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*Dungeons & Dragons
Wandering "Monsters": Magic Items
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<blockquote data-quote="steeldragons" data-source="post: 6250178" data-attributes="member: 92511"><p>'Nuther week. 'Nuther article that has nothing to do with monsters.</p><p></p><p>sigh.</p><p></p><p>Well, it's up, and I didn't see a thread for it yet, so here it is. That and the fact the Great Wheel thread from last week waas going crazy, so here, you can see their oh so impartial and balanced "poll results" and add/ignore/debate them in that other thread.</p><p></p><p>Me? I've got nothing to say on the matter as my entire view of this is: If you're too stupid, dense and/or unimaginative to be able to see how/when adding magic items in your own low/average/high magic campaign works for your table or not, then you shouldn't be in the proverbial "big chair."</p><p></p><p>There is no reason, whatsoever, that I -or any DM- need to be told 'PCs should receive 6-8 permanent magic items over 20 levels. That makes the 'default' D&D game work. But if you want a lower magic game, then just give 'em 3-5. And if you want higher magic, give 'em 9-12."</p><p></p><p>REALLY?! *rubs bearded chin* So...you're saying...if I can wrap my head around this amazing design element...that if I want less magic in my campaign....then...I should give the PCs<em>...LESS</em> magic items? Hnh. I never would have thought of that on my own and <em>definitely</em> need the DMG to spell it out for me. Do make sure you give me the specific numbers though...I can't possibly think of a number less than 6 or more than 8 without having it in the book! Gads, you guys are really swell. However do you DO it!</p><p></p><p>Aight. That was more than I wanted/really intended to say....</p><p></p><p>Here's the column...</p><p><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20140122" target="_blank">http://www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20140122</a></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6250178, member: 92511"] 'Nuther week. 'Nuther article that has nothing to do with monsters. sigh. Well, it's up, and I didn't see a thread for it yet, so here it is. That and the fact the Great Wheel thread from last week waas going crazy, so here, you can see their oh so impartial and balanced "poll results" and add/ignore/debate them in that other thread. Me? I've got nothing to say on the matter as my entire view of this is: If you're too stupid, dense and/or unimaginative to be able to see how/when adding magic items in your own low/average/high magic campaign works for your table or not, then you shouldn't be in the proverbial "big chair." There is no reason, whatsoever, that I -or any DM- need to be told 'PCs should receive 6-8 permanent magic items over 20 levels. That makes the 'default' D&D game work. But if you want a lower magic game, then just give 'em 3-5. And if you want higher magic, give 'em 9-12." REALLY?! *rubs bearded chin* So...you're saying...if I can wrap my head around this amazing design element...that if I want less magic in my campaign....then...I should give the PCs[I]...LESS[/I] magic items? Hnh. I never would have thought of that on my own and [I]definitely[/I] need the DMG to spell it out for me. Do make sure you give me the specific numbers though...I can't possibly think of a number less than 6 or more than 8 without having it in the book! Gads, you guys are really swell. However do you DO it! Aight. That was more than I wanted/really intended to say.... Here's the column... [URL]http://www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20140122[/URL] [/QUOTE]
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