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Wandering Monsters: Monster Mashups
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<blockquote data-quote="I'm A Banana" data-source="post: 6155247" data-attributes="member: 2067"><p>False. It depends on subjective context. Are we talking 2e militaristic humanoids? 3e tribal barbarians? Tolkeinesque corrupted elves? 1e swine-like, pig-headed humanoids? Warhammer hyper-violent nimrods? These are big, important differences. </p><p></p><p></p><p></p><p>It actually doesn't. It means more "You're using these orcs we've created, unless you decide to use something different." The difference is subtle but important.</p><p></p><p></p><p></p><p></p><p></p><p>If you think this difference is trivial, I would direct you to the study of organ donations done by Columbia Business School psychologists Dan Goldstein and Eric Johnson. You can read the paper here: <a href="http://www8.gsb.columbia.edu/sites/decisionsciences/files/files/Defaults_and_Donation_Decisions_-_Transplantation.pdf" target="_blank">Bam</a>.</p><p></p><p>A default is an opt-out. An example is an opt-in. It's a distinction that has ramifications for human lives, for data security and privacy, and, yes, for game design and branding. Opt-out doesn't accurately reflect the process of how this game is played, how our minds work to construct our imaginary worlds. Opt-in does. Having any kind of elf should be an opt-in process. Having a "default" elf makes it an opt-out process, and that's dissonant to the playing of the game because of reasons similar to those outlined in the academic paper.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6155247, member: 2067"] False. It depends on subjective context. Are we talking 2e militaristic humanoids? 3e tribal barbarians? Tolkeinesque corrupted elves? 1e swine-like, pig-headed humanoids? Warhammer hyper-violent nimrods? These are big, important differences. It actually doesn't. It means more "You're using these orcs we've created, unless you decide to use something different." The difference is subtle but important. If you think this difference is trivial, I would direct you to the study of organ donations done by Columbia Business School psychologists Dan Goldstein and Eric Johnson. You can read the paper here: [URL="http://www8.gsb.columbia.edu/sites/decisionsciences/files/files/Defaults_and_Donation_Decisions_-_Transplantation.pdf"]Bam[/URL]. A default is an opt-out. An example is an opt-in. It's a distinction that has ramifications for human lives, for data security and privacy, and, yes, for game design and branding. Opt-out doesn't accurately reflect the process of how this game is played, how our minds work to construct our imaginary worlds. Opt-in does. Having any kind of elf should be an opt-in process. Having a "default" elf makes it an opt-out process, and that's dissonant to the playing of the game because of reasons similar to those outlined in the academic paper. [/QUOTE]
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