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General Tabletop Discussion
*Dungeons & Dragons
Wandering "Monsters": Magic Items
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<blockquote data-quote="Dausuul" data-source="post: 6251110" data-attributes="member: 58197"><p>Correct. If the PCs listen at a door and hear orc voices on the other side, they have their choice of what to do. They can kick in the door, lob a <em>fireball</em>, and charge in swinging. They can try to lure the orcs out into a trap. They can disguise themselves as orcs and try to bluff their way through. They can go to that other wall where they heard water flowing behind it, break a hole, and flood the orcs out. Or they can just turn around and walk away. Each of these options requires a different amount of combat prowess and tactical savvy.</p><p></p><p>Of course, some encounters can't be avoided, either because the encounter was deliberately placed by the DM in a "plot-critical" spot, or because the PCs were ambushed and have no way to escape. In these cases, the DM will probably calibrate them to the PCs' capabilities.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6251110, member: 58197"] Correct. If the PCs listen at a door and hear orc voices on the other side, they have their choice of what to do. They can kick in the door, lob a [i]fireball[/i], and charge in swinging. They can try to lure the orcs out into a trap. They can disguise themselves as orcs and try to bluff their way through. They can go to that other wall where they heard water flowing behind it, break a hole, and flood the orcs out. Or they can just turn around and walk away. Each of these options requires a different amount of combat prowess and tactical savvy. Of course, some encounters can't be avoided, either because the encounter was deliberately placed by the DM in a "plot-critical" spot, or because the PCs were ambushed and have no way to escape. In these cases, the DM will probably calibrate them to the PCs' capabilities. [/QUOTE]
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