Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wandering Monsters: Orcs and Gnolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5981280" data-attributes="member: 87792"><p>I think I can do better than [MENTION=2067]Kamikaze Midget[/MENTION];</p><p> </p><p> </p><p> </p><p>It is commonly said that an orc was born with an axe in his hand and a desire to fight. This is a slight exaggeration. But what is certainly true is that orcs are shaped by their biology and upbringing and most of them do see the world as a challenge to be conquered. And every adult orc is a survivor against brutal odds.</p><p> </p><p>Orcs, almost uniquely for civilised species, are egg laying mammals with an <a href="http://en.wikipedia.org/wiki/R/K_selection_theory" target="_blank">r-type reproductive strategy</a> - and an average orc female lays about one egg every week, almost effortlessly and painlessly, and no male is needed to fertilise these eggs. The mother at that point stops worrying about her egg (if she were to worry about them all she'd go crazy), and about a week later from the egg hatches a 6" long orcling, already able to walk, speak orcish, seek food, and fend for itself. Which it has to because no one else is going to do it for them.</p><p> </p><p>Life for a newly hatched orcling is hard and, indeed, less than one orc in a hundred reaches adulthood at the age of six or so [some form of metamorphosis?]. These orcs have almost invariably learned that the world will kill them if they don't kill the world first, to team up to bring down prey much bigger than themselves, and very little in the way of order or discipline. And most of them use the same tactics to bring down towns that they learned first on small dogs and later on bigger game. Fortunately orc bands more than two dozen strong tend to fall apart and take each other out, and orcs regard orclings as even more of a pest than other races do.</p><p> </p><p>This r-type strategy, of course, makes orcs an almost perfect race for any would-be evil overlord looking to create a horde. Orcs spawn fast and if you only lose two thirds of the orcs through fairly brutal training you still have a horde of highly trained (although unimaginative) shock troops.</p><p> </p><p>52% of orcs are male, probably because Gruumsh is, but there is no theoretical need for male orcs and indeed there have been orcish societies that decreed all male orcs to be killed. </p><p> </p><p>If an orc is raised in an environment where there isn't a 99% chance of death before they reach adulthood, orcs learn well and can make good artists or even wizards. This is amply demonstrated by the civilised orc societies that made good neighbours. In every case such a society has somehow restricted their birth or hatching rates, then parenting the few orclings allowed to live.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5981280, member: 87792"] I think I can do better than [MENTION=2067]Kamikaze Midget[/MENTION]; It is commonly said that an orc was born with an axe in his hand and a desire to fight. This is a slight exaggeration. But what is certainly true is that orcs are shaped by their biology and upbringing and most of them do see the world as a challenge to be conquered. And every adult orc is a survivor against brutal odds. Orcs, almost uniquely for civilised species, are egg laying mammals with an [URL="http://en.wikipedia.org/wiki/R/K_selection_theory"]r-type reproductive strategy[/URL] - and an average orc female lays about one egg every week, almost effortlessly and painlessly, and no male is needed to fertilise these eggs. The mother at that point stops worrying about her egg (if she were to worry about them all she'd go crazy), and about a week later from the egg hatches a 6" long orcling, already able to walk, speak orcish, seek food, and fend for itself. Which it has to because no one else is going to do it for them. Life for a newly hatched orcling is hard and, indeed, less than one orc in a hundred reaches adulthood at the age of six or so [some form of metamorphosis?]. These orcs have almost invariably learned that the world will kill them if they don't kill the world first, to team up to bring down prey much bigger than themselves, and very little in the way of order or discipline. And most of them use the same tactics to bring down towns that they learned first on small dogs and later on bigger game. Fortunately orc bands more than two dozen strong tend to fall apart and take each other out, and orcs regard orclings as even more of a pest than other races do. This r-type strategy, of course, makes orcs an almost perfect race for any would-be evil overlord looking to create a horde. Orcs spawn fast and if you only lose two thirds of the orcs through fairly brutal training you still have a horde of highly trained (although unimaginative) shock troops. 52% of orcs are male, probably because Gruumsh is, but there is no theoretical need for male orcs and indeed there have been orcish societies that decreed all male orcs to be killed. If an orc is raised in an environment where there isn't a 99% chance of death before they reach adulthood, orcs learn well and can make good artists or even wizards. This is amply demonstrated by the civilised orc societies that made good neighbours. In every case such a society has somehow restricted their birth or hatching rates, then parenting the few orclings allowed to live. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wandering Monsters: Orcs and Gnolls
Top