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Wandering "Monsters": Magic Items
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<blockquote data-quote="ccooke" data-source="post: 6250646" data-attributes="member: 6695890"><p>I think the point here is that it's not automatic. Magic items will make you noticably stronger against foes in the game, but the edition will contain *advice* for GMs in balancing adventure challenge based upon the number of magic items used.</p><p></p><p>I for one will be judging that advice based upon how much it enables the GM to choose an appropriate challenge level, rather than automatically compensating. </p><p></p><p>It's important that the players can be challenged by the situations they find themselves in, but this should be story-based (in my games, at least).</p><p></p><p>As an example... I'd want magic items to affect ths difficulty of plot-specific threats (those where an in-game entity is responding to the players' actions and skills) while not altering wandering monsters at all.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6250646, member: 6695890"] I think the point here is that it's not automatic. Magic items will make you noticably stronger against foes in the game, but the edition will contain *advice* for GMs in balancing adventure challenge based upon the number of magic items used. I for one will be judging that advice based upon how much it enables the GM to choose an appropriate challenge level, rather than automatically compensating. It's important that the players can be challenged by the situations they find themselves in, but this should be story-based (in my games, at least). As an example... I'd want magic items to affect ths difficulty of plot-specific threats (those where an in-game entity is responding to the players' actions and skills) while not altering wandering monsters at all. [/QUOTE]
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Wandering "Monsters": Magic Items
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