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Wandering "Monsters": Magic Items
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<blockquote data-quote="I'm A Banana" data-source="post: 6250296" data-attributes="member: 2067"><p>FWIW, I thought it was a pretty good summation of some stuff we already kind of knew, but in a way that anchored us going forward. The game assumes no magic items in the math, but understands that some will be given out, wants some to be given out, and understands that this will make PC's "more powerful" than the raw math assumes. </p><p></p><p>Then there's some numbers for what a typical table might see, adjusted to the table's tastes. </p><p></p><p>What I like about this is that it allows for interesting and long-lasting magic items. Okay, everybody knows <em>+1 swords</em>. In this model, that +1 sword never becomes useless. It always keeps you 1 ahead of the curve. </p><p></p><p>Now along comes a rust monster, and it can eat your +1 sword, and that's not a problem. You're just no longer <em>ahead</em> of the curve. </p><p></p><p>Meanwhile, your buddy with the axe that shoots fireballs doesn't feel like she needs to trade it in for an axe that can also hurt fire elementals, because she can tackle fire elementals just fine without the magic axe. Fireballs are pure icing on the cake. </p><p></p><p>And the third party member might have a +3 cursed shield that occasionally makes him loose sleep as he wanders about in a magicked haze. But it's a big bonus that puts him significantly ahead of the defensive curve. Is it worth sometimes not getting a full night's sleep? Maybe sometimes! </p><p></p><p>So much win in such a little change.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6250296, member: 2067"] FWIW, I thought it was a pretty good summation of some stuff we already kind of knew, but in a way that anchored us going forward. The game assumes no magic items in the math, but understands that some will be given out, wants some to be given out, and understands that this will make PC's "more powerful" than the raw math assumes. Then there's some numbers for what a typical table might see, adjusted to the table's tastes. What I like about this is that it allows for interesting and long-lasting magic items. Okay, everybody knows [I]+1 swords[/I]. In this model, that +1 sword never becomes useless. It always keeps you 1 ahead of the curve. Now along comes a rust monster, and it can eat your +1 sword, and that's not a problem. You're just no longer [I]ahead[/I] of the curve. Meanwhile, your buddy with the axe that shoots fireballs doesn't feel like she needs to trade it in for an axe that can also hurt fire elementals, because she can tackle fire elementals just fine without the magic axe. Fireballs are pure icing on the cake. And the third party member might have a +3 cursed shield that occasionally makes him loose sleep as he wanders about in a magicked haze. But it's a big bonus that puts him significantly ahead of the defensive curve. Is it worth sometimes not getting a full night's sleep? Maybe sometimes! So much win in such a little change. [/QUOTE]
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