Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters- playable monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="comrade raoul" data-source="post: 6152768" data-attributes="member: 554"><p>The implication behind the questions is that if I don't think monster PCs are always and everywhere a bad idea ("monsters are for slaying, not for playing"), I should want rules for monster PCs in the game. I think this implication is dumb.</p><p></p><p>Sometimes the best way to handle rules for something is to invite game masters to make up the necessary rules themselves. This is especially true if the things you want rules for are (a) hard, if not impossible, to cover with a set of relatively simple, balanced, universally applicable rules; and (b) will seriously mess with the flavor and trajectory of a campaign if not handled intelligently and in cooperation with the whole gaming group. Except for the dirt-simple humanoid races, monster PCs are pretty obvious examples of both (a) and (b).</p><p></p><p>I'm sure some games are much enriched by allowing, say, minotaur or mindflayer PCs. But having rules for them means (i) many DMs will feel forced to allow these PCs if they don't want to come across as heavy-handed; (ii) players who aren't completely indifferent to optimization will have a bunch more options to consider in character-generation, and may feel some pressure to create characters they will have more less fun role-playing; and (iii) designers will have to take the possibilities created by monster PCs into account when creating new material. None of these results are attractive. The best way to avoid them is to leave it to individual groups to handle monster PCs on case-by-case bases.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 6152768, member: 554"] The implication behind the questions is that if I don't think monster PCs are always and everywhere a bad idea ("monsters are for slaying, not for playing"), I should want rules for monster PCs in the game. I think this implication is dumb. Sometimes the best way to handle rules for something is to invite game masters to make up the necessary rules themselves. This is especially true if the things you want rules for are (a) hard, if not impossible, to cover with a set of relatively simple, balanced, universally applicable rules; and (b) will seriously mess with the flavor and trajectory of a campaign if not handled intelligently and in cooperation with the whole gaming group. Except for the dirt-simple humanoid races, monster PCs are pretty obvious examples of both (a) and (b). I'm sure some games are much enriched by allowing, say, minotaur or mindflayer PCs. But having rules for them means (i) many DMs will feel forced to allow these PCs if they don't want to come across as heavy-handed; (ii) players who aren't completely indifferent to optimization will have a bunch more options to consider in character-generation, and may feel some pressure to create characters they will have more less fun role-playing; and (iii) designers will have to take the possibilities created by monster PCs into account when creating new material. None of these results are attractive. The best way to avoid them is to leave it to individual groups to handle monster PCs on case-by-case bases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters- playable monsters
Top