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Wandering Monsters: Morons and Salads
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<blockquote data-quote="GX.Sigma" data-source="post: 6123553" data-attributes="member: 6690511"><p>I think that's <em>as it should be</em>. This is a rule for all forms of fiction--once something is established, it is canonically true. If you retroactively change the continuity (retcon), people get mad.</p><p></p><p>But it's even worse for D&D, because people are still playing in those worlds. If Marvel decides Spiderman goes back in time and never breaks up with Mary Jane, then at least that's part of the evolving story (which you are reading from afar). But if the Forgotten Realms suddenly change, that directly affects the game you're still playing--the <em>world</em> you're still <em>in</em>. I thought they learned this.</p><p></p><p>But really, I can't get too mad about it. If you're running a Planescape campaign, you already have the Planescape material, so it won't be a problem to use the "true" versions of the creatures. It just feels kind of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> that they're changing established stuff when they could just leave it and make new stuff.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6123553, member: 6690511"] I think that's [I]as it should be[/I]. This is a rule for all forms of fiction--once something is established, it is canonically true. If you retroactively change the continuity (retcon), people get mad. But it's even worse for D&D, because people are still playing in those worlds. If Marvel decides Spiderman goes back in time and never breaks up with Mary Jane, then at least that's part of the evolving story (which you are reading from afar). But if the Forgotten Realms suddenly change, that directly affects the game you're still playing--the [I]world[/I] you're still [I]in[/I]. I thought they learned this. But really, I can't get too mad about it. If you're running a Planescape campaign, you already have the Planescape material, so it won't be a problem to use the "true" versions of the creatures. It just feels kind of :):):):):):) that they're changing established stuff when they could just leave it and make new stuff. [/QUOTE]
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