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<blockquote data-quote="Tovec" data-source="post: 6153080" data-attributes="member: 95493"><p>Using the term "normal enough" vs "fantasy enough" are almost the same in this context. Plus you didn't answer my question. Humans are good, elves are good, dwarves are good. What about halflings, gnomes, orcs, kobolds, gnolls, goblins, hobgoblins, bugbears, ogres, giants, pixies, dragons. I'm assuming some of these lie on the other side of "normal enough" or "normal people" whereas the others don't. I certainly have a line but rules-wise I don't see it. I personally wouldn't allow a bugbear in my game, but that reason is ONLY a roleplay restriction, NOT a rules one.</p><p></p><p></p><p>Who says it is a hero's journey, and only such? I mean who says beyond you, of course.</p><p>- I assumed the game was more about dungeon delving and slaying monsters. Something that wasn't really done all that often in LotR. Gandalf, probably the strongest caster in the LotR universe displayed power comparable to a 3.5 cleric of 5th level (IIRC). Are we all limited to this vision of yours?</p><p>- I like games that are decidedly not hero's journey. Some barely have a beginning and most have no end. I do sandboxes, I do cityscapes, I dungeon delve. I don't have a master who teaches me things, then who dies, I don't save a princess, ascend, then return home, etc. of the hero's journey. </p><p>- Who (except you) is saying a dragon should be in a party with a first level fighter? WHO? Not who wants, but who says it SHOULD.</p><p></p><p></p><p>Okay, so human vs dragon = epic. Dragon vs dragon = epic.</p><p></p><p>Beyond that, the only difference I see is playstyle preference. I like a different one from you. So, they should only make your style and ignore mine? I assumed the answer for that is No. Instead, as they have stated, it should resemble something like; make two options and let people decide what they want to use.</p><p></p><p>There is no "focus of DnD" style. It is not about heroism anymore than it is about .. dungeon delving (and that alone). The type of disney-esque heroism you describe (of prince charming fighting the evil dragon, winning and story over) is ONE focus among many.</p><p></p><p></p><p>I'm sorry for you. This is different from my experience. Either experience seems valid to me. Both should be allowed for in rules. I feel actually a little jealous that someone got to play a dragon - of any type.</p><p></p><p></p><p>Doesn't have to. There are so far, I think, six solutions (in this thread) to have monster PCs not be more powerful than everyone else in the group.</p><p></p><p>As far as the second sentence here, let me explain my position of "play a monster to feel more powerful."</p><p></p><p>At game start, session 1, two OGRES (brothers) and one wizard (might have been a sorcerer, it was a while ago). Ogres killed some farmers, stole some cattle (cooked? and ate it), fled the authorities (because the wizard suggested they should or else they'd get in trouble). They also bashed around and generally intimidated the wizard enough that he was terrified (RP ftw, he could have taken them down with his spells) into helping them. They ended up escaping on a boat to flee.</p><p>Session 2, rest of the party shows up (finally) and I gain a centaur and a number of core raced PCs. The two parts of the party adventure around the boat, meeting some monsters, nearly killing some PCs in friendly fights. No one was killed (PCs or NPCs/enemies) and the party even recruited two NPCs (a half-dragon and an eryines[sp?]) for a while.</p><p>Session 3, the wizard flees (quit the game for RL reasons) in terror and runs from the boat as soon as it is docked. The new party is about half monsters at this point. They go adventuring in the new town, with the humanoid PCs shepherding the ogres with the half-dragon helping out and the eryines hiding, because she is a devil.</p><p>That was literally the first three sessions of my most successful and by ALL accounts most fun game I have run. Probably top 5 (maybe top 3) best games I have ever been in (or run). Over the course of that game I had (PCs or adventuring with them NPCs) two half-dragons, two ogres, two giants, an eryines, a centaur (two if you count his non-adventuring NPC wife), a tiny sentient magical ball, and about two times as many humanoids (compared to all the previous "monsters" combined).</p><p>No one had and trouble keeping up with the monsters. Keeping them in check? Absolutely, but that was the fun. In fact, due to LAs and HP inflation the number of the monsters were NOT a factor at higher levels. There were less at higher levels than at lower. In fact the two most alien party members were a little girl (who had a god-spark within her) and an ancient grey elf wizard.</p><p></p><p></p><p>I am well aware of balance problems. The issue, as I correctly state, is not balance. It is imbalance. No one wants to play in a game where one PC can wreck an entire encounter solo. That is an issue that is very real (as I said) and that they are aware of and working on.</p><p></p><p>Balance, as you more accurately say, rears its head when talking of "medium humanoid and power of your sword" vs. the human fighter with a sword.</p><p></p><p></p><p>Agreed. So, no dragons in first level parties. Check.</p><p></p><p></p><p>So, no mind flayers at first level, check. Who (outside you) is suggesting this?</p><p></p><p></p><p>Do you know how often I've ever seen a party of 4 standard races? Never. Especially at higher levels, where a dragon would be present under virtually EVERY model. By that level every party member can have ungodly power or gear, heck, they can even kill powerful dragons by that point in a matter of SECONDS. Hardly heroic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p> </p><p></p><p>Um.. why? Why not the bard with insane CHA? The wizard who can charm people? The fighter who might actually be a noble knight?</p><p></p><p>People might initially notice a dragon. But that doesn't mean anything as far as "acknowledge the other PCs presence" goes.</p><p></p><p>People might fear a dragon and flee him. Making him a random variable that way. Maybe the dragon should hang back.</p><p>If they know chromatic dragons, they might flee or try and kill the dragon PC on sight.</p><p>If they know metallic dragons they might question him incessantly or ask him to solve their problems endlessly.</p><p></p><p>Friends of the dragon might be treated similarly. If this is a real concern (either way) for the party then maybe they should leave him outside of town and go in first to make sure he is okay. This sounds like great RP to me.</p><p></p><p>This also sounds exactly like the same things that might happen if the party entered town with an angel or a friend, or even an orc or half-orc party member. Roleplaying, just too bad you can't get that out of your heroic RPG.</p><p></p><p></p><p>In general, the villagers should probably be running away. People who kill dragons should probably be running to do that. So, that should happen. No one has to say this seems out of place, because it isn't. Problem solved.</p><p></p><p></p><p>Right, which is not itself a problem. There have been a lot of good stories about monsters as a member of the team. There have been entire series about it. It is a game style. It is not what you want, and so when you are running a game you should exclude monster-PCs. That has no bearing on the rest of us.</p><p></p><p></p><p>Okay, and? They aren't trying to balance them. They are trying to stop imbalance. Balance is everyone has the same options at the same time at the same level, no one wants this. Imbalance is character A can shoot fireballs, fly, scare people; character B can only run around and hope they fall onto his sword (because let's say he can't hit them on his own). Spot the difference? Both are bad. They are at opposite ends of the spectrum. WotC is moving along from imbalance to balance, but they don't want balance by itself. If they did it wouldn't matter what race/class you choose.</p><p></p><p></p><p>So, don't make the disadvantage nebulous.</p><p></p><p>That they are unwilling or unable to play with that disadvantage does not invalidate the trade off. What if we were playing chess and instead of allowing the knight to jump over other pieces you said they had to have a clear path. That would change the power of the knight. It would change it in a way that should not be allowed. If you don't want to play with the knight as created (only having half the ability and ignoring the other half) then you are using it wrong.</p><p></p><p>How this translates back to your example is easy. If the DM doesn't want to actually use the roleplay disadvantage, then they shouldn't allow the combat advantage. If they don't care about the people having that advantage then I don't see the problem either way. But DM laziness doesn't really come into my concern when talking of power levels and compatibility.</p><p></p><p></p><p>I'm assuming he got more because the DM wasn't willing to force the PC to fight a group alone. I would. That is the specific disadvantage he selected. He wandered off in a dangerous area.. I have no idea what the actual nebulous mechanic actually does so I'm making something up which I hope is similar. Anyway, he wanders off and gets into a fight. If he had a group with him the fight would be appropriate and so, because he is alone, he ends up getting killed or at least beat up badly. That is a nebulous disadvantage that can definitely impact play. All it requires is taking off the kiddy gloves when someone purposely takes a disadvantage.</p><p></p><p>If I were playing pathfinder and had an oracle PC who had taken the curse that made them blind.. don't expect all fights to suddenly start happening within his vision of 30 (or is it 60) feet. They would be exactly the same as they were before, no extra adjustment needed on the DM's part. That is the value of a pre-written adventure and a properly made disadvantage.</p><p></p><p></p><p>First, you were the DM?</p><p></p><p>Second, friend of yours took everything he could to be insanely OVER POWERED and dumb, ugly and stupid as he could?</p><p></p><p>Third, you (as the DM) let him play this OVER POWERED character? Rookie mistake, but alright. When that happens, which I again say you shouldn't let him do (power gamer meets inexperienced DM who lets him do whatever he wants), this is going to be a recipe for disaster. There are two solutions, neither of which have to do with the direct power level (advantages in combat vs disadvantages out of combat).</p><p>1. Everyone else gets the similar adjustments. So, he gets ugly and strong then why not all the guards? This is the nuclear deterent method. My least favourite (after experience) but an acceptable one at times.</p><p>2. JUST SAY NO. Basically, skip right down to "he proved his point that he can make an insane character" and then move on.</p><p></p><p>This is decidedly a problem of a power gamer and NOT a problem with the game he is abusing.</p><p></p><p></p><p>Okay, so, you let one person have the powers of a god but then NO ONE else did? Yeah, seems like a break down in the entire system, never play 2e again.[/sarcasm] Or put another way, if there is reason enough for such a powerful PC to be in the town (which I argue there wasn't) then there is such a reason for similarly powerful NPCs to be in town. You say it didn't make sense, I say it is the only way it makes sense.</p><p></p><p></p><p>Having never met the guy, I can't say this for certain, but I'm guessing his point was to make a powerful PC that could do amazing things in combat. It probably wasn't to point out that roleplaying disadvantages were a BAD idea.</p><p>Also, at the point you described above, they aren't a PC anymore; they are a villain. They willingly kill dozens of people for no good reason because they could = villain. Evil groups can exist but I'm guessing that wasn't the point. If they were trying to NOT do these things then they failed at RP. Yes, he could have wiped out every guard in town but that isn't a failure in itself with the roleplaying disadvantage. The disadvantage (if I'm reading correctly) worked fine. The problem was the player, or the outcome of that disadvantage.</p><p></p><p>Ex2. Party enters throne room to meet the King.</p><p>Character 1: You suck King, kiss my butt.</p><p>King: Kill that man!</p><p>OP character proceeds to kill EVERYONE because he can.</p><p>OP character: Problem solved.</p><p>Horrified other PC members: Um.. NO! You just murdered everyone, you are the bad guy now.</p><p></p><p>Ex2. Party enters throne room to meet the King.</p><p>Character 1: You suck King, kiss my butt.</p><p>King: Kill that man!</p><p>Character 1 proceeds to kill EVERYONE because he is a barbarian and rages.</p><p>Character 1: Problem solved.</p><p>Horrified other PC members: Um.. NO! You just murdered everyone, you are the bad guy now.</p><p></p><p>So, are you saying that barbarians and rage are now no longer allowed, because they can allow this?</p><p></p><p></p><p>That is part of my problem with weak forms actually. I agree that weak forms are a poor option for other reasons too, but you have definitely nailed part of my objection</p><p></p><p></p><p>No it isn't. As they tried in previous editions, you can balance that against someone who can fly as a spell. They just get At will instead of X times per day. They also don't get the OTHER things that caster can do at that level. They also have then START leveling at that point and are forever behind, set back from all the other spellcasting the person who gets X per day will get. There are a lot of ways to try and balance those things.</p><p></p><p>Oh, and you might as well have the same objection to the wizard vs. fighter at pretty much any level. Which I'll grant is a valid argument to have, but not one we should have here, as far as I see things.</p><p></p><p></p><p>That touches on another issue I have with weak forms. If a real angel has wings and can fly all day every day, then an angel PC should be able to too. Using another example, if regular angels don't need to eat, breathe or sleep, then I expect an angel PC to not be forced to either.</p><p></p><p>Now, if you are going to create a weaker form; that has to do any of those things, then I can understand that but in that case I NEED the weaker form to not just a weaker form but to have a roleplay reason why he is different. Why does a weaker one exist, why aren't all angels that weak and level up from there? If they are just weaker (younger, baby, will grow into it) then why isnt the weaker (younger, baby, will grow into it) a NORMAL form of the monster in the first place.</p><p></p><p></p><p>Solid and conclusive.[/sarcasm] Being a dragon, giant, ogre or anything like that is too strong for level 1. Sorry, but it is true. Play something with a lower adjustment that fits in the range or not. I don't really care. It doesn't mean you can't be one later. Not really an argument either way for monsters as PCs. Just an argument that a player has come to you wanting to play it.</p><p></p><p>My post, and I assume the part this was mostly directed to, said that no one is suggesting that playing at level 1 as a dragon, etc. should be allowed. It is too powerful at that level. WANTING TO is a completely different thing. I definitely have wanted to do all kinds of crazy things but that doesn't mean I should be allowed to do that at level 1.</p><p></p><p>It is as silly as (3.5'd only for this example)...</p><p></p><p>"I want to be able to cast <em>Wish</em>! That would be awesome!"</p><p>"Sorry, <em>Wish</em> is too powerful, they are 9th level spells and cast only by a 17th level wizard. We are starting at level 1."</p><p>"Well then, I'll take <em>disintegrate</em>!"</p><p>"Sorry, 6th level spell. You have to be level 11th level."</p><p>"Fireball?"</p><p>"Nope, level 5 wizard."</p><p>"But, I want to play a character with leet magical powers at level 1."</p><p>"Sorry, you start with the some spells and work your way up slowly."</p><p>"What's the point of playing an wizard if I'm not smarter and stronger than everyone else? I'll just be a fighter."</p><p></p><p>Just because a player, or anyone, wants to play it doesn't mean it should be available at first level. Available eventually? YES, please. But at first level is a silly place to start and expect it. Or at least to expect to be any more powerful than anyone else.</p><p></p><p></p><p>I did mention (before) that it applied much less in 5e. HP do still scale at an astounding rate and so it would work for those at least.</p><p></p><p></p><p>You don't like it therefore we should all abandon it. Good to know. Or, maybe we can make LA work. I have proposed two ideas so far, more than I have seen from WotC on the same subject. Maybe they should hire me. They can't hire you because you don't want to make anything, just criticize why something hasn't ever worked and never will.</p><p></p><p></p><p>Agreed. Doesn't mean LAs can't work. I think the Jester is onto something here. What if all monsters didn't just have monster levels but NPC versions of class levels; so those that become PCs can use their current level as an equivalent level of PC class and advance from there. It might even make monster building easier, more balanced and make the abilities they get make more sense.</p><p></p><p></p><p>Sigh, you didn't even read the thing you quoted there did you? I'll clarify here then.</p><p></p><p>If a let's say 8 HD monster was being used as a PC then maybe 8 is the effective character level. Meaning they have a total adjustment of 8, before they can start taking class levels (or different/more levels if we use the Jester's idea). Then, with my idea in the last post, if they are a 8 HD creature with a 2 LA they are an effective character 6. In this model the LA should never INCREASE the effective level.</p><p>Meaning an 9th character with an effective level 8 has 1 class level and 8 monster levels, whereas a 9th character with effective level 6 monster has 3 class levels.</p><p></p><p>That bypasses the problem of effectiveness and relative power, as well as HP, and the things that HP and levels could be traded off as. Seems like a win-win as far as your specific concerns go.</p><p></p><p>This is a 5e discussion thread, I figured it might be a good idea not only to talk about the issue but perhaps to try and come up with a solution. WotC almost certainly isn't going to take it but they might see it or be spurred into working on it.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6153080, member: 95493"] Using the term "normal enough" vs "fantasy enough" are almost the same in this context. Plus you didn't answer my question. Humans are good, elves are good, dwarves are good. What about halflings, gnomes, orcs, kobolds, gnolls, goblins, hobgoblins, bugbears, ogres, giants, pixies, dragons. I'm assuming some of these lie on the other side of "normal enough" or "normal people" whereas the others don't. I certainly have a line but rules-wise I don't see it. I personally wouldn't allow a bugbear in my game, but that reason is ONLY a roleplay restriction, NOT a rules one. Who says it is a hero's journey, and only such? I mean who says beyond you, of course. - I assumed the game was more about dungeon delving and slaying monsters. Something that wasn't really done all that often in LotR. Gandalf, probably the strongest caster in the LotR universe displayed power comparable to a 3.5 cleric of 5th level (IIRC). Are we all limited to this vision of yours? - I like games that are decidedly not hero's journey. Some barely have a beginning and most have no end. I do sandboxes, I do cityscapes, I dungeon delve. I don't have a master who teaches me things, then who dies, I don't save a princess, ascend, then return home, etc. of the hero's journey. - Who (except you) is saying a dragon should be in a party with a first level fighter? WHO? Not who wants, but who says it SHOULD. Okay, so human vs dragon = epic. Dragon vs dragon = epic. Beyond that, the only difference I see is playstyle preference. I like a different one from you. So, they should only make your style and ignore mine? I assumed the answer for that is No. Instead, as they have stated, it should resemble something like; make two options and let people decide what they want to use. There is no "focus of DnD" style. It is not about heroism anymore than it is about .. dungeon delving (and that alone). The type of disney-esque heroism you describe (of prince charming fighting the evil dragon, winning and story over) is ONE focus among many. I'm sorry for you. This is different from my experience. Either experience seems valid to me. Both should be allowed for in rules. I feel actually a little jealous that someone got to play a dragon - of any type. Doesn't have to. There are so far, I think, six solutions (in this thread) to have monster PCs not be more powerful than everyone else in the group. As far as the second sentence here, let me explain my position of "play a monster to feel more powerful." At game start, session 1, two OGRES (brothers) and one wizard (might have been a sorcerer, it was a while ago). Ogres killed some farmers, stole some cattle (cooked? and ate it), fled the authorities (because the wizard suggested they should or else they'd get in trouble). They also bashed around and generally intimidated the wizard enough that he was terrified (RP ftw, he could have taken them down with his spells) into helping them. They ended up escaping on a boat to flee. Session 2, rest of the party shows up (finally) and I gain a centaur and a number of core raced PCs. The two parts of the party adventure around the boat, meeting some monsters, nearly killing some PCs in friendly fights. No one was killed (PCs or NPCs/enemies) and the party even recruited two NPCs (a half-dragon and an eryines[sp?]) for a while. Session 3, the wizard flees (quit the game for RL reasons) in terror and runs from the boat as soon as it is docked. The new party is about half monsters at this point. They go adventuring in the new town, with the humanoid PCs shepherding the ogres with the half-dragon helping out and the eryines hiding, because she is a devil. That was literally the first three sessions of my most successful and by ALL accounts most fun game I have run. Probably top 5 (maybe top 3) best games I have ever been in (or run). Over the course of that game I had (PCs or adventuring with them NPCs) two half-dragons, two ogres, two giants, an eryines, a centaur (two if you count his non-adventuring NPC wife), a tiny sentient magical ball, and about two times as many humanoids (compared to all the previous "monsters" combined). No one had and trouble keeping up with the monsters. Keeping them in check? Absolutely, but that was the fun. In fact, due to LAs and HP inflation the number of the monsters were NOT a factor at higher levels. There were less at higher levels than at lower. In fact the two most alien party members were a little girl (who had a god-spark within her) and an ancient grey elf wizard. I am well aware of balance problems. The issue, as I correctly state, is not balance. It is imbalance. No one wants to play in a game where one PC can wreck an entire encounter solo. That is an issue that is very real (as I said) and that they are aware of and working on. Balance, as you more accurately say, rears its head when talking of "medium humanoid and power of your sword" vs. the human fighter with a sword. Agreed. So, no dragons in first level parties. Check. So, no mind flayers at first level, check. Who (outside you) is suggesting this? Do you know how often I've ever seen a party of 4 standard races? Never. Especially at higher levels, where a dragon would be present under virtually EVERY model. By that level every party member can have ungodly power or gear, heck, they can even kill powerful dragons by that point in a matter of SECONDS. Hardly heroic :P Um.. why? Why not the bard with insane CHA? The wizard who can charm people? The fighter who might actually be a noble knight? People might initially notice a dragon. But that doesn't mean anything as far as "acknowledge the other PCs presence" goes. People might fear a dragon and flee him. Making him a random variable that way. Maybe the dragon should hang back. If they know chromatic dragons, they might flee or try and kill the dragon PC on sight. If they know metallic dragons they might question him incessantly or ask him to solve their problems endlessly. Friends of the dragon might be treated similarly. If this is a real concern (either way) for the party then maybe they should leave him outside of town and go in first to make sure he is okay. This sounds like great RP to me. This also sounds exactly like the same things that might happen if the party entered town with an angel or a friend, or even an orc or half-orc party member. Roleplaying, just too bad you can't get that out of your heroic RPG. In general, the villagers should probably be running away. People who kill dragons should probably be running to do that. So, that should happen. No one has to say this seems out of place, because it isn't. Problem solved. Right, which is not itself a problem. There have been a lot of good stories about monsters as a member of the team. There have been entire series about it. It is a game style. It is not what you want, and so when you are running a game you should exclude monster-PCs. That has no bearing on the rest of us. Okay, and? They aren't trying to balance them. They are trying to stop imbalance. Balance is everyone has the same options at the same time at the same level, no one wants this. Imbalance is character A can shoot fireballs, fly, scare people; character B can only run around and hope they fall onto his sword (because let's say he can't hit them on his own). Spot the difference? Both are bad. They are at opposite ends of the spectrum. WotC is moving along from imbalance to balance, but they don't want balance by itself. If they did it wouldn't matter what race/class you choose. So, don't make the disadvantage nebulous. That they are unwilling or unable to play with that disadvantage does not invalidate the trade off. What if we were playing chess and instead of allowing the knight to jump over other pieces you said they had to have a clear path. That would change the power of the knight. It would change it in a way that should not be allowed. If you don't want to play with the knight as created (only having half the ability and ignoring the other half) then you are using it wrong. How this translates back to your example is easy. If the DM doesn't want to actually use the roleplay disadvantage, then they shouldn't allow the combat advantage. If they don't care about the people having that advantage then I don't see the problem either way. But DM laziness doesn't really come into my concern when talking of power levels and compatibility. I'm assuming he got more because the DM wasn't willing to force the PC to fight a group alone. I would. That is the specific disadvantage he selected. He wandered off in a dangerous area.. I have no idea what the actual nebulous mechanic actually does so I'm making something up which I hope is similar. Anyway, he wanders off and gets into a fight. If he had a group with him the fight would be appropriate and so, because he is alone, he ends up getting killed or at least beat up badly. That is a nebulous disadvantage that can definitely impact play. All it requires is taking off the kiddy gloves when someone purposely takes a disadvantage. If I were playing pathfinder and had an oracle PC who had taken the curse that made them blind.. don't expect all fights to suddenly start happening within his vision of 30 (or is it 60) feet. They would be exactly the same as they were before, no extra adjustment needed on the DM's part. That is the value of a pre-written adventure and a properly made disadvantage. First, you were the DM? Second, friend of yours took everything he could to be insanely OVER POWERED and dumb, ugly and stupid as he could? Third, you (as the DM) let him play this OVER POWERED character? Rookie mistake, but alright. When that happens, which I again say you shouldn't let him do (power gamer meets inexperienced DM who lets him do whatever he wants), this is going to be a recipe for disaster. There are two solutions, neither of which have to do with the direct power level (advantages in combat vs disadvantages out of combat). 1. Everyone else gets the similar adjustments. So, he gets ugly and strong then why not all the guards? This is the nuclear deterent method. My least favourite (after experience) but an acceptable one at times. 2. JUST SAY NO. Basically, skip right down to "he proved his point that he can make an insane character" and then move on. This is decidedly a problem of a power gamer and NOT a problem with the game he is abusing. Okay, so, you let one person have the powers of a god but then NO ONE else did? Yeah, seems like a break down in the entire system, never play 2e again.[/sarcasm] Or put another way, if there is reason enough for such a powerful PC to be in the town (which I argue there wasn't) then there is such a reason for similarly powerful NPCs to be in town. You say it didn't make sense, I say it is the only way it makes sense. Having never met the guy, I can't say this for certain, but I'm guessing his point was to make a powerful PC that could do amazing things in combat. It probably wasn't to point out that roleplaying disadvantages were a BAD idea. Also, at the point you described above, they aren't a PC anymore; they are a villain. They willingly kill dozens of people for no good reason because they could = villain. Evil groups can exist but I'm guessing that wasn't the point. If they were trying to NOT do these things then they failed at RP. Yes, he could have wiped out every guard in town but that isn't a failure in itself with the roleplaying disadvantage. The disadvantage (if I'm reading correctly) worked fine. The problem was the player, or the outcome of that disadvantage. Ex2. Party enters throne room to meet the King. Character 1: You suck King, kiss my butt. King: Kill that man! OP character proceeds to kill EVERYONE because he can. OP character: Problem solved. Horrified other PC members: Um.. NO! You just murdered everyone, you are the bad guy now. Ex2. Party enters throne room to meet the King. Character 1: You suck King, kiss my butt. King: Kill that man! Character 1 proceeds to kill EVERYONE because he is a barbarian and rages. Character 1: Problem solved. Horrified other PC members: Um.. NO! You just murdered everyone, you are the bad guy now. So, are you saying that barbarians and rage are now no longer allowed, because they can allow this? That is part of my problem with weak forms actually. I agree that weak forms are a poor option for other reasons too, but you have definitely nailed part of my objection No it isn't. As they tried in previous editions, you can balance that against someone who can fly as a spell. They just get At will instead of X times per day. They also don't get the OTHER things that caster can do at that level. They also have then START leveling at that point and are forever behind, set back from all the other spellcasting the person who gets X per day will get. There are a lot of ways to try and balance those things. Oh, and you might as well have the same objection to the wizard vs. fighter at pretty much any level. Which I'll grant is a valid argument to have, but not one we should have here, as far as I see things. That touches on another issue I have with weak forms. If a real angel has wings and can fly all day every day, then an angel PC should be able to too. Using another example, if regular angels don't need to eat, breathe or sleep, then I expect an angel PC to not be forced to either. Now, if you are going to create a weaker form; that has to do any of those things, then I can understand that but in that case I NEED the weaker form to not just a weaker form but to have a roleplay reason why he is different. Why does a weaker one exist, why aren't all angels that weak and level up from there? If they are just weaker (younger, baby, will grow into it) then why isnt the weaker (younger, baby, will grow into it) a NORMAL form of the monster in the first place. Solid and conclusive.[/sarcasm] Being a dragon, giant, ogre or anything like that is too strong for level 1. Sorry, but it is true. Play something with a lower adjustment that fits in the range or not. I don't really care. It doesn't mean you can't be one later. Not really an argument either way for monsters as PCs. Just an argument that a player has come to you wanting to play it. My post, and I assume the part this was mostly directed to, said that no one is suggesting that playing at level 1 as a dragon, etc. should be allowed. It is too powerful at that level. WANTING TO is a completely different thing. I definitely have wanted to do all kinds of crazy things but that doesn't mean I should be allowed to do that at level 1. It is as silly as (3.5'd only for this example)... "I want to be able to cast [I]Wish[/I]! That would be awesome!" "Sorry, [I]Wish[/I] is too powerful, they are 9th level spells and cast only by a 17th level wizard. We are starting at level 1." "Well then, I'll take [I]disintegrate[/I]!" "Sorry, 6th level spell. You have to be level 11th level." "Fireball?" "Nope, level 5 wizard." "But, I want to play a character with leet magical powers at level 1." "Sorry, you start with the some spells and work your way up slowly." "What's the point of playing an wizard if I'm not smarter and stronger than everyone else? I'll just be a fighter." Just because a player, or anyone, wants to play it doesn't mean it should be available at first level. Available eventually? YES, please. But at first level is a silly place to start and expect it. Or at least to expect to be any more powerful than anyone else. I did mention (before) that it applied much less in 5e. HP do still scale at an astounding rate and so it would work for those at least. You don't like it therefore we should all abandon it. Good to know. Or, maybe we can make LA work. I have proposed two ideas so far, more than I have seen from WotC on the same subject. Maybe they should hire me. They can't hire you because you don't want to make anything, just criticize why something hasn't ever worked and never will. Agreed. Doesn't mean LAs can't work. I think the Jester is onto something here. What if all monsters didn't just have monster levels but NPC versions of class levels; so those that become PCs can use their current level as an equivalent level of PC class and advance from there. It might even make monster building easier, more balanced and make the abilities they get make more sense. Sigh, you didn't even read the thing you quoted there did you? I'll clarify here then. If a let's say 8 HD monster was being used as a PC then maybe 8 is the effective character level. Meaning they have a total adjustment of 8, before they can start taking class levels (or different/more levels if we use the Jester's idea). Then, with my idea in the last post, if they are a 8 HD creature with a 2 LA they are an effective character 6. In this model the LA should never INCREASE the effective level. Meaning an 9th character with an effective level 8 has 1 class level and 8 monster levels, whereas a 9th character with effective level 6 monster has 3 class levels. That bypasses the problem of effectiveness and relative power, as well as HP, and the things that HP and levels could be traded off as. Seems like a win-win as far as your specific concerns go. This is a 5e discussion thread, I figured it might be a good idea not only to talk about the issue but perhaps to try and come up with a solution. WotC almost certainly isn't going to take it but they might see it or be spurred into working on it. [/QUOTE]
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