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Wandering Monsters: Living Traps
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<blockquote data-quote="Sunseeker" data-source="post: 6141432"><p>If all a mimic could do was turn into a treasure chest, that's a pretty one-trick phony.(meant to say "pony" but the mis-type of "phony" fits well)</p><p></p><p></p><p>Any sort of slime that is a monster is basically an ooze variant. Mold are fungi, and in that regard they're acceptable monsters, but they'd be more useful as tools of more sentient fungi than some goop on a wall. That's trap territory. Like, lets say Pale-Orange Mold could be spawned by some kind of Fungus plant monster, then controlled(grown, moved, shrunk, etc) by said monster. It's a "creature", but it's also a trap.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6141432"] If all a mimic could do was turn into a treasure chest, that's a pretty one-trick phony.(meant to say "pony" but the mis-type of "phony" fits well) Any sort of slime that is a monster is basically an ooze variant. Mold are fungi, and in that regard they're acceptable monsters, but they'd be more useful as tools of more sentient fungi than some goop on a wall. That's trap territory. Like, lets say Pale-Orange Mold could be spawned by some kind of Fungus plant monster, then controlled(grown, moved, shrunk, etc) by said monster. It's a "creature", but it's also a trap. [/QUOTE]
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Wandering Monsters: Living Traps
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