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Wandering Monsters: Morons and Salads
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<blockquote data-quote="Celebrim" data-source="post: 6120830" data-attributes="member: 4937"><p>I think that that should certainly be the default option. But I think that there is some wiggle room between "keeping them exactly as is" and "making them still recognizable in their essential features but altering them sufficiently to address particular concerns". Sure, a few people will be like, "I'm not accepting that change, Death Slaad are definately not CE", but more people might go, "Ok, that makes sense. I can accept them now." Both Slaad and Modrons have this history. Planescape Slaad and Modrons are very recognizably Slaad and Modrons, but they are definately not exactly their 1e versions either.</p><p></p><p>Fundamentally, I've always thought that the guy in charge of making the latest version of D&D - even Gygax - was just a DM who got to priviledge his own house rules. Hopefully, he's got an interesting take on things. But, as a rule, you are better making small changes than big ones out of simple humility. The less recognizable your game, the bigger your changes, the more hubris you seem to have about the one true way, the more all of your fellow DMs are likely to go, "I'm not accepting your changes, and its too much work to adapt all your changes into my game." </p><p></p><p>Another problem is that the longer the game goes, the more official versions there have been, and the more different DMs have built off some conception. The best example of this is probably Mind Flayers, who between different examples of canon, different editions, and Dragon magazine have probably had more backstories and more elaborate and contridictory secondary invention than anything else in the game. But, they are all still Mind Flayers and recognizably so. But as time goes on, each new edition has a heavy burden of deciding what color was right and canonical from all the prior editions, or trying to reconcile all the conflicting statements.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6120830, member: 4937"] I think that that should certainly be the default option. But I think that there is some wiggle room between "keeping them exactly as is" and "making them still recognizable in their essential features but altering them sufficiently to address particular concerns". Sure, a few people will be like, "I'm not accepting that change, Death Slaad are definately not CE", but more people might go, "Ok, that makes sense. I can accept them now." Both Slaad and Modrons have this history. Planescape Slaad and Modrons are very recognizably Slaad and Modrons, but they are definately not exactly their 1e versions either. Fundamentally, I've always thought that the guy in charge of making the latest version of D&D - even Gygax - was just a DM who got to priviledge his own house rules. Hopefully, he's got an interesting take on things. But, as a rule, you are better making small changes than big ones out of simple humility. The less recognizable your game, the bigger your changes, the more hubris you seem to have about the one true way, the more all of your fellow DMs are likely to go, "I'm not accepting your changes, and its too much work to adapt all your changes into my game." Another problem is that the longer the game goes, the more official versions there have been, and the more different DMs have built off some conception. The best example of this is probably Mind Flayers, who between different examples of canon, different editions, and Dragon magazine have probably had more backstories and more elaborate and contridictory secondary invention than anything else in the game. But, they are all still Mind Flayers and recognizably so. But as time goes on, each new edition has a heavy burden of deciding what color was right and canonical from all the prior editions, or trying to reconcile all the conflicting statements. [/QUOTE]
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