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Wandering "Monsters": Magic Items
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<blockquote data-quote="Starfox" data-source="post: 6250654" data-attributes="member: 2303"><p>So, in what way is all that gold a reward? This is not me being snarky, it is an honest question. I often play money-less systems like Feng Shui, and a problem there is that treasure is no longer such a big motivation to adventure. </p><p></p><p></p><p></p><p>I felt the 2E to 3E transition was like going from the dark ages into renaissance. From a world where lieges and murky patrons handed out scarce magic items or spells from murky treasure chambers to a world of commerce and enlightenment where there were universities, trade organizations, and a world open to exploration. Sometimes a dark ages feel is what you want, but I know my players definitely appreciate the openness of 3E. And as pointed out in this thread, even the darkest of the dark age of vikings had trade.</p><p></p><p></p><p></p><p>Not at all my experience, I'd rather say the opposite. A wizard already knows how to do all kinds of stuff. A magic item might broaden his arsenal and increase his endurance, but it doesn't give him NEW stuff to do. To a fighter, items like wings of flying and chime of opening literally opens entire new options. Yeah, a +X sword or armor does argument him, but that's the boring stuff.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6250654, member: 2303"] So, in what way is all that gold a reward? This is not me being snarky, it is an honest question. I often play money-less systems like Feng Shui, and a problem there is that treasure is no longer such a big motivation to adventure. I felt the 2E to 3E transition was like going from the dark ages into renaissance. From a world where lieges and murky patrons handed out scarce magic items or spells from murky treasure chambers to a world of commerce and enlightenment where there were universities, trade organizations, and a world open to exploration. Sometimes a dark ages feel is what you want, but I know my players definitely appreciate the openness of 3E. And as pointed out in this thread, even the darkest of the dark age of vikings had trade. Not at all my experience, I'd rather say the opposite. A wizard already knows how to do all kinds of stuff. A magic item might broaden his arsenal and increase his endurance, but it doesn't give him NEW stuff to do. To a fighter, items like wings of flying and chime of opening literally opens entire new options. Yeah, a +X sword or armor does argument him, but that's the boring stuff. [/QUOTE]
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