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<blockquote data-quote="Tovec" data-source="post: 6155032" data-attributes="member: 95493"><p>Sorry about the delay [MENTION=5143]Majoru Oakheart[/MENTION], I had a busy few days between events with the family and attending doctors and I knew.. know? This post is going to be large. I replied with I think something like 3300 (new) words in my previous post and you did with 4958 (I quoted and removed the quote markings and checked). With that said, I NEED to cut some of your words out in order to have room for mine.</p><p></p><p></p><p>That is the problem in itself. I don't know what constitutes civilized and there is no way I'd limit it to those. Every setting has its own assumptions and saying you don't allow "Orcs, Kobolds, Goblins, Bugbears, Hobgoblins, etc." means you cut off a lot of very humanoid, some non-adjusted, races to right off the bat. Also, each of those races have their own civilizations, monstrous ones where the good PCs wouldn't be accepted but if I am running any number of games; including evil race games or where a monster is trying to be other than what he was raised at or whatever then automatically these other races are being excluded.</p><p></p><p>I think it makes perfect sense for certain "civilized races" to belong in the PHB vs. MM for example. That is a basic assumption and I have no problem with that but I'll be damned if anyone but me gets to decide what races or even what monsters are allowed as PCs. Simply, as I said before, my game suffers if I can't play whatever I like or allow my PCs to do so. Excluding it until a higher level makes sense but excluding it entirely does not, EVER.</p><p></p><p></p><p>Another problem I think you have is that monsters should be treated like every other adventurer. That they SHOULD be walking into any city in Greyhawk or Forgotten Realms and not attracting attention. I have no such assumptions. When the ogres (and centaur by that point) walked into town they were immediately beset with questions and nearly attacked. If they weren't unno.. ogres and if they hadn't been accompanied by the other PCs they almost certainly would have been attacked as the monsters they are as soon as they showed their faces in civilization. That is fine though, that is how it should be. Picking a monster doesn't automatically give you a pass on weird looks or outright aggression.</p><p></p><p></p><p>Right, so it seems to me the best option is, without knowing which are going to be an exception in whomever's game, to allow any monster to be used as a PC and to give easy rules to do that.</p><p></p><p></p><p>As to the "who says but you" I think we covered that. I think we see eye to eye there.</p><p></p><p>As with the toned down magic. YES. Agreed. Agreed too that it is not on topic.</p><p></p><p></p><p>Right, but my point stands firm here. That is <em><strong>a</strong></em> style. One option among many. I like that sometimes, but the basic assumption of what an <em>adventurer is</em> contested. And if that is for debate then what the PCs should be allowed to play certainly is too. Especially with such wide ranging games. I'd love to be able to use DnD to run braveheart and dragonheart. Actually I'd rather it be (and to my understanding it already is) much more broad than that. Having limits ONLY limits. It doesn't allow people to play things they want, to match the game setting or style they are playing.</p><p></p><p></p><p>Here is that fickle assumption again. Having a dragon WILL change things. It goes from band of murder hobos going into a crypt and getting out with their lives and some treasure to a different kind of game. Maybe this new one is an epic with dragon and dragon-rider. (That is the one that springs to mind most readily.) If anything the second screams MORE heroic to me. Yes the dragon might be the first thing villagers see as they approach the town, but it doesn't mean they automatically assume the dragon is in charge. Those assumptions are based on the world they live in. With a game where a dragon IS a PC you need slightly different assumptions. Working with the classic core four classes isn't an approach that works with a dragon in the game. You may not like that, but I LOVE it. Neither of us should be ignored.</p><p></p><p></p><p>I've always considered part of the reason the world had adventures is that no one else was stupid enough or skillful enough to do the adventuring thing. Therefore it gave the PCs a unique "You people are going to die, but do you want to use that ancient gold to buy a drink" vibe.</p><p></p><p></p><p>So, that analogy I used earlier was flawed but only in one regard. The difference being that they had to switch. I can understand that is a gripe. Maybe there can be "baby dragon" options so you can start at level 1. My point remains the same that no one is expecting a large, full grown dragon with the full suit of complimentary powers .. to be available at level 1. No one expects you to have wish or miracle at level 1 either but somehow I see a lot of comments that ignore this comparison. You shouldn't have wish or miracle at level 1. You shouldn't be a full dragon at level 1 either. They are each powerful and will change the game. They require different inborn assumptions. What I go further is to say that you SHOULD eventually get wish/miracle and you should eventually be allowed to be a dragon if you want.</p><p></p><p></p><p>No one is saying you have to have monster PCs. I think a previous suggestion (I hope in this thread but they do start to merge together these days) is rules about monster-PCs and MANY other things should be held strictly in the purview of DMs. That is the right scenario I think. What I don't care for is when people tell me that WotC should not bother exploring this, simply because they do not like it. I've NEVER cared for Giths (either brand) but I think they deserve the space to remain in the game as I understand people enjoy them. The same, I think, should apply here with monster PCs.</p><p></p><p></p><p>Honestly I would love to see rules where the PCs are (or at least start out) a LOT more average member of their race. I think there is too much importance on heroic startings in the game already (heroic tier anyone) and not enough "common Joe picks up weapon to defend home and becomes adventurer" options available yet. I'm not advocating for a default or anything, but it would be nice to have that option - to start weak or at least average.</p><p></p><p></p><p>I didn't realize we were limited to properties only envisioned in fairy tales. *stops* No I'm not going down that road again. I understand what you mean here. But you have to realize that just because a fairy tale didn't do it doesn't mean a thing to current gaming. There are no fairy tales about a world that literally springs up as you walk toward it but Bastion was a huge hit with a tight inner structure. It just requires different assumptions, once again. There ARE books, movies, video games, and absolutely RPGs where you play as dragons. You can do it in past versions of DnD. It doesn't matter if it aligns to fairy tales or not, dragons as PCs can and should be a reality.</p><p></p><p></p><p>Has mind blast remained consistent? What does its current mechanical abilities look like compared to its previous incarnations. A slightly weaker framework could work here. Beyond that, I have a hard time that ANY power shouldn't be something the PCs can do. I have this assertion for two main reasons.</p><p></p><p>1. Probably the single most powerful ability I can think of, <em>Wish</em>, is available to PCs and a handful of monsters. If it is something like that.. then don't allow the monster to be playable until that ability (or comparable) comes into the game at PC levels. Limits to X number of times a day is a fair limit for DM controlled monsters as it is for a PC. Beyond that, I'm out of ideas as I generally agree that limits on iconic monster abilities don't make sense when only applied to PCs.</p><p></p><p>2. Which leads me to.. if the PCs can't do it, then (IMHO) the MONSTER shouldn't have the ability to do it either. If it is too powerful or game breaking for a PC then it is too powerful and game breaking for a DM. I'll admit this is my bias. Even a Medusa with an auto "if I see you then you are stone" has limits that are comparable to PCs.</p><p></p><p></p><p>I don't know if I was unclear or you are just misunderstanding. It was not player vs player fighting. It was character vs character. It was roleplaying and done actually very well and it was a lot of fun. They had to reign the ogres in with words most of the time. They never came to blows with the ogres. Never, not once. The ogres once used (maybe twice, I forget) a fellow PC's character as a club.. but that was a stupidity, rage and .. again.. roleplaying thing. It was good fun and as I recall used for a single round. The party was never aggressive towards one another, though the wizard (I think sorcerer) in the first session RP'd that the was terrified.</p><p></p><p>It was a matter of babysitting the ogres in so much that they didn't understand the complicated rules that humans made for each other. They saw cows as food, not property. Things like that. The ogres were heavily chaotic (CN) but they were like children in mentality. They had to be reigned in but NOT controlled. Keep them in line socially, not in fights. They had to be told simple things that were obvious to everyone else but completely missed by the ogres. All of this was great roleplay, not fighting or conflict among the PCs. It was hilarity and hysterics and not profanity and aggression. They did work together to solve goals and at no point did the other PCs feel out powered or maneuvered by the ogres, though sometimes the ogres felt talked down to - as they were being talked down to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p>Reasonably low level and solo, the wizard could have taken them down. He probably could have cast spells and fled or maybe killed the ogres but he was roleplaying correctly that if he didn't get them in the first shot that he was probably toast. He had the spells to defeat them, but not the will or motivation. If you have a revolver, are standing 20 feet away from me and you need to spend some time loading the gun fully to take the 6 shots to take me down.. you better be sure you can do it before I come up and knock you out. You had also be sure to do it while I'm not looking, just for good measure. The wizard was a coward being bullied (unconsciously by the ogres) and not wanting to provoke them into smashing him into jelly. He would have probably won if it came to it, but it wasn't a certainty. That distinction is important.</p><p></p><p></p><p></p><p>They did, but that wasn't relevant to my examples.</p><p></p><p>[quote[It was mostly roleplaying. In most roleplaying situations where there is no goal, each person is on equal footing. After all, you are mostly just saying what your character says and does.</p></blockquote><p>Mostly, but with the rules we were using roleplaying and rules (combat rules specifically) mesh a lot. You can say you are going to run away but that info is on your sheet and you are defined by it.</p><p></p><p></p><p>They are a continuum. They are opposite and equal ends of the spectrum. You need imbalance to that people feel distinct and have a certain amount of one-up-manship over each other. You need balance so that one person doesn't dominate an encounter (be that a fight or a roleplaying event). You need the golden middle.</p><p></p><p>I think this argument about imbalance and balance is rather pointless in the long run so I think we can move past it.</p><p></p><p></p><p>I've never been able to play one but as I recall there was a dragon in an epic level game in our group.</p><p></p><p>Younger dragons can probably work at 10th or so level. (Or as low as CR 6.. so 7th level party, according to PF. But I think 10th is fine for a dragon in general.)</p><p></p><p>Uncommon to see, but certainly not an impossibility given the right level or conditions.</p><p></p><p></p><p>Okay? What does that have to do with mind flayers? Also what book was that? The only mention of Firbolgs I can find from a brief search of google says the second MM (which is 3.0).</p><p></p><p></p><p>I've been playing pathfinder for a couple years now, since shortly after the release of the Core rulebook and Bestiary 1. In that time, do you know how many aasimars, drow, or tieflings I've seen? All of them were +1 LA in 3.5 and thus required you to lose a level. In pathfinder they didn't have this adjustment anymore. I've seen exactly the same amount I saw when they were +1 LA. The people who play them now are the same ones who played them before. They enjoy the fluff that goes with the race, not the stats. They accept the roleplaying consequences that comes with (in the case of the tiefling) a tail and horns and so they take the +2 dex, +2 int, -2 cha.</p><p></p><p>That means it is a non-factor of how often you will see non-standard make up in a party. Monster PCs generally want to be played for being a monster PC. I have yet to see an all human (or even all PHB-races only) party at 20th level consisting of 1 fighter, 1 rogue, 1 wizard, and 1 cleric. Never. Not once. Not even close. Not even when mandated by the DM. I haven't seen that happen at ANY level. I defy your assumption of a standard party. Monster PCs mean nothing in that equation, as no group is ever "normal".</p><p></p><p></p><p>Which is the same as "I'm a fire evoker. I'm capable of leveling entire cities, by myself... because I'm 5th level or higher, at which point I just get better at doing that." So, comparable. It is different when you have a Fire Giant. It is, we agree. It is not different enough from a "balance" perspective that I care. Roleplaying a fire giant has its own problems, as I said. It would be similar to a necromancer having a giant sign around their neck that said, "I'm a necromancer, I'm going to bring granny back without her will. Kill me now, before I raise an army." Except "normal" PCs aren't forced to wear that sign.</p><p></p><p></p><p>I'm going to convert this into pathfinder, as I can't easily compare similarly leveled "PCs" in 3.5. A CR 14 adult silver dragon (I'll use any other CR/dragon combo you want if you choose - just let me know, this was the first one I happened to open up in the pdf) has the spell casting ability of.. a caster level 7th. Their most powerful spells, which are per day btw, are dispel magic and wind wall. Those spells are 3rd level. A CR 14 cleric's (thank you NPC codex!) most powerful spells are: fire storm and unholy aura and caster level 15. Both of which are 8th level. So, having an insane CHA and a spell list of 8 levels lower doesn't seem like a huge issue to me.</p><p></p><p></p><p>That seems like a problem. You shouldn't allow those PCs at the same level. Then again, having the same number of spells (and same quality) as a wizard of 8 levels lower seems perfectly acceptable to me.</p><p></p><p>And as for ability scores:</p><p>Dragon: 27, 10, 21, 20, 21, 20. It is an adult dragon. It is also mostly a front line combatant and so I'll give you the ability scores of the fighter last.</p><p>Cleric: 15, 12, 18, 10, 24, 8. And this is an NPC. I'm sure a PC could have higher stats, but that doesn't really matter. Doesn't seem too far behind.</p><p>Fighter: 18, 20, 16, 13, 10, 8. STR seems low to me, but again I'm sure that's a NPC-PC divide.</p><p></p><p>The dragon has great scores. Not the best in all areas, but good scores. Now, having seen these scores who wouldn't want to be a dragon at CR 14. And also have spellcasting! Except, again, most people seem to have little interest in playing it as somehow, with those scores, this ends up being a sub-par choice. Maybe it is that extra damage against a specific element and that you can't hide in a town as you will make waves no matter where you go.</p><p></p><p></p><p>Let's go back to that dragon and dragon-rider scenario I came up with before. Why would the NPCs assume the dragon was in charge?</p><p></p><p></p><p>This problem isn't unique to dragons. Party enters town with an angel. The DM could have the villagers do the same thing. DM could do the same if the party member is an aasimar. Or even if the party member is an elf depending on the setting. A paladin may be similarly rare to cause excitement and admiration no matter where they go. All of these, of course, should now no longer be playable because the DM <em>might </em>decide to make NPCs consider them the leader when they enter town? I'm going to figure that isn't what you mean. So why should I assume that what you said, about the NPCs considering the dragon to be in charge, to be true?</p><p></p><p></p><p>Sounds like your DM is a bit of a jerk, ignoring the rest of the PCs and even ignoring what the dragon says. He may not be, he might just have a specific vision, but in that case if I were the DM I would have communicated that to the PCs before starting and in such a case it would not have looked like this either.</p><p></p><p></p><p>Fair concerns. Mostly the Monster-PC's problem as I see it. But it seems likely that if you do a full campaign with such a PC that you would have a common operating procedure for how logistics of town workout. Also, adding logistics doesn't mean anything about how fair, balanced or else while how well a PC works. If it were then wizards would be disallowed because of the extra bookkeeping.</p><p></p><p></p><p>A. When you have a dragon I'm assuming many things are going to change. What situations do you get when the dragon joins the party in the first place? Why would he be trying to work for a king? What is the motivation that causes it to go adventuring any more than any other dragon in the wider world?</p><p></p><p>B. You could just assume that the dragon is able to fit. Every door doesn't need to become an obstacle. Why can the PCs wander around freely in a kobold or goblin cave? Isn't that an obstacle in itself? What is the different here? Being size medium doesn't convey its own special properties, except that it is assumed PCs are <em>probably </em>that size.</p><p></p><p>C. Let the dragon stay outside. Why does he need to go see the king? Chewie didn't get a medal. That sucks for him, but he's a wookiee. The droids weren't allowed in the bar because their kind wasn't served there. It sucks for them, but if they were PCs it was their choice to be droids. They need to live with it.</p><p></p><p>D. Most dragons can shapechange into something humanoid. May not be a common thing but it would help them with those pesky doors. I ignored this for all my previous responses because it isn't a common thing and I honestly don't like it most of the time and don't consider it is an intrinsic ability of dragons (no matter that the book says). </p><p></p><p></p><p>I would then say, if flying is a game breaking ability that you shouldn't allow ANY PC the ability to fly. Don't allow dragons, pixies, or even wizards to take the spell. Seems like a blanket coverage could work there. If flying isn't game breaking then you can allow dragons for that game, at least on that ground. I don't see the problem here, except that you say certain abilities are game breaking and that I say if they they are that no one should have them.</p><p></p><p></p><p>While I later talked about roleplaying disadvantages. That wasn't what I said. And so my response remains the same.</p><p>DON'T make the disadvantage nebulous. If the only disadvantage you can come up with is a nebulous (you say roleplaying is always nebulous) one then don't allow it. Or do allow it and accept that everyone is going to take it.</p><p></p><p></p><p>This would be the latter. If you are too lazy or otherwise disinclined to worry about the disadvantage then you shouldn't blame the advantage. Disallow as a package is my philosophy. If ogres are too powerful that everyone is taking them and then are amazing wizards (ignoring a hypothetical ogres can't be wizards rule) then my choices are A. allowing the powerful ogre-wizards, or B. disallowing ogres entirely. I don't blame the ogres themselves but I also don't worry about the lazy DMs who choose not to enforce the "no ogre-wizard" rule.</p><p></p><p></p><p>If the person in question is a member of the party then NO interaction is impossible. If the PC risks getting into a fight with literally everyone he talks to then he is going to die or be shunned. That is the choice the PC is making by taking the traits he did.</p><p></p><p>Using my example from earlier about the PCs meeting the king and the PC having such a terrible disposition that the king orders him executed seems apt here. You say that in that case the PCs should side with him because the king is overreacting. But if the same rules apply to PCs as they do to NPCs and that particular member of the party offends people to greatly that the king orders him dead, then there is NO reason why the PCs should be siding with him. They may go as far as not killing him but they should be repulsed and not feel sorry for him. Those are the lots he drew - intentionally.</p><p></p><p></p><p>Why is the party openly working with this "horrifying and belligerent" person? Forget that he is an ogre, what roleplaying reason can you give me that they are working with him? Why not exterminate him in the first round? Spending 99% of the time just means he has all that much more interacting with a select few who can go from "okay we have to work with him, but watch him" to "man this guy is getting on my nerves" to "he is so ugly/annoying and useless, kill him" far faster than anyone else the "horrifying and belligerent" person is going to encounter. Why are the PCs exempt?</p><p></p><p></p><p>Is it laziness if the DM doesn't enforce that disadvantage? Yes. Or at least apathy but given the scale of the disadvantage, I'm going to go with laziness. He is unwilling to do it. I don't care why, the disadvantage is fine, the person applying it is doing it wrong.</p><p></p><p></p><p>Which is a non-nebulous disadvantage. As I suggested.</p><p></p><p>If the only disadvantages you accept are non-roleplaying ones. (I'm sure I'd allow roleplaying ones on my list but that is beside the point at the moment) then make sure they all have this level of combat(?) disadvantage.</p><p></p><p></p><p>I see three problems, the first is that no one else was around to reign him in. They likely could not have dealt with him on a combat level, but that doesn't mean they couldn't get him to stop. The mages couldn't stop him and they were rather behind on the attempt. The module he was attempting to prove was broken/stupid was probably broken/stupid. Doesn't mean others couldn't use parts of that module. Nor does it mean that improvements to a character along those kinds of improvements should not be attempted. It just proves that you can break something when you are attempting to break it. I could say the same thing about a lamp.. it can be used electrocute or stab people. I then smash a lamp and use the frayed wires to electrocute someone and the sharp edges of the light bulb to cut someone. I have proved my point. That being said, there is still a great reason to allow these menaces into a household. They enrich a room, without the lamp your house is darker. You might like it that way, I prefer my lamps, I hope the 5th edition of WotC allows me to light my house with lamps.</p><p></p><p></p><p>Point proven.</p><p></p><p></p><p>Right, and monster PCs are optional rules, even in PF which has the best version I have seen to date. If I want to come on Saturday with a dragon PC I have zero expectation that just because it is "balanced" that it will be allowed. I should probably make a simpler character as it will be accepted immediately. Again, with that said, I see no reason why I couldn't bring the dragon PC to the game assuming it is "balanced".</p><p></p><p></p><p>Oh, god, me too. That is what I tried to do with the book of 9 swords and I found it woefully wrong. I have since disallowed the book in my game. But it is one of the two solutions I see, just not my favourite one.</p><p></p><p></p><p>It doesn't have to. Disallow it once it proves to be insane. A dragon PC isn't a problem in my game. If it becomes a problem in my game, be sure I'm going to do something about it.</p><p></p><p></p><p>Right, but as you are telling me his point was to break the game that is exactly how it should have ended up. Disallow someone taking all the breaking abilities and let them take one or two. Let's say a Dragon with PC class levels is a broken, a simple Dragon PC may not be. I don't see how this conversation about your friend's attempt to break the game using powerful options really relates anymore except to say that those options shouldn't be introduced in the first place. Over powerful monster PCs are a problem, powerful monster PCs are not. Some people might want to use them and some won't, both should be allowed.</p><p></p><p></p><p>Did you throw the book out and never use it again? Or did it still have material in it that was acceptable.</p><p></p><p>If a specific monster in the MM is over powerful and broken should the full book be thrown out?</p><p></p><p>I'm assuming it is the combination of factors that led to that powerful character, it usually is. Those individual factors are an issue but by themselves they are not.</p><p></p><p>Gestalt by itself works (with different assumptions that everyone else has the option) fine. Well even. It doesn't work when you take 1 level of fighter, 19 wizard, 20 sorcerer. In that case you end up with a full BAB.. because the wizard and sorcerer end up being off set. The solution isn't to throw out gestalt, it is to come up with the solution of fractional BAB.</p><p></p><p></p><p>I'm not positive I understand what you just said but assuming I do.. Those don't seem remotely equal to me. Seems like it should not be allowed in the first place. Any ONE of them, fine, but not all combined.</p><p></p><p></p><p>Again, "average" guards vs. VERY abnormal PC was the problem here. If a dragon is part of the team then the world is going to be different because he is part of the team. It is the basic assumptions that was the problem here.</p><p></p><p>I never considered that any monster PC in a party should allow you to run a game exactly as it is. But I don't see it as any more effort than if the party was full fighter, full wizard or any other non-standard combo. I have never encountered a standard combo but that means less over all.</p><p></p><p>I was recently listening to a kingmaker game (PF adventure path) where the party didn't have a rogue. No one in the party had the ability to detect or unlock secret doors, or traps. They managed but it was different than if they had a rogue in the party. The DM was nice, he allowed them to find the secret doors, but not the traps, as he NEEDED to as they would have been unable to proceed without doing so. It was a published adventure path. The whole game could have gone out of the window because they lacked a rogue. Having a dragon that could rip through enemies with insane speed would have been a non-factor if they couldn't find the secret doors. Power is relative.</p><p></p><p></p><p>Yes he could! He chose the abilities that made him get attacked for no reason. Ignore that for a second and presume that not all villains know they are villains. Most of the best villains are doing things because they have no other choice. Being conscious of it is not a requirement of being evil.</p><p></p><p>If I understand correctly, he wasn't just walking past. He was pissed off, ugly and unnerving. He was provoking them by being.</p><p></p><p></p><p>See above. He is provoking the PCs too. He went in, unsettled and insulted the king so much that the king felt himself justified in ordering him dead. The rest of the party should NOT be on his side, as he unsettles them too. They should be actively trying to kill him along with the guards. There might be extenuating circumstances, but I'm assuming those exist why they would be adventuring with someone who actively repulses them.</p><p></p><p></p><p>By your account the guards in the town were incapable of challenging the PC. So, the comparison I guess would be.. a 6th level barbarian (I'm guessing?) with rage who is able to single-handedly defeat the entire town of guards. Rage isn't the problem. The guards being too low is. Too few is another problem. None of them having access to the same rules the PC is using is another issue.</p><p></p><p>The problem is your assumptions going in that the entire world is exactly as it should be if he didn't have those powers.. then giving him those powers and wondering why everything goes to hell. I don't blame the powers.. I do but I only blame the combo (at least for now).. it is that your assumptions never changed.</p><p></p><p>In the world of blind men, the one eyed man is king. I don't blame him having a single eye.. I blame everyone else that didn't.</p><p></p><p></p><p>Let me break this down into two pieces. First, a 20th level (human) fighter is not and should not ever be compared to a 20th level DRAGON fighter. At least if that dragon is of any significant level. Those CR 14s from earlier are ALL the same in PF's rules for PCs. The difference is that once the PC starts taking that level 14 dragon they are starting at level 1 fighter.</p><p></p><p>The second part, I'm assuming, relates to earlier when I talked about how in PF you could eventually remove the ogre LA so that he would end up with the same amount of levels as a human fighter. That doesn't happen by 20th and it takes much longer the greater the CR/LA. Two factors that you don't include when saying dragon with 20 vs human with 20.</p><p></p><p></p><p>Okay, so 6th level is our target? Dragons don't even come into play (still using PF rules as they are the only ones where this is easy) until CR 6 which is level 7 wizard. So, 7th level wizard gets one 4th, two 3rd level, in addition to all the other spells he gets per day. And that excludes all the myriad of spells he knows and can buy. A CR 6 level white dragon has spell level capable of casting.. oh yeah nothing because he can't cast spells at that point. It is the weakest dragon and is still a CR 6 and can't cast spells vs. the wizard's <em>fly</em>, <em><strong>fireball</strong> </em>and .. <em>animate dead</em>? <em>stoneskin</em>? <em>gaes(lesser)</em>? <em>greater invisibility</em>? I could go on.</p><p></p><p>The dragon's ability to fly seems kinda weak compared to the ability to hit someone and stay invisible, even if it is all day. The dragon has to be given other random abilities to try and make up this gap but he won't even catch up to the wizard's spellcasting ability.</p><p></p><p></p><p>Just as many.. virtually all.. wizard spells do. A cleric can heal and bring people back from the dead, invalidating trying to kill their HP. The dragon won't ever have these abilities at the same level. By the time they rival those abilities the casters will have moved onto bigger and better things.</p><p></p><p>If your problem with dragons is that they FLY then you should have the same problem with every other PC capable of flying. Dragons aren't the problem there. Also, a young dragon.. that CR 6 party member.. is size medium. He can carry party members as well as the wizard can. Or at least as well as the fighter who has <em>fly</em> cast on him.</p><p></p><p></p><p>Okay, so in my previous example, the player wants to be a wizard but eventually able to cast miracle. He won't ever get that spell but he gets a lot of other abilities that makes his class unique. He would have to change PCs and classes (something you disapprove of) in order to get miracle.</p><p></p><p>The problem, again, isn't that clerics get miracle. The problem is of assumptions. Specifically that the PC wants to play a wizard and yet get miracle NOW. He won't ever have miracle if he stays a wizard and abandoning his wizard means losing "its history, and any emotional connection you might have with it and starting over again," in order to get miracle.</p><p></p><p></p><p>I wouldn't be opposed to something like this. I think the LA is too high. I also think that whatever the PC options are should be the same for DMs.</p><p></p><p></p><p>By the time you can have a huge size (PF) white dragon you are at CR 15 at the lowest. By that point, the PCs have (assuming core rules) 315k gold. They can be huge size, will likely have the ability to fly on their own. They won't need a huge size member of the party to carry them around.</p><p></p><p>What you are really saying is that having a dragon, of at level at any time, might ruin your game and you don't like them.</p><p>What I'm saying is that having a dragon, at the right level, it might ruin my game but I doubt it and I DO like them. And that I should be allowed to use them. And that if I'm going to use them then the people making the game should put some effort into it so I can use them appropriately.</p><p>[/QUOTE]</p>
[QUOTE="Tovec, post: 6155032, member: 95493"] Sorry about the delay [MENTION=5143]Majoru Oakheart[/MENTION], I had a busy few days between events with the family and attending doctors and I knew.. know? This post is going to be large. I replied with I think something like 3300 (new) words in my previous post and you did with 4958 (I quoted and removed the quote markings and checked). With that said, I NEED to cut some of your words out in order to have room for mine. That is the problem in itself. I don't know what constitutes civilized and there is no way I'd limit it to those. Every setting has its own assumptions and saying you don't allow "Orcs, Kobolds, Goblins, Bugbears, Hobgoblins, etc." means you cut off a lot of very humanoid, some non-adjusted, races to right off the bat. Also, each of those races have their own civilizations, monstrous ones where the good PCs wouldn't be accepted but if I am running any number of games; including evil race games or where a monster is trying to be other than what he was raised at or whatever then automatically these other races are being excluded. I think it makes perfect sense for certain "civilized races" to belong in the PHB vs. MM for example. That is a basic assumption and I have no problem with that but I'll be damned if anyone but me gets to decide what races or even what monsters are allowed as PCs. Simply, as I said before, my game suffers if I can't play whatever I like or allow my PCs to do so. Excluding it until a higher level makes sense but excluding it entirely does not, EVER. Another problem I think you have is that monsters should be treated like every other adventurer. That they SHOULD be walking into any city in Greyhawk or Forgotten Realms and not attracting attention. I have no such assumptions. When the ogres (and centaur by that point) walked into town they were immediately beset with questions and nearly attacked. If they weren't unno.. ogres and if they hadn't been accompanied by the other PCs they almost certainly would have been attacked as the monsters they are as soon as they showed their faces in civilization. That is fine though, that is how it should be. Picking a monster doesn't automatically give you a pass on weird looks or outright aggression. Right, so it seems to me the best option is, without knowing which are going to be an exception in whomever's game, to allow any monster to be used as a PC and to give easy rules to do that. As to the "who says but you" I think we covered that. I think we see eye to eye there. As with the toned down magic. YES. Agreed. Agreed too that it is not on topic. Right, but my point stands firm here. That is [I][B]a[/B][/I] style. One option among many. I like that sometimes, but the basic assumption of what an [I]adventurer is[/I] contested. And if that is for debate then what the PCs should be allowed to play certainly is too. Especially with such wide ranging games. I'd love to be able to use DnD to run braveheart and dragonheart. Actually I'd rather it be (and to my understanding it already is) much more broad than that. Having limits ONLY limits. It doesn't allow people to play things they want, to match the game setting or style they are playing. Here is that fickle assumption again. Having a dragon WILL change things. It goes from band of murder hobos going into a crypt and getting out with their lives and some treasure to a different kind of game. Maybe this new one is an epic with dragon and dragon-rider. (That is the one that springs to mind most readily.) If anything the second screams MORE heroic to me. Yes the dragon might be the first thing villagers see as they approach the town, but it doesn't mean they automatically assume the dragon is in charge. Those assumptions are based on the world they live in. With a game where a dragon IS a PC you need slightly different assumptions. Working with the classic core four classes isn't an approach that works with a dragon in the game. You may not like that, but I LOVE it. Neither of us should be ignored. I've always considered part of the reason the world had adventures is that no one else was stupid enough or skillful enough to do the adventuring thing. Therefore it gave the PCs a unique "You people are going to die, but do you want to use that ancient gold to buy a drink" vibe. So, that analogy I used earlier was flawed but only in one regard. The difference being that they had to switch. I can understand that is a gripe. Maybe there can be "baby dragon" options so you can start at level 1. My point remains the same that no one is expecting a large, full grown dragon with the full suit of complimentary powers .. to be available at level 1. No one expects you to have wish or miracle at level 1 either but somehow I see a lot of comments that ignore this comparison. You shouldn't have wish or miracle at level 1. You shouldn't be a full dragon at level 1 either. They are each powerful and will change the game. They require different inborn assumptions. What I go further is to say that you SHOULD eventually get wish/miracle and you should eventually be allowed to be a dragon if you want. No one is saying you have to have monster PCs. I think a previous suggestion (I hope in this thread but they do start to merge together these days) is rules about monster-PCs and MANY other things should be held strictly in the purview of DMs. That is the right scenario I think. What I don't care for is when people tell me that WotC should not bother exploring this, simply because they do not like it. I've NEVER cared for Giths (either brand) but I think they deserve the space to remain in the game as I understand people enjoy them. The same, I think, should apply here with monster PCs. Honestly I would love to see rules where the PCs are (or at least start out) a LOT more average member of their race. I think there is too much importance on heroic startings in the game already (heroic tier anyone) and not enough "common Joe picks up weapon to defend home and becomes adventurer" options available yet. I'm not advocating for a default or anything, but it would be nice to have that option - to start weak or at least average. I didn't realize we were limited to properties only envisioned in fairy tales. *stops* No I'm not going down that road again. I understand what you mean here. But you have to realize that just because a fairy tale didn't do it doesn't mean a thing to current gaming. There are no fairy tales about a world that literally springs up as you walk toward it but Bastion was a huge hit with a tight inner structure. It just requires different assumptions, once again. There ARE books, movies, video games, and absolutely RPGs where you play as dragons. You can do it in past versions of DnD. It doesn't matter if it aligns to fairy tales or not, dragons as PCs can and should be a reality. Has mind blast remained consistent? What does its current mechanical abilities look like compared to its previous incarnations. A slightly weaker framework could work here. Beyond that, I have a hard time that ANY power shouldn't be something the PCs can do. I have this assertion for two main reasons. 1. Probably the single most powerful ability I can think of, [I]Wish[/I], is available to PCs and a handful of monsters. If it is something like that.. then don't allow the monster to be playable until that ability (or comparable) comes into the game at PC levels. Limits to X number of times a day is a fair limit for DM controlled monsters as it is for a PC. Beyond that, I'm out of ideas as I generally agree that limits on iconic monster abilities don't make sense when only applied to PCs. 2. Which leads me to.. if the PCs can't do it, then (IMHO) the MONSTER shouldn't have the ability to do it either. If it is too powerful or game breaking for a PC then it is too powerful and game breaking for a DM. I'll admit this is my bias. Even a Medusa with an auto "if I see you then you are stone" has limits that are comparable to PCs. I don't know if I was unclear or you are just misunderstanding. It was not player vs player fighting. It was character vs character. It was roleplaying and done actually very well and it was a lot of fun. They had to reign the ogres in with words most of the time. They never came to blows with the ogres. Never, not once. The ogres once used (maybe twice, I forget) a fellow PC's character as a club.. but that was a stupidity, rage and .. again.. roleplaying thing. It was good fun and as I recall used for a single round. The party was never aggressive towards one another, though the wizard (I think sorcerer) in the first session RP'd that the was terrified. It was a matter of babysitting the ogres in so much that they didn't understand the complicated rules that humans made for each other. They saw cows as food, not property. Things like that. The ogres were heavily chaotic (CN) but they were like children in mentality. They had to be reigned in but NOT controlled. Keep them in line socially, not in fights. They had to be told simple things that were obvious to everyone else but completely missed by the ogres. All of this was great roleplay, not fighting or conflict among the PCs. It was hilarity and hysterics and not profanity and aggression. They did work together to solve goals and at no point did the other PCs feel out powered or maneuvered by the ogres, though sometimes the ogres felt talked down to - as they were being talked down to :P Reasonably low level and solo, the wizard could have taken them down. He probably could have cast spells and fled or maybe killed the ogres but he was roleplaying correctly that if he didn't get them in the first shot that he was probably toast. He had the spells to defeat them, but not the will or motivation. If you have a revolver, are standing 20 feet away from me and you need to spend some time loading the gun fully to take the 6 shots to take me down.. you better be sure you can do it before I come up and knock you out. You had also be sure to do it while I'm not looking, just for good measure. The wizard was a coward being bullied (unconsciously by the ogres) and not wanting to provoke them into smashing him into jelly. He would have probably won if it came to it, but it wasn't a certainty. That distinction is important. They did, but that wasn't relevant to my examples. [quote[It was mostly roleplaying. In most roleplaying situations where there is no goal, each person is on equal footing. After all, you are mostly just saying what your character says and does.[/quote] Mostly, but with the rules we were using roleplaying and rules (combat rules specifically) mesh a lot. You can say you are going to run away but that info is on your sheet and you are defined by it. They are a continuum. They are opposite and equal ends of the spectrum. You need imbalance to that people feel distinct and have a certain amount of one-up-manship over each other. You need balance so that one person doesn't dominate an encounter (be that a fight or a roleplaying event). You need the golden middle. I think this argument about imbalance and balance is rather pointless in the long run so I think we can move past it. I've never been able to play one but as I recall there was a dragon in an epic level game in our group. Younger dragons can probably work at 10th or so level. (Or as low as CR 6.. so 7th level party, according to PF. But I think 10th is fine for a dragon in general.) Uncommon to see, but certainly not an impossibility given the right level or conditions. Okay? What does that have to do with mind flayers? Also what book was that? The only mention of Firbolgs I can find from a brief search of google says the second MM (which is 3.0). I've been playing pathfinder for a couple years now, since shortly after the release of the Core rulebook and Bestiary 1. In that time, do you know how many aasimars, drow, or tieflings I've seen? All of them were +1 LA in 3.5 and thus required you to lose a level. In pathfinder they didn't have this adjustment anymore. I've seen exactly the same amount I saw when they were +1 LA. The people who play them now are the same ones who played them before. They enjoy the fluff that goes with the race, not the stats. They accept the roleplaying consequences that comes with (in the case of the tiefling) a tail and horns and so they take the +2 dex, +2 int, -2 cha. That means it is a non-factor of how often you will see non-standard make up in a party. Monster PCs generally want to be played for being a monster PC. I have yet to see an all human (or even all PHB-races only) party at 20th level consisting of 1 fighter, 1 rogue, 1 wizard, and 1 cleric. Never. Not once. Not even close. Not even when mandated by the DM. I haven't seen that happen at ANY level. I defy your assumption of a standard party. Monster PCs mean nothing in that equation, as no group is ever "normal". Which is the same as "I'm a fire evoker. I'm capable of leveling entire cities, by myself... because I'm 5th level or higher, at which point I just get better at doing that." So, comparable. It is different when you have a Fire Giant. It is, we agree. It is not different enough from a "balance" perspective that I care. Roleplaying a fire giant has its own problems, as I said. It would be similar to a necromancer having a giant sign around their neck that said, "I'm a necromancer, I'm going to bring granny back without her will. Kill me now, before I raise an army." Except "normal" PCs aren't forced to wear that sign. I'm going to convert this into pathfinder, as I can't easily compare similarly leveled "PCs" in 3.5. A CR 14 adult silver dragon (I'll use any other CR/dragon combo you want if you choose - just let me know, this was the first one I happened to open up in the pdf) has the spell casting ability of.. a caster level 7th. Their most powerful spells, which are per day btw, are dispel magic and wind wall. Those spells are 3rd level. A CR 14 cleric's (thank you NPC codex!) most powerful spells are: fire storm and unholy aura and caster level 15. Both of which are 8th level. So, having an insane CHA and a spell list of 8 levels lower doesn't seem like a huge issue to me. That seems like a problem. You shouldn't allow those PCs at the same level. Then again, having the same number of spells (and same quality) as a wizard of 8 levels lower seems perfectly acceptable to me. And as for ability scores: Dragon: 27, 10, 21, 20, 21, 20. It is an adult dragon. It is also mostly a front line combatant and so I'll give you the ability scores of the fighter last. Cleric: 15, 12, 18, 10, 24, 8. And this is an NPC. I'm sure a PC could have higher stats, but that doesn't really matter. Doesn't seem too far behind. Fighter: 18, 20, 16, 13, 10, 8. STR seems low to me, but again I'm sure that's a NPC-PC divide. The dragon has great scores. Not the best in all areas, but good scores. Now, having seen these scores who wouldn't want to be a dragon at CR 14. And also have spellcasting! Except, again, most people seem to have little interest in playing it as somehow, with those scores, this ends up being a sub-par choice. Maybe it is that extra damage against a specific element and that you can't hide in a town as you will make waves no matter where you go. Let's go back to that dragon and dragon-rider scenario I came up with before. Why would the NPCs assume the dragon was in charge? This problem isn't unique to dragons. Party enters town with an angel. The DM could have the villagers do the same thing. DM could do the same if the party member is an aasimar. Or even if the party member is an elf depending on the setting. A paladin may be similarly rare to cause excitement and admiration no matter where they go. All of these, of course, should now no longer be playable because the DM [I]might [/I]decide to make NPCs consider them the leader when they enter town? I'm going to figure that isn't what you mean. So why should I assume that what you said, about the NPCs considering the dragon to be in charge, to be true? Sounds like your DM is a bit of a jerk, ignoring the rest of the PCs and even ignoring what the dragon says. He may not be, he might just have a specific vision, but in that case if I were the DM I would have communicated that to the PCs before starting and in such a case it would not have looked like this either. Fair concerns. Mostly the Monster-PC's problem as I see it. But it seems likely that if you do a full campaign with such a PC that you would have a common operating procedure for how logistics of town workout. Also, adding logistics doesn't mean anything about how fair, balanced or else while how well a PC works. If it were then wizards would be disallowed because of the extra bookkeeping. A. When you have a dragon I'm assuming many things are going to change. What situations do you get when the dragon joins the party in the first place? Why would he be trying to work for a king? What is the motivation that causes it to go adventuring any more than any other dragon in the wider world? B. You could just assume that the dragon is able to fit. Every door doesn't need to become an obstacle. Why can the PCs wander around freely in a kobold or goblin cave? Isn't that an obstacle in itself? What is the different here? Being size medium doesn't convey its own special properties, except that it is assumed PCs are [I]probably [/I]that size. C. Let the dragon stay outside. Why does he need to go see the king? Chewie didn't get a medal. That sucks for him, but he's a wookiee. The droids weren't allowed in the bar because their kind wasn't served there. It sucks for them, but if they were PCs it was their choice to be droids. They need to live with it. D. Most dragons can shapechange into something humanoid. May not be a common thing but it would help them with those pesky doors. I ignored this for all my previous responses because it isn't a common thing and I honestly don't like it most of the time and don't consider it is an intrinsic ability of dragons (no matter that the book says). I would then say, if flying is a game breaking ability that you shouldn't allow ANY PC the ability to fly. Don't allow dragons, pixies, or even wizards to take the spell. Seems like a blanket coverage could work there. If flying isn't game breaking then you can allow dragons for that game, at least on that ground. I don't see the problem here, except that you say certain abilities are game breaking and that I say if they they are that no one should have them. While I later talked about roleplaying disadvantages. That wasn't what I said. And so my response remains the same. DON'T make the disadvantage nebulous. If the only disadvantage you can come up with is a nebulous (you say roleplaying is always nebulous) one then don't allow it. Or do allow it and accept that everyone is going to take it. This would be the latter. If you are too lazy or otherwise disinclined to worry about the disadvantage then you shouldn't blame the advantage. Disallow as a package is my philosophy. If ogres are too powerful that everyone is taking them and then are amazing wizards (ignoring a hypothetical ogres can't be wizards rule) then my choices are A. allowing the powerful ogre-wizards, or B. disallowing ogres entirely. I don't blame the ogres themselves but I also don't worry about the lazy DMs who choose not to enforce the "no ogre-wizard" rule. If the person in question is a member of the party then NO interaction is impossible. If the PC risks getting into a fight with literally everyone he talks to then he is going to die or be shunned. That is the choice the PC is making by taking the traits he did. Using my example from earlier about the PCs meeting the king and the PC having such a terrible disposition that the king orders him executed seems apt here. You say that in that case the PCs should side with him because the king is overreacting. But if the same rules apply to PCs as they do to NPCs and that particular member of the party offends people to greatly that the king orders him dead, then there is NO reason why the PCs should be siding with him. They may go as far as not killing him but they should be repulsed and not feel sorry for him. Those are the lots he drew - intentionally. Why is the party openly working with this "horrifying and belligerent" person? Forget that he is an ogre, what roleplaying reason can you give me that they are working with him? Why not exterminate him in the first round? Spending 99% of the time just means he has all that much more interacting with a select few who can go from "okay we have to work with him, but watch him" to "man this guy is getting on my nerves" to "he is so ugly/annoying and useless, kill him" far faster than anyone else the "horrifying and belligerent" person is going to encounter. Why are the PCs exempt? Is it laziness if the DM doesn't enforce that disadvantage? Yes. Or at least apathy but given the scale of the disadvantage, I'm going to go with laziness. He is unwilling to do it. I don't care why, the disadvantage is fine, the person applying it is doing it wrong. Which is a non-nebulous disadvantage. As I suggested. If the only disadvantages you accept are non-roleplaying ones. (I'm sure I'd allow roleplaying ones on my list but that is beside the point at the moment) then make sure they all have this level of combat(?) disadvantage. I see three problems, the first is that no one else was around to reign him in. They likely could not have dealt with him on a combat level, but that doesn't mean they couldn't get him to stop. The mages couldn't stop him and they were rather behind on the attempt. The module he was attempting to prove was broken/stupid was probably broken/stupid. Doesn't mean others couldn't use parts of that module. Nor does it mean that improvements to a character along those kinds of improvements should not be attempted. It just proves that you can break something when you are attempting to break it. I could say the same thing about a lamp.. it can be used electrocute or stab people. I then smash a lamp and use the frayed wires to electrocute someone and the sharp edges of the light bulb to cut someone. I have proved my point. That being said, there is still a great reason to allow these menaces into a household. They enrich a room, without the lamp your house is darker. You might like it that way, I prefer my lamps, I hope the 5th edition of WotC allows me to light my house with lamps. Point proven. Right, and monster PCs are optional rules, even in PF which has the best version I have seen to date. If I want to come on Saturday with a dragon PC I have zero expectation that just because it is "balanced" that it will be allowed. I should probably make a simpler character as it will be accepted immediately. Again, with that said, I see no reason why I couldn't bring the dragon PC to the game assuming it is "balanced". Oh, god, me too. That is what I tried to do with the book of 9 swords and I found it woefully wrong. I have since disallowed the book in my game. But it is one of the two solutions I see, just not my favourite one. It doesn't have to. Disallow it once it proves to be insane. A dragon PC isn't a problem in my game. If it becomes a problem in my game, be sure I'm going to do something about it. Right, but as you are telling me his point was to break the game that is exactly how it should have ended up. Disallow someone taking all the breaking abilities and let them take one or two. Let's say a Dragon with PC class levels is a broken, a simple Dragon PC may not be. I don't see how this conversation about your friend's attempt to break the game using powerful options really relates anymore except to say that those options shouldn't be introduced in the first place. Over powerful monster PCs are a problem, powerful monster PCs are not. Some people might want to use them and some won't, both should be allowed. Did you throw the book out and never use it again? Or did it still have material in it that was acceptable. If a specific monster in the MM is over powerful and broken should the full book be thrown out? I'm assuming it is the combination of factors that led to that powerful character, it usually is. Those individual factors are an issue but by themselves they are not. Gestalt by itself works (with different assumptions that everyone else has the option) fine. Well even. It doesn't work when you take 1 level of fighter, 19 wizard, 20 sorcerer. In that case you end up with a full BAB.. because the wizard and sorcerer end up being off set. The solution isn't to throw out gestalt, it is to come up with the solution of fractional BAB. I'm not positive I understand what you just said but assuming I do.. Those don't seem remotely equal to me. Seems like it should not be allowed in the first place. Any ONE of them, fine, but not all combined. Again, "average" guards vs. VERY abnormal PC was the problem here. If a dragon is part of the team then the world is going to be different because he is part of the team. It is the basic assumptions that was the problem here. I never considered that any monster PC in a party should allow you to run a game exactly as it is. But I don't see it as any more effort than if the party was full fighter, full wizard or any other non-standard combo. I have never encountered a standard combo but that means less over all. I was recently listening to a kingmaker game (PF adventure path) where the party didn't have a rogue. No one in the party had the ability to detect or unlock secret doors, or traps. They managed but it was different than if they had a rogue in the party. The DM was nice, he allowed them to find the secret doors, but not the traps, as he NEEDED to as they would have been unable to proceed without doing so. It was a published adventure path. The whole game could have gone out of the window because they lacked a rogue. Having a dragon that could rip through enemies with insane speed would have been a non-factor if they couldn't find the secret doors. Power is relative. Yes he could! He chose the abilities that made him get attacked for no reason. Ignore that for a second and presume that not all villains know they are villains. Most of the best villains are doing things because they have no other choice. Being conscious of it is not a requirement of being evil. If I understand correctly, he wasn't just walking past. He was pissed off, ugly and unnerving. He was provoking them by being. See above. He is provoking the PCs too. He went in, unsettled and insulted the king so much that the king felt himself justified in ordering him dead. The rest of the party should NOT be on his side, as he unsettles them too. They should be actively trying to kill him along with the guards. There might be extenuating circumstances, but I'm assuming those exist why they would be adventuring with someone who actively repulses them. By your account the guards in the town were incapable of challenging the PC. So, the comparison I guess would be.. a 6th level barbarian (I'm guessing?) with rage who is able to single-handedly defeat the entire town of guards. Rage isn't the problem. The guards being too low is. Too few is another problem. None of them having access to the same rules the PC is using is another issue. The problem is your assumptions going in that the entire world is exactly as it should be if he didn't have those powers.. then giving him those powers and wondering why everything goes to hell. I don't blame the powers.. I do but I only blame the combo (at least for now).. it is that your assumptions never changed. In the world of blind men, the one eyed man is king. I don't blame him having a single eye.. I blame everyone else that didn't. Let me break this down into two pieces. First, a 20th level (human) fighter is not and should not ever be compared to a 20th level DRAGON fighter. At least if that dragon is of any significant level. Those CR 14s from earlier are ALL the same in PF's rules for PCs. The difference is that once the PC starts taking that level 14 dragon they are starting at level 1 fighter. The second part, I'm assuming, relates to earlier when I talked about how in PF you could eventually remove the ogre LA so that he would end up with the same amount of levels as a human fighter. That doesn't happen by 20th and it takes much longer the greater the CR/LA. Two factors that you don't include when saying dragon with 20 vs human with 20. Okay, so 6th level is our target? Dragons don't even come into play (still using PF rules as they are the only ones where this is easy) until CR 6 which is level 7 wizard. So, 7th level wizard gets one 4th, two 3rd level, in addition to all the other spells he gets per day. And that excludes all the myriad of spells he knows and can buy. A CR 6 level white dragon has spell level capable of casting.. oh yeah nothing because he can't cast spells at that point. It is the weakest dragon and is still a CR 6 and can't cast spells vs. the wizard's [I]fly[/I], [I][B]fireball[/B] [/I]and .. [I]animate dead[/I]? [I]stoneskin[/I]? [I]gaes(lesser)[/I]? [I]greater invisibility[/I]? I could go on. The dragon's ability to fly seems kinda weak compared to the ability to hit someone and stay invisible, even if it is all day. The dragon has to be given other random abilities to try and make up this gap but he won't even catch up to the wizard's spellcasting ability. Just as many.. virtually all.. wizard spells do. A cleric can heal and bring people back from the dead, invalidating trying to kill their HP. The dragon won't ever have these abilities at the same level. By the time they rival those abilities the casters will have moved onto bigger and better things. If your problem with dragons is that they FLY then you should have the same problem with every other PC capable of flying. Dragons aren't the problem there. Also, a young dragon.. that CR 6 party member.. is size medium. He can carry party members as well as the wizard can. Or at least as well as the fighter who has [I]fly[/I] cast on him. Okay, so in my previous example, the player wants to be a wizard but eventually able to cast miracle. He won't ever get that spell but he gets a lot of other abilities that makes his class unique. He would have to change PCs and classes (something you disapprove of) in order to get miracle. The problem, again, isn't that clerics get miracle. The problem is of assumptions. Specifically that the PC wants to play a wizard and yet get miracle NOW. He won't ever have miracle if he stays a wizard and abandoning his wizard means losing "its history, and any emotional connection you might have with it and starting over again," in order to get miracle. I wouldn't be opposed to something like this. I think the LA is too high. I also think that whatever the PC options are should be the same for DMs. By the time you can have a huge size (PF) white dragon you are at CR 15 at the lowest. By that point, the PCs have (assuming core rules) 315k gold. They can be huge size, will likely have the ability to fly on their own. They won't need a huge size member of the party to carry them around. What you are really saying is that having a dragon, of at level at any time, might ruin your game and you don't like them. What I'm saying is that having a dragon, at the right level, it might ruin my game but I doubt it and I DO like them. And that I should be allowed to use them. And that if I'm going to use them then the people making the game should put some effort into it so I can use them appropriately. [/QUOTE]
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