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Wandering "Monsters": Magic Items
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<blockquote data-quote="Sage Genesis" data-source="post: 6251216" data-attributes="member: 6706099"><p>I don't have huge problems with the article but I do have a few footnotes or nitpicks.</p><p></p><p>First, as others pointed out as well, the amount of magic items is only part of the issue. The power of the items is another. Given that they introduced a common/rare/etc. system right in the core of Next, it seems strange that they wouldn't make use of it.</p><p></p><p>Second, the amount of magic items you have in 4e is rather overstated in the article. You don't typically use every single gold piece to buy items, for example. And 4e does have a system to make characters of higher level than 1 (just like 3e) and those guidelines give you three items, plus enough petty cash to get some potions, a few minor items, stuff like that. In fact, if you use those guidelines to make a level 20 character you'll probably end up with 6 permanent items, give or take. Which is about the same amount as what Next is going for. This is because people tend to forget that 4e might give you more items, it also replaces more. The vast majority of items you get in 4e are simply upgrades of existing items, the same thing with a higher plus. In Next that doesn't exist and you can keep items for your entire career.</p><p></p><p>Third, I'm amused that the original DMG, which waggled its finger so much at Monty Haul games, ends up giving far more treasure than you'd expect.</p><p></p><p>Fourth, the Wish spell can currently make any item of rare quality or less. If you've got a boring winter month or two to laze about (and why not, it's not like the world needs saving every other day like some parody slapstick comedy) then you can comfortably outfit the entire party and your henchmen in basic +1 gear. I wonder if the rules and guidelines have that in mind? Or maybe Wish will get nerfed?</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6251216, member: 6706099"] I don't have huge problems with the article but I do have a few footnotes or nitpicks. First, as others pointed out as well, the amount of magic items is only part of the issue. The power of the items is another. Given that they introduced a common/rare/etc. system right in the core of Next, it seems strange that they wouldn't make use of it. Second, the amount of magic items you have in 4e is rather overstated in the article. You don't typically use every single gold piece to buy items, for example. And 4e does have a system to make characters of higher level than 1 (just like 3e) and those guidelines give you three items, plus enough petty cash to get some potions, a few minor items, stuff like that. In fact, if you use those guidelines to make a level 20 character you'll probably end up with 6 permanent items, give or take. Which is about the same amount as what Next is going for. This is because people tend to forget that 4e might give you more items, it also replaces more. The vast majority of items you get in 4e are simply upgrades of existing items, the same thing with a higher plus. In Next that doesn't exist and you can keep items for your entire career. Third, I'm amused that the original DMG, which waggled its finger so much at Monty Haul games, ends up giving far more treasure than you'd expect. Fourth, the Wish spell can currently make any item of rare quality or less. If you've got a boring winter month or two to laze about (and why not, it's not like the world needs saving every other day like some parody slapstick comedy) then you can comfortably outfit the entire party and your henchmen in basic +1 gear. I wonder if the rules and guidelines have that in mind? Or maybe Wish will get nerfed? [/QUOTE]
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