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Wandering Monsters: Monster Mashups
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<blockquote data-quote="steeldragons" data-source="post: 6155115" data-attributes="member: 92511"><p>I do hope some [or even one] of the developers peruse this thread before things go to far. Since it seems a hands-down across-the-board agreement that the aranae transformation is a non-starter/highly disliked...a rare case of near-universal agreement among ANYthing D&D! lol...So, hope they see this and ditch it.</p><p></p><p>The trading with hags and jackalwere ideas seem to be in a second place for "no likey"...albeit with a dash of "that's cool for a single adventure idea", which definitely does <em><strong>not</strong></em> say to me "put it in the MM and make it a part of the jackalwere or hag story."</p><p></p><p>I'll throw out the "spider-herder" as my #3 stupid idea [from <em>this</em> article], though not many have commented on that aspect. Hanging with spiders? Hunting with spiders? Co-existing/communicating with spiders? Fine. Cool. Everyone knows this. Heck, I'd even go so far as to say "have some fey-charm ability to control/command spiders." That could work.</p><p></p><p>As someone said above, I think it was KM, <em>nothing</em> about ettercaps says "nurturing shepherd-treant-like protectors of their kind." Having "spider-herders" built into their MM entry is a baaaaaad idea...and totally unnecessary. They have [or like having] spiders around them/in the same vicinity. Great. Period. End. They go around their web-blanketed woods herding and protecting spiders?...uh why? Spiders are pretty damned self-sufficient critters...as are, apparently, ettercaps.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6155115, member: 92511"] I do hope some [or even one] of the developers peruse this thread before things go to far. Since it seems a hands-down across-the-board agreement that the aranae transformation is a non-starter/highly disliked...a rare case of near-universal agreement among ANYthing D&D! lol...So, hope they see this and ditch it. The trading with hags and jackalwere ideas seem to be in a second place for "no likey"...albeit with a dash of "that's cool for a single adventure idea", which definitely does [I][B]not[/B][/I] say to me "put it in the MM and make it a part of the jackalwere or hag story." I'll throw out the "spider-herder" as my #3 stupid idea [from [I]this[/I] article], though not many have commented on that aspect. Hanging with spiders? Hunting with spiders? Co-existing/communicating with spiders? Fine. Cool. Everyone knows this. Heck, I'd even go so far as to say "have some fey-charm ability to control/command spiders." That could work. As someone said above, I think it was KM, [I]nothing[/I] about ettercaps says "nurturing shepherd-treant-like protectors of their kind." Having "spider-herders" built into their MM entry is a baaaaaad idea...and totally unnecessary. They have [or like having] spiders around them/in the same vicinity. Great. Period. End. They go around their web-blanketed woods herding and protecting spiders?...uh why? Spiders are pretty damned self-sufficient critters...as are, apparently, ettercaps. [/QUOTE]
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