Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters: Morons and Salads
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6121627" data-attributes="member: 2067"><p>Well, there's been several interesting examples of how to do that already in the thread. But this isn't really a problem with the modrons or the slaadi, it's a problem with any creature like this, from aarakocra to the fey courts to, heck, angels. If no interaction challenge like this is to be included in the MM at all, you're writing off a huge chunk of the fun of the game for some people.</p><p></p><p>But there's a great example of how to use this kind of NPC group in our current Dark Sun game, too. A town is protected by a Fey lord who deals in secrets. It's creepy and unnerving, tense but not obviously hostile. If you were just to rip off that idea and stick modrons in place of the fey, you might have something like...</p><p style="margin-left: 20px"><span style="color: #DAA520"></span></p> <p style="margin-left: 20px"><span style="color: #DAA520"><u>Logos</u></span></p> <p style="margin-left: 20px"><span style="color: #DAA520">(Encounter) A small town found in the wilderness that is in astonishingly good repair, populated by a scrupulously organized populace, who speak with an odd sort of precision in their language, unwilling to use metaphor or simile. When the PC's stumble onto this village, they are told that it is strictly against the law to be on the streets after "curfew," and are told that this is the time when the "cleaning crew" comes out. If the PC's obey the law, the lightest sleepers are awoken by a strange whilrling, clicking noise on the street outside, and if they look out the window, they see strange geometric shapes -- cubes and spheres and pyramids -- walking down the streets, sweeping, picking up litter, and attending to various buildings, mending them, repairing them. If they break the law, this janitorial crew becomes hostile, until they go indoors, repeating the word "VIOLATION" over and over again. If the party slays this cleaning crew, even in self-defense, the other people in the town become resentful and aggressive, telling the PC's that they've caused the destruction of the village by destroying its protectors. This is born out when, in the next few days, the town comes under attack by orcs (or whatever) and gets left in ruins. No one in the town is really aware of why the creatures defend the village -- and the creatures themselves never interact with anything except to punish it for a violation of the town's laws -- but the creatures have been doing this for generations, and the people are happy to live under the rule of the creatures, in exchange for their protection.</span></p> <p style="margin-left: 20px"><span style="color: #DAA520"></span></p> <p style="margin-left: 20px"><span style="color: #DAA520">(Adventure) The people of Logos are kept well by their alien peace-keepers, but there is a cost for this: they must strictly adhere to the laws the creatures set down. Once each year, a law-maker visits and updates the laws of the town. This year, there is a group of malcontents who believe that the town should be independent, and they are planning a coup: they believe that if the cleaning crew doesn't get its instructions from the visitor, that the crew will fall to chaos itself, losing their guidance. The PC's fall into this as the visit of the law-maker coincides with their visit of the town, and the malcontents are eager to recruit the outsiders into their plot, while at the same time, the leaders of the city want to hire the party to protect the law-maker. The PC's must determine which side they stand on., and must be prepared to fight desperate revolutionaries, or helpful, draconian authority figures. </span></p><p></p><p>Modrons want law and order and understanding and organization. Slaadi want chaos and impulsiveness and entropy and freedom. What they want is hard-coded into what they are. And adventurers are often not the most law-abiding types, but they also don't love destruction quite as much as Slaadi to. The conflict is in how the PC's negotiate between the good these creatures are doing and the harm they wreak, and the PC's own beliefs about how such things should be. Which side the PC's choose on a modron vs. townsfolk adventure may speak volumes about that PC's greater views on the world and society and will certainly provoke interesting in-character conversation weighing the goods and ills of such things.</p><p></p><p>If you can figure out how to use a fey creature, you can figure out how to use a modron, or a slaadi. Just slightly adjust the goals from "nature" to "law" or "chaos."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6121627, member: 2067"] Well, there's been several interesting examples of how to do that already in the thread. But this isn't really a problem with the modrons or the slaadi, it's a problem with any creature like this, from aarakocra to the fey courts to, heck, angels. If no interaction challenge like this is to be included in the MM at all, you're writing off a huge chunk of the fun of the game for some people. But there's a great example of how to use this kind of NPC group in our current Dark Sun game, too. A town is protected by a Fey lord who deals in secrets. It's creepy and unnerving, tense but not obviously hostile. If you were just to rip off that idea and stick modrons in place of the fey, you might have something like... [INDENT][COLOR="#DAA520"] [U]Logos[/U] (Encounter) A small town found in the wilderness that is in astonishingly good repair, populated by a scrupulously organized populace, who speak with an odd sort of precision in their language, unwilling to use metaphor or simile. When the PC's stumble onto this village, they are told that it is strictly against the law to be on the streets after "curfew," and are told that this is the time when the "cleaning crew" comes out. If the PC's obey the law, the lightest sleepers are awoken by a strange whilrling, clicking noise on the street outside, and if they look out the window, they see strange geometric shapes -- cubes and spheres and pyramids -- walking down the streets, sweeping, picking up litter, and attending to various buildings, mending them, repairing them. If they break the law, this janitorial crew becomes hostile, until they go indoors, repeating the word "VIOLATION" over and over again. If the party slays this cleaning crew, even in self-defense, the other people in the town become resentful and aggressive, telling the PC's that they've caused the destruction of the village by destroying its protectors. This is born out when, in the next few days, the town comes under attack by orcs (or whatever) and gets left in ruins. No one in the town is really aware of why the creatures defend the village -- and the creatures themselves never interact with anything except to punish it for a violation of the town's laws -- but the creatures have been doing this for generations, and the people are happy to live under the rule of the creatures, in exchange for their protection. (Adventure) The people of Logos are kept well by their alien peace-keepers, but there is a cost for this: they must strictly adhere to the laws the creatures set down. Once each year, a law-maker visits and updates the laws of the town. This year, there is a group of malcontents who believe that the town should be independent, and they are planning a coup: they believe that if the cleaning crew doesn't get its instructions from the visitor, that the crew will fall to chaos itself, losing their guidance. The PC's fall into this as the visit of the law-maker coincides with their visit of the town, and the malcontents are eager to recruit the outsiders into their plot, while at the same time, the leaders of the city want to hire the party to protect the law-maker. The PC's must determine which side they stand on., and must be prepared to fight desperate revolutionaries, or helpful, draconian authority figures. [/COLOR][/INDENT] Modrons want law and order and understanding and organization. Slaadi want chaos and impulsiveness and entropy and freedom. What they want is hard-coded into what they are. And adventurers are often not the most law-abiding types, but they also don't love destruction quite as much as Slaadi to. The conflict is in how the PC's negotiate between the good these creatures are doing and the harm they wreak, and the PC's own beliefs about how such things should be. Which side the PC's choose on a modron vs. townsfolk adventure may speak volumes about that PC's greater views on the world and society and will certainly provoke interesting in-character conversation weighing the goods and ills of such things. If you can figure out how to use a fey creature, you can figure out how to use a modron, or a slaadi. Just slightly adjust the goals from "nature" to "law" or "chaos." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters: Morons and Salads
Top