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Wandering Monsters- playable monsters
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<blockquote data-quote="the Jester" data-source="post: 6152756" data-attributes="member: 1210"><p>I'm not generally a fan on monstrous races, excepting dirt simple 1HD humanoids like orcs and kobolds.</p><p></p><p>Generally, monsters are for slaying, not playing (at least in my playstyle).</p><p></p><p>I think monsters should be treated as monsters. I support the idea of giving dms advice on running nonstandard pc races, but I don't like the 4e conceit that every monster that a pc might play starts off as a 1 HD wimp equivalent to a halfling peasant. NO minotaur should be that wimpy IMHO, and the best way to deal with nonstandard races is to acknowledge the imbalance, give the dm advice on how to deal with it and establish very firmly that nonstandard races are the province of the dm- no player should show up at my table expecting to play a water naga without checking with me first.</p><p></p><p>I dislike making weak versions of monsters just so they are balanced options for players. <em>That's not what monsters are for.</em> And if you want to guard the integrity of your campaign setting (something that is more important to some dms than catering to every whim of each player at the table), sometimes a mean-ass, big and tough monsters needs to be exactly that.</p><p></p><p>I totally endorse giving gms who are all about monster pcs the options and tools to run this, but they should be explicitly dm-choice dials, VERY explicitly. Monster pcs can totally ruin the flavor of a campaign if it's up the players to decide when to use them.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6152756, member: 1210"] I'm not generally a fan on monstrous races, excepting dirt simple 1HD humanoids like orcs and kobolds. Generally, monsters are for slaying, not playing (at least in my playstyle). I think monsters should be treated as monsters. I support the idea of giving dms advice on running nonstandard pc races, but I don't like the 4e conceit that every monster that a pc might play starts off as a 1 HD wimp equivalent to a halfling peasant. NO minotaur should be that wimpy IMHO, and the best way to deal with nonstandard races is to acknowledge the imbalance, give the dm advice on how to deal with it and establish very firmly that nonstandard races are the province of the dm- no player should show up at my table expecting to play a water naga without checking with me first. I dislike making weak versions of monsters just so they are balanced options for players. [i]That's not what monsters are for.[/i] And if you want to guard the integrity of your campaign setting (something that is more important to some dms than catering to every whim of each player at the table), sometimes a mean-ass, big and tough monsters needs to be exactly that. I totally endorse giving gms who are all about monster pcs the options and tools to run this, but they should be explicitly dm-choice dials, VERY explicitly. Monster pcs can totally ruin the flavor of a campaign if it's up the players to decide when to use them. [/QUOTE]
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