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Wandering Monsters: Orcs and Gnolls
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<blockquote data-quote="howandwhy99" data-source="post: 5985459" data-attributes="member: 3192"><p>Here's my take on these races, though not exactly what I use at the table (which would be foolish to share openly, like a password)</p><p></p><p><u>Orcs</u></p><p>Orcs are a young race of currently existent older races intermixed, one of which includes humanity. </p><p></p><p>They are a chaotic race in their alignment and therefore behavior and culture. (Later made into Lawful Evil)</p><p></p><p>They value strength, power, and control, Might makes right.</p><p></p><p>"Being bullies they will always intimidate and dominate the weaker" (MM)</p><p></p><p>Orcs are stronger than humans, but quite less intelligent and charismatic. However they are not dumb (a.k.a. unwise). They are hard to fool regarding what they know,</p><p></p><p>Orcs live shorter lives than humans, normally reaching middle age by 25, but they gestate and mature faster as well.</p><p></p><p>Orc culture includes shamans up to 5th level of proficiency, and witchdoctors to 4th.</p><p></p><p>Orcs are fiercely competitive. This even even individually against other orcs and tribe against tribe. It is 75% likely they will fight each other unless a strong leader with the power to control the individuals or groups unites them.</p><p></p><p>Orcs prefer living in dim locations lit only by fire. They hate sunlight and do not venture out into daylight unless forced to by a leader (who is not an orc)</p><p></p><p>In bright light Orcs take a penalty to difficult, fine coordinated actions, like combat attacks.</p><p></p><p>Orcs can see in the dark (darkvision) and attempt to use this to their advantage.</p><p>"For every 30 orcs encountered there will be a leader and 3 assistants" (MM) Think of this as a war party.</p><p></p><p>"If 150+ orcs are encountered, there will be a subchief and 3d6 elite guards" Think of this as an arm of the tribe on the move.</p><p></p><p>An entire tribe consists of multiple arms and one chief with guards like a subchief.</p><p></p><p>Orc culture promotes slavery and slaves are almost always encountered (treat as treasure) in any orc tribes lair. Slaves are used for work, food, and entertainment (like torture).</p><p></p><p>Orcs hate Elves above all other living things (which they hate too). They will attack elves on sight, all with a preference to fight the elves before any others, and will seek to kill elves immediately never taking them prisoner.</p><p></p><p>"Orc lairs are underground 75% of the time, in an above ground village 25% of the time" (MM)</p><p></p><p>Orcs do not build above ground homes. They either search for caves to dig tunnels in for shelter or displace existing populations and take their fortifications until they are useless from lack of upkeep, Long lasting outdoor fortifications are supplemented with earthworks like ditches.</p><p></p><p>Each orc clan has a unique name and carries a standard around with their chief (this standard usually is magical or has a divine spell in effect upon it "Blessing" members nearby)</p><p></p><p>Orcs culture is accomplished in mining and tunneling and adult orcs have a few abilities similar to dwarves regarding noticing underground constructions.</p><p></p><p>The majority of orcs speak Goblin, Hobgoblin, Ogre, as well as Orc and their alignment language.</p><p></p><p>(MM) "Description: Orcs appear particularly disgusting because their coloration - brown or brownish green with a bluish sheen - highlights their pinkish snouts and ears. Their bristly hair is dark brown or black, sometimes with tan patches. Even their armor tends to be unattractive - dirty and often a bit rusty. Orcs favor unpleasant colors in general. Their garments are in tribal colors, as are shield devices or trim. Typical colors are blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown. They live for 40 years."</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5985459, member: 3192"] Here's my take on these races, though not exactly what I use at the table (which would be foolish to share openly, like a password) [U]Orcs[/U] Orcs are a young race of currently existent older races intermixed, one of which includes humanity. They are a chaotic race in their alignment and therefore behavior and culture. (Later made into Lawful Evil) They value strength, power, and control, Might makes right. "Being bullies they will always intimidate and dominate the weaker" (MM) Orcs are stronger than humans, but quite less intelligent and charismatic. However they are not dumb (a.k.a. unwise). They are hard to fool regarding what they know, Orcs live shorter lives than humans, normally reaching middle age by 25, but they gestate and mature faster as well. Orc culture includes shamans up to 5th level of proficiency, and witchdoctors to 4th. Orcs are fiercely competitive. This even even individually against other orcs and tribe against tribe. It is 75% likely they will fight each other unless a strong leader with the power to control the individuals or groups unites them. Orcs prefer living in dim locations lit only by fire. They hate sunlight and do not venture out into daylight unless forced to by a leader (who is not an orc) In bright light Orcs take a penalty to difficult, fine coordinated actions, like combat attacks. Orcs can see in the dark (darkvision) and attempt to use this to their advantage. "For every 30 orcs encountered there will be a leader and 3 assistants" (MM) Think of this as a war party. "If 150+ orcs are encountered, there will be a subchief and 3d6 elite guards" Think of this as an arm of the tribe on the move. An entire tribe consists of multiple arms and one chief with guards like a subchief. Orc culture promotes slavery and slaves are almost always encountered (treat as treasure) in any orc tribes lair. Slaves are used for work, food, and entertainment (like torture). Orcs hate Elves above all other living things (which they hate too). They will attack elves on sight, all with a preference to fight the elves before any others, and will seek to kill elves immediately never taking them prisoner. "Orc lairs are underground 75% of the time, in an above ground village 25% of the time" (MM) Orcs do not build above ground homes. They either search for caves to dig tunnels in for shelter or displace existing populations and take their fortifications until they are useless from lack of upkeep, Long lasting outdoor fortifications are supplemented with earthworks like ditches. Each orc clan has a unique name and carries a standard around with their chief (this standard usually is magical or has a divine spell in effect upon it "Blessing" members nearby) Orcs culture is accomplished in mining and tunneling and adult orcs have a few abilities similar to dwarves regarding noticing underground constructions. The majority of orcs speak Goblin, Hobgoblin, Ogre, as well as Orc and their alignment language. (MM) "Description: Orcs appear particularly disgusting because their coloration - brown or brownish green with a bluish sheen - highlights their pinkish snouts and ears. Their bristly hair is dark brown or black, sometimes with tan patches. Even their armor tends to be unattractive - dirty and often a bit rusty. Orcs favor unpleasant colors in general. Their garments are in tribal colors, as are shield devices or trim. Typical colors are blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown. They live for 40 years." [/QUOTE]
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