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Wandering Monsters: Morons and Salads
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<blockquote data-quote="Stormonu" data-source="post: 6120442" data-attributes="member: 52734"><p>This is what I want - ideas and/or reasons why the heck they show up in the game. <em>How can I use them?</em> While slaad are pretty easy to inject into a game, having modrons show up as more than backdrop is something I've fought with ever since I saw these guys. I'm not against keeping the 1E or 2E lore, I just want information that prods me towards utilizing them - either as an individual encounter (such as rogue modrons) or as a group - modrons on the march or at work.</p><p></p><p>Now, with what Shemeska presents above, I <em>want</em> to build an adventure where suddenly modrons show up in the middle of country somewhere and start building some pyramid-like thing. They don't interact with the locals unless interfered with, but they're tearing up the local countryside for materials to build with. Just with that idea, I can go several ways to introducing the players - perhaps the local town wants the PCs to "dissuade" the modrons using the local stone buildings for material. Someone else might want the PCs to go find out what they're up to. Another person might want to open trade or seek compensation for materials taken. Mayhaps the modrons have taken some items of the value that the PCs might want - magic items being used to fuel some arcane power of the pyramid or a stockpile of gold they've reserved for the pyramid's outer casing. Maybe even the modrons have abducted individuals for unknown purposes and the PCs want/need/are paid to get them back. Suddenly, I've got a half dozen reasons to start the adventure and I haven't even gone into what the heck they're really doing!</p><p></p><p>Lastly, I'd also like to see an art update; the 1E art looks too primitive, and the 2E art now seems a bit cartoony. I've only seen one 4E image and I can't remember if I liked it; but I recall I did like the direction it was moving in.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6120442, member: 52734"] This is what I want - ideas and/or reasons why the heck they show up in the game. [I]How can I use them?[/I] While slaad are pretty easy to inject into a game, having modrons show up as more than backdrop is something I've fought with ever since I saw these guys. I'm not against keeping the 1E or 2E lore, I just want information that prods me towards utilizing them - either as an individual encounter (such as rogue modrons) or as a group - modrons on the march or at work. Now, with what Shemeska presents above, I [I]want[/I] to build an adventure where suddenly modrons show up in the middle of country somewhere and start building some pyramid-like thing. They don't interact with the locals unless interfered with, but they're tearing up the local countryside for materials to build with. Just with that idea, I can go several ways to introducing the players - perhaps the local town wants the PCs to "dissuade" the modrons using the local stone buildings for material. Someone else might want the PCs to go find out what they're up to. Another person might want to open trade or seek compensation for materials taken. Mayhaps the modrons have taken some items of the value that the PCs might want - magic items being used to fuel some arcane power of the pyramid or a stockpile of gold they've reserved for the pyramid's outer casing. Maybe even the modrons have abducted individuals for unknown purposes and the PCs want/need/are paid to get them back. Suddenly, I've got a half dozen reasons to start the adventure and I haven't even gone into what the heck they're really doing! Lastly, I'd also like to see an art update; the 1E art looks too primitive, and the 2E art now seems a bit cartoony. I've only seen one 4E image and I can't remember if I liked it; but I recall I did like the direction it was moving in. [/QUOTE]
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