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<blockquote data-quote="Sunseeker" data-source="post: 6152533"><p>I wouldn't say that having wings is a significantly larger game breaker than say, a high skill in use rope. Besides, where doors are closed, others are opened. Perhaps there is a great chasm...with a roaring wind in it (read: very high fly check). We could likewise argue about the wingspan needed to carry a medium creature, and in a narrow 5'x5' corridor, you're not going to be able to spread your wings to get over a pit or other hazard. (although the rules don't explicitly account for wingspan, I find that it is a logical consideration and apply it in my games).</p><p></p><p>Sure, wings are a great tool that gets around a lot of otherwise mundane issues like scaling a cliff or crossing a canyon or scouting from up high. Besides, Wizards and sorcerers have traditionally gotten the "fly" at the rate of 60, and 1min/level. If we estimate a round at 6 seconds, you can fly roughly 600 feet at 3rd level. Easily trumping any gravity-based challenge.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6152533"] I wouldn't say that having wings is a significantly larger game breaker than say, a high skill in use rope. Besides, where doors are closed, others are opened. Perhaps there is a great chasm...with a roaring wind in it (read: very high fly check). We could likewise argue about the wingspan needed to carry a medium creature, and in a narrow 5'x5' corridor, you're not going to be able to spread your wings to get over a pit or other hazard. (although the rules don't explicitly account for wingspan, I find that it is a logical consideration and apply it in my games). Sure, wings are a great tool that gets around a lot of otherwise mundane issues like scaling a cliff or crossing a canyon or scouting from up high. Besides, Wizards and sorcerers have traditionally gotten the "fly" at the rate of 60, and 1min/level. If we estimate a round at 6 seconds, you can fly roughly 600 feet at 3rd level. Easily trumping any gravity-based challenge. [/QUOTE]
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