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<blockquote data-quote="I'm A Banana" data-source="post: 6123445" data-attributes="member: 2067"><p>Yeah, sure. But this is essentially making "new IP." You shouldn't replace the older versions of these things, so you're in a situation where anything you make is unable to connect to an existing network of fans. It has to stand or fail on its own merits. And it's easy to fail.</p><p></p><p>If you're going to have Limbo, and you're going to have a Clockwork Nirvana, you're better off using the stuff that's already there for them, presented with all the awesome possibilities they have inherent in them. Someone invented these things in the first place -- someone somewhere thought they'd be a good idea. The focus in this case is getting to what makes the idea good, and using that as the driving force. </p><p></p><p>If you'd like to jettison those things and go a totally new direction: awesome. But that way lies thousands of kaorti and ythrak and spellthievies for every one githyanki/githzerai or warlock. It's a risk. It lets you put out new ideas, but most new ideas aren't good enough to shake out the old ones. </p><p></p><p>Which is why we get a lot of this "How MUCH can we change this?" kind of talk. They want to keep the fans of the original, but they also want to re-invent and make new. The extent to which they can do that is very limited, if they want to keep the things that were good about the originals. </p><p></p><p></p><p></p><p>It's not for you or anyone at WotC to dictate what things are in peoples' own home games. It's WotC's job to give us things we might want to use in our home games. For some people, that's gonna be angel-elves, and WotC needs to give them that. For some people, that's gonna be PC-race blink-elves, and WotC needs to give that, too. (Of course, this overlooks the fact that 4e eladrin and earlier e eladrin are actually much much closer than most of either side would like to admit, and the main thrust of the problem with 4e eladrin being more about the wahoo of a teleporting 1st-level PC, but I digress). </p><p></p><p>For some people, it's gonna be squid-things that fall from the roof. For some people, it's gonna be living stalactites.</p><p></p><p>It's not a zero-sum kind of thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6123445, member: 2067"] Yeah, sure. But this is essentially making "new IP." You shouldn't replace the older versions of these things, so you're in a situation where anything you make is unable to connect to an existing network of fans. It has to stand or fail on its own merits. And it's easy to fail. If you're going to have Limbo, and you're going to have a Clockwork Nirvana, you're better off using the stuff that's already there for them, presented with all the awesome possibilities they have inherent in them. Someone invented these things in the first place -- someone somewhere thought they'd be a good idea. The focus in this case is getting to what makes the idea good, and using that as the driving force. If you'd like to jettison those things and go a totally new direction: awesome. But that way lies thousands of kaorti and ythrak and spellthievies for every one githyanki/githzerai or warlock. It's a risk. It lets you put out new ideas, but most new ideas aren't good enough to shake out the old ones. Which is why we get a lot of this "How MUCH can we change this?" kind of talk. They want to keep the fans of the original, but they also want to re-invent and make new. The extent to which they can do that is very limited, if they want to keep the things that were good about the originals. It's not for you or anyone at WotC to dictate what things are in peoples' own home games. It's WotC's job to give us things we might want to use in our home games. For some people, that's gonna be angel-elves, and WotC needs to give them that. For some people, that's gonna be PC-race blink-elves, and WotC needs to give that, too. (Of course, this overlooks the fact that 4e eladrin and earlier e eladrin are actually much much closer than most of either side would like to admit, and the main thrust of the problem with 4e eladrin being more about the wahoo of a teleporting 1st-level PC, but I digress). For some people, it's gonna be squid-things that fall from the roof. For some people, it's gonna be living stalactites. It's not a zero-sum kind of thing. [/QUOTE]
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