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Wandering Monsters: Monster Mashups
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6155783" data-attributes="member: 5143"><p>I think that, although it is possible to make the game your own, it's never been a huge part of D&D as written.</p><p></p><p>In 2e, the books explicitly stated that all the worlds were connected via portal, spelljamming, and any number of other ways. The Prime Material Plane was described as having infinite worlds: FR, Greyhawk, Dark Sun, AND whatever world you came up with.</p><p></p><p>Although the system encouraged you to make up your own worlds and our group certainly did, we never considered it possible to have different planes. Not until I joined the internet and started talking to other people who were doing it. After all, the point of D&D(at least to our thinking and our reading in the books) was that all worlds took place in the same universe. The Spelljammer books stated that many of the races got to various planets through spelljamming and planar magic. So, Orcs were the same from one world to another because often they had come from a common place. This was also why a lot of the same gods from the Deities and Demigods book were worshiped in every game we played in regardless of the DM.</p><p></p><p>When we created worlds, we also defined them by what was different: "In my world, it's just like every other D&D world but my Orcs have red skin and are twice the size because they went through a ritual to change their appearance sometime in the distant past."</p><p></p><p>This always brought me great comfort. I knew that when I joined a D&D game run by someone I didn't know, I could be assured that 95% of everything I knew about D&D would be true in this game. That at a core level, D&D was always the same. Each world was more of a "what if" scenario on the generic D&D rules.</p><p></p><p>We used to sit around and discuss things like "What would happen if Drizzt fell into a portal and ended up on this world? Imagine the havok that would cause!" We had one campaign where we all went from FR to Dark Sun and spent a while trying to find our way out. I love the idea that Ravenloft has domains stolen from FR, Dark Sun and Dragonlance. I like interconnectedness.</p><p></p><p>I know you don't like it, but I'd like to state that to me, "critter branding" IS one of the basic tenants of D&D to me and it's decline in the last couple of editions has made me sad. I'd like to see a return to more hard core critter branding.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6155783, member: 5143"] I think that, although it is possible to make the game your own, it's never been a huge part of D&D as written. In 2e, the books explicitly stated that all the worlds were connected via portal, spelljamming, and any number of other ways. The Prime Material Plane was described as having infinite worlds: FR, Greyhawk, Dark Sun, AND whatever world you came up with. Although the system encouraged you to make up your own worlds and our group certainly did, we never considered it possible to have different planes. Not until I joined the internet and started talking to other people who were doing it. After all, the point of D&D(at least to our thinking and our reading in the books) was that all worlds took place in the same universe. The Spelljammer books stated that many of the races got to various planets through spelljamming and planar magic. So, Orcs were the same from one world to another because often they had come from a common place. This was also why a lot of the same gods from the Deities and Demigods book were worshiped in every game we played in regardless of the DM. When we created worlds, we also defined them by what was different: "In my world, it's just like every other D&D world but my Orcs have red skin and are twice the size because they went through a ritual to change their appearance sometime in the distant past." This always brought me great comfort. I knew that when I joined a D&D game run by someone I didn't know, I could be assured that 95% of everything I knew about D&D would be true in this game. That at a core level, D&D was always the same. Each world was more of a "what if" scenario on the generic D&D rules. We used to sit around and discuss things like "What would happen if Drizzt fell into a portal and ended up on this world? Imagine the havok that would cause!" We had one campaign where we all went from FR to Dark Sun and spent a while trying to find our way out. I love the idea that Ravenloft has domains stolen from FR, Dark Sun and Dragonlance. I like interconnectedness. I know you don't like it, but I'd like to state that to me, "critter branding" IS one of the basic tenants of D&D to me and it's decline in the last couple of editions has made me sad. I'd like to see a return to more hard core critter branding. [/QUOTE]
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