Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wandering Monsters: Orcs and Gnolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5985506" data-attributes="member: 3192"><p>Looking at the Gnolls over and over in the MM and in the article they simply are not interesting. </p><p></p><p>The 1e MM is making them far too much like orcs. I wouldn't go with them as an underground race at all. Plus, Gnolls have long been unreliable mercenaries selling out to the highest bidder. On the other hand they are more dangerous warriors than orcs or goblins individually and on the pack scale, being natural pack animals and scavengers (of everything they own). They don't coordinate larger than packs, so they aren't really any gnoll armies, but regiments hired by other armies are very common to say the least. Overall, I think the MM got it wrong on this one.</p><p></p><p>Wizards was pretty insightful in some things like females as pack leaders (actually as shamans). Gnoll females are warriors too. I guess it comes down to the differences one wants in the humanoid races. They still feel far too behaviorally similar to orcs and the as yet detailed goblinkin. Gnolls are probably the closest to Neutral of the bunch may be 50/50 in their tribal makeup in terms of alignment. </p><p></p><p>Fighting gnolls straight up is and should just be a major PITA. They are an entire culture that studies pack tactics and everyone of them is on average bigger than your biggest (PC race). If you have the money, pay them. If you can afford them for more, than hire them. But don't trust them at they will turncoat at the first hint of scent of more pay and take all of what you "gave them" and they learned about you to the new high bidder.</p><p></p><p></p><p>EDIT: I just thought of something else.</p><p>You want to describe all your monsters along the lines of what is interesting according to class, at least to start. What kind of warriors are they? What kind of magic do they use? What gods, rituals, and practices do they revere? Which ones even abide a first offense of thieving? Or is it they are a culture of thieves upon other races?</p><p></p><p>Combat maneuvers are first and foremost about <em>Group Tactics</em>, not Bruce Lee individuals showing off. The gnolls are highly proficient in pack tactics in head on (and other) warfare, but they are poor at mass combat unlike orcs and goblins. However, they are highly skilled at the small team, skirmish-level combat most PCs & Players are learning through play, so they are very difficult foes to any and all hack & slashers. Anyways, when thinking of races and racial combat powers, please take into account (first if possible) that these came about as pack or army tactics and not individual maneuvers. It's about how they work together than defines them as a categorical, a race. Individually they get to be unique.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5985506, member: 3192"] Looking at the Gnolls over and over in the MM and in the article they simply are not interesting. The 1e MM is making them far too much like orcs. I wouldn't go with them as an underground race at all. Plus, Gnolls have long been unreliable mercenaries selling out to the highest bidder. On the other hand they are more dangerous warriors than orcs or goblins individually and on the pack scale, being natural pack animals and scavengers (of everything they own). They don't coordinate larger than packs, so they aren't really any gnoll armies, but regiments hired by other armies are very common to say the least. Overall, I think the MM got it wrong on this one. Wizards was pretty insightful in some things like females as pack leaders (actually as shamans). Gnoll females are warriors too. I guess it comes down to the differences one wants in the humanoid races. They still feel far too behaviorally similar to orcs and the as yet detailed goblinkin. Gnolls are probably the closest to Neutral of the bunch may be 50/50 in their tribal makeup in terms of alignment. Fighting gnolls straight up is and should just be a major PITA. They are an entire culture that studies pack tactics and everyone of them is on average bigger than your biggest (PC race). If you have the money, pay them. If you can afford them for more, than hire them. But don't trust them at they will turncoat at the first hint of scent of more pay and take all of what you "gave them" and they learned about you to the new high bidder. EDIT: I just thought of something else. You want to describe all your monsters along the lines of what is interesting according to class, at least to start. What kind of warriors are they? What kind of magic do they use? What gods, rituals, and practices do they revere? Which ones even abide a first offense of thieving? Or is it they are a culture of thieves upon other races? Combat maneuvers are first and foremost about [I]Group Tactics[/I], not Bruce Lee individuals showing off. The gnolls are highly proficient in pack tactics in head on (and other) warfare, but they are poor at mass combat unlike orcs and goblins. However, they are highly skilled at the small team, skirmish-level combat most PCs & Players are learning through play, so they are very difficult foes to any and all hack & slashers. Anyways, when thinking of races and racial combat powers, please take into account (first if possible) that these came about as pack or army tactics and not individual maneuvers. It's about how they work together than defines them as a categorical, a race. Individually they get to be unique. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wandering Monsters: Orcs and Gnolls
Top