. I'd also note that more information is generally a better way to default toward compared to less information. If a DM wants to figure out if the halfling PC can stand on the Shrieker without it snapping, maybe he could use the thing's Strength score. More props give you more options and more bits to hang rulings and rolls and stories and adventures and scenes on. It's more grist for the mill. I'm with you, there. "Traps go in the DMG" has been responsible for me personally nearly ignoring the presence of traps unless I take a deliberate concerted effort for over a decade of playing this game. My article goes into a bit of why I think MM's work as a place for this kind of info. [/QUOTE]
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