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<blockquote data-quote="howandwhy99" data-source="post: 6152513" data-attributes="member: 3192"><p>They should stop the d20 process of deriving saves and To Hit bonuses from Hit Dice / Hit Points. Hit Dice does not equal level and getting rid of the concept of "character level" would be a positive thing. 4th Edition did a good thing here, though honestly I saw that as a throwback to earlier design concepts.</p><p></p><p>The first barrier in earlier D&D games for monster races was the Ability Scores of monsters needing to fall into the 3-18 spread. If a group of monsters' very weakest member was still over 18 in a score, than one would need to be weakened in some way to make it playable. Something similar goes for creatures like the Giant Tick, which doesn't quite have high enough mental scores to be a PC race, much less any of the classes. With D&D Next having a capped A.S. at 20, I'm thinking we'll see something similar.</p><p></p><p>A far bigger impediment though is the loss of adventure elements due to racial abilities. Flight is a major advantage for any gravity challenges. If everyone has flight that is one challenge no longer relevant to play. It would need to be removed from any adventure treating gravity as a balancing mechanism and the XP would need to be lowered. Add a flying PC to a gravity challenged party and one member is solving all these problems for them (not necessarily a bad thing, but still the go to workaround).</p><p></p><p>Another challenge is the basic world supporting elements of the setting and adventures. Robots still need some kind of energy intake (so eating is still an ongoing challenge), but the specific means of gaining this energy defines the world. At least, the world needs to accommodate such energy intake as much as it does growth and access of food or the race may have an unplayable drawback. (Sort of like Kitt in a post-apoc gas-free world. And then when you add in the lack of roads...)</p><p></p><p>Yet another difficulty is the opening up of new adventure challenges due to racial abilities, but ones that other races cannot engage in. If your race can at will shrink down to microscopic size to explore the world right at your feet, than they have worlds of adventure the others can only reach with plentiful and frequent amounts of shrinking magic for everyone else. This is the Shadowrun Decker scenario where one player plays a solo game while the rest watch (though in that case the Decker had virtually no abilities when not soloing).</p><p></p><p>There are major challenges once when "Monster" means anything anyone can imagine with the addition of a few specific traits: INT, WIS, and CHA. I might want to play a sentient planet Jupiter, but I suggest we don't believe D&D failed when it isn't designed to do so.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6152513, member: 3192"] They should stop the d20 process of deriving saves and To Hit bonuses from Hit Dice / Hit Points. Hit Dice does not equal level and getting rid of the concept of "character level" would be a positive thing. 4th Edition did a good thing here, though honestly I saw that as a throwback to earlier design concepts. The first barrier in earlier D&D games for monster races was the Ability Scores of monsters needing to fall into the 3-18 spread. If a group of monsters' very weakest member was still over 18 in a score, than one would need to be weakened in some way to make it playable. Something similar goes for creatures like the Giant Tick, which doesn't quite have high enough mental scores to be a PC race, much less any of the classes. With D&D Next having a capped A.S. at 20, I'm thinking we'll see something similar. A far bigger impediment though is the loss of adventure elements due to racial abilities. Flight is a major advantage for any gravity challenges. If everyone has flight that is one challenge no longer relevant to play. It would need to be removed from any adventure treating gravity as a balancing mechanism and the XP would need to be lowered. Add a flying PC to a gravity challenged party and one member is solving all these problems for them (not necessarily a bad thing, but still the go to workaround). Another challenge is the basic world supporting elements of the setting and adventures. Robots still need some kind of energy intake (so eating is still an ongoing challenge), but the specific means of gaining this energy defines the world. At least, the world needs to accommodate such energy intake as much as it does growth and access of food or the race may have an unplayable drawback. (Sort of like Kitt in a post-apoc gas-free world. And then when you add in the lack of roads...) Yet another difficulty is the opening up of new adventure challenges due to racial abilities, but ones that other races cannot engage in. If your race can at will shrink down to microscopic size to explore the world right at your feet, than they have worlds of adventure the others can only reach with plentiful and frequent amounts of shrinking magic for everyone else. This is the Shadowrun Decker scenario where one player plays a solo game while the rest watch (though in that case the Decker had virtually no abilities when not soloing). There are major challenges once when "Monster" means anything anyone can imagine with the addition of a few specific traits: INT, WIS, and CHA. I might want to play a sentient planet Jupiter, but I suggest we don't believe D&D failed when it isn't designed to do so. [/QUOTE]
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