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Wandering Monsters: Monster Mashups
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6155818" data-attributes="member: 5143"><p>I think this assumption comes from having played that way. It might be true. But given the number of D&D groups out there, it would be impossible to prove. Most people assume everyone is doing whatever they were doing.</p><p></p><p>Like I said, the idea that someone would invent new planes was something I assumed NO ONE did until I came to the internet and found out a bunch of people did. Our group used to run into people who had learned to play with other groups and used to be APPALLED that they'd changed the rules that much. Especially because our group considered the rules sacrosanct.</p><p></p><p>Once, a player bet the DM(who didn't know the rules that well) that a +1 weapon added to both hit AND damage. She(the DM) said "No, they only add to damage, not to hit". He bet her that he was correct and if he was, he got to bring in a new character with a list of equipment he made up. She looked it up and immediately allowed him to bring in his new character. She was the DM and really could have just said "That's the way it works in my game". But the contract amongst our players was that the rules were the rules. We all had to play by them to make the game fair.</p><p></p><p>We assumed everyone else was doing the same thing and that houseruling was extremely rare. We all just assume our situation is the default one.</p><p></p><p>Yet all of those games still came from the same original set of rules. We were all able to get along just fine back in the day, regardless of the fact that the rules DIDN'T embrace the fact that all our games were different(you certainly didn't see a 2e Planescape book or Spelljammer book say "This is the way things work...well, unless you want something different in your game"). Why would that need to change now?</p><p></p><p>If, while 1e or 2e was out, people could look at the rules and say "regardless of what it says in the book, we are doing THIS instead"...why do the rules for D&D Next suddenly have to say "The rules are up the the air, everyone's going to do different things with them anyways, so let's just give you 10 rules and let you pick amongst them?"</p><p></p><p>I suspect that for people who were playing very houseruled games, the 2e rulebook still helped them play their game. Or they wouldn't have continued to play D&D.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6155818, member: 5143"] I think this assumption comes from having played that way. It might be true. But given the number of D&D groups out there, it would be impossible to prove. Most people assume everyone is doing whatever they were doing. Like I said, the idea that someone would invent new planes was something I assumed NO ONE did until I came to the internet and found out a bunch of people did. Our group used to run into people who had learned to play with other groups and used to be APPALLED that they'd changed the rules that much. Especially because our group considered the rules sacrosanct. Once, a player bet the DM(who didn't know the rules that well) that a +1 weapon added to both hit AND damage. She(the DM) said "No, they only add to damage, not to hit". He bet her that he was correct and if he was, he got to bring in a new character with a list of equipment he made up. She looked it up and immediately allowed him to bring in his new character. She was the DM and really could have just said "That's the way it works in my game". But the contract amongst our players was that the rules were the rules. We all had to play by them to make the game fair. We assumed everyone else was doing the same thing and that houseruling was extremely rare. We all just assume our situation is the default one. Yet all of those games still came from the same original set of rules. We were all able to get along just fine back in the day, regardless of the fact that the rules DIDN'T embrace the fact that all our games were different(you certainly didn't see a 2e Planescape book or Spelljammer book say "This is the way things work...well, unless you want something different in your game"). Why would that need to change now? If, while 1e or 2e was out, people could look at the rules and say "regardless of what it says in the book, we are doing THIS instead"...why do the rules for D&D Next suddenly have to say "The rules are up the the air, everyone's going to do different things with them anyways, so let's just give you 10 rules and let you pick amongst them?" I suspect that for people who were playing very houseruled games, the 2e rulebook still helped them play their game. Or they wouldn't have continued to play D&D. [/QUOTE]
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