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Wandering Monsters: Living Traps
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<blockquote data-quote="Orius" data-source="post: 6141429" data-attributes="member: 8863"><p>Yeah, I have to agree. I've taunted my players about ear seekers in the past when they'd listen at doors just to keep them paranoid, but I've never really bothered using them. They are basically an old-school arms race monster for RBDMs and their players: PCs don't listen at doors, the DM has them get surprised at every door they open. So the PCs listen, and the DM then uses ear seekers liberally to punish them. Then the PCs start using mesh cones to listen, and then the DM does something like throw a ton of situations that require massive item saving throws. It's puerile. I suppose it's ok for a game where people want to play hard-assed old-school but it probably shouldn't be an element of general play. Ditto with the throat leeches. Rot grubs aren't too bad in the right situations, or if they're presented like a disease, but none of these things should really be used liberally in a game, because like Wyatt said, they slow things down as the party goes through a bunch of precations to avoid DM dickery.</p><p></p><p></p><p></p><p>Yeah, mimics are supposed to be able to do that anyway. </p><p></p><p>I don't see why lurkers and trappers need to be seperate monsters, TBH. If they're used at all.</p><p></p><p>I prefer the darkmantle to the piercer. The darkmantle is simply more versatle. All the piercer does is drop from the ceiling.</p><p></p><p>Shriekers aren't too bad. Yeah, they're an excuse for the DM to roll for more random encounters, but they at least have a sort of place in the game ecology.</p><p></p><p>Mold and slime can probably be treated as hazards rather than monsters.</p></blockquote><p></p>
[QUOTE="Orius, post: 6141429, member: 8863"] Yeah, I have to agree. I've taunted my players about ear seekers in the past when they'd listen at doors just to keep them paranoid, but I've never really bothered using them. They are basically an old-school arms race monster for RBDMs and their players: PCs don't listen at doors, the DM has them get surprised at every door they open. So the PCs listen, and the DM then uses ear seekers liberally to punish them. Then the PCs start using mesh cones to listen, and then the DM does something like throw a ton of situations that require massive item saving throws. It's puerile. I suppose it's ok for a game where people want to play hard-assed old-school but it probably shouldn't be an element of general play. Ditto with the throat leeches. Rot grubs aren't too bad in the right situations, or if they're presented like a disease, but none of these things should really be used liberally in a game, because like Wyatt said, they slow things down as the party goes through a bunch of precations to avoid DM dickery. Yeah, mimics are supposed to be able to do that anyway. I don't see why lurkers and trappers need to be seperate monsters, TBH. If they're used at all. I prefer the darkmantle to the piercer. The darkmantle is simply more versatle. All the piercer does is drop from the ceiling. Shriekers aren't too bad. Yeah, they're an excuse for the DM to roll for more random encounters, but they at least have a sort of place in the game ecology. Mold and slime can probably be treated as hazards rather than monsters. [/QUOTE]
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