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Wandering Monsters- playable monsters
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<blockquote data-quote="Tovec" data-source="post: 6155860" data-attributes="member: 95493"><p>6421 that time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> lol. I dread how long mine is.</p><p></p><p></p><p>Covered by Kobold Stew and Dausuul.</p><p></p><p></p><p>Where is it a small percentage? What number do you define as small? A minority is probably the best thing you can say about it. A popular minority is probably what I would say about it. Either way, there is very little space needed to be "wasted" by allowing monster PCs. You don't need a monster as PC section for every monster, you just need simple comprehensive rules to allow monster PCs. Pathfinder has something that works very well already and the section of the book that has the rules for it is a page. One. PCs as PCs takes a whole book.</p><p></p><p></p><p>Then we agree.</p><p></p><p>Just because you don't like it doesn't mean anything in my calculation of how worthwhile it is. You don't like wizards with spellbooks (bookkeeping) and yet that seems a pretty popular choice.</p><p></p><p>Then don't allow that particular monster-PC in your game. I'm not going to try and fight the "5 times a session" bit, except that I think it is a crock.</p><p></p><p></p><p>I don't know where you are getting these figures.</p><p></p><p>The stat in the article was something lower than this number (iirc), and that related to how many builds were made on character builder about monster PCs. It seems to me then if 5% want to play dragons that might actually be pretty high. How many people wanted to play Shadar Kai? I want a link to whatever you are using that says 5% of people want dragons. I then want a link to the survey that shows exactly how many people want EVERY humanoid race. Every single one. If there are 20 humanoid races then I'm betting some are lower than 5%.</p><p></p><p></p><p>4e good on balance, ergo 3e bad. Got it. You could have started with this in your first post and saved us some time.</p><p></p><p>For my money, toolbox = good. Always. 3e's got it. PF has it. Any RPG I play right now has it. Unless WotC wants 0% of people who like toolboxes, they had better put some effort into it.</p><p></p><p></p><p>Again, could have said that last time too.</p><p>Replace wish, in my last post, with .. disintegrate? That still too good of a spell? Fireball then. I hope that works.</p><p>Then replace dragon, with minotaur.</p><p></p><p>My argument was about power levels and when people should be able to play things. They should eventually have that power and option just as wizards should have powers and options in spells. Just as fighters have feats or combat ability. Just as rogues have tricks and clerics have divine powers. It is a power level thing, not the specific spell. Dragon is just an example, I'm using it as a placeholder for similarly powerful monsters; ie. Not-humanoids.</p><p></p><p></p><p>They CAN be balanced. They can be allowed. You never would and that is fine. I again have no interest in making a game solely for your consumption or based on your goals, just as they should have no interest in making one that only adheres to mine.</p><p></p><p></p><p>If you are the DM then that is your choice, to disallow them. If you are the player then talk to the DM and make sure that you don't feel this way; hopefully getting that DM to ban the monster choice. As Dausuul says this should be exclusively the option of the DM. Just because they want to take it doesn't mean it should always be available. But if they want to play it and the DM is okay with it then why should we care if you think they are balanced or not? I want to have dragons as an option in my campaign going forward. If 5e can allow me to do that with no fuss then it will gain my favour. If not, then as I repeatedly say, it breaks my game and makes it not fun for me. If you don't want it you don't have to use it. If you don't want to use feats or skills or magic there is nothing saying you have to use it - and those are (not sure about magic) 5e's design goals. Modules of options.</p><p></p><p></p><p>Dragons as monsters are pretty common. It would no more be wasting space as a monster to fight than if a monster to play as a PC. Like I said, the best rules I've seen so far require a single page to use.</p><p></p><p></p><p>Then I'm glad it came out then. A nice innovation that they should not simply ignore because it doesn't fit in your sensibility.</p><p></p><p></p><p>Wow. Okay. Where to start.. more or less in order I guess.</p><p></p><p>'The ability to snap your fingers and change the universe' is not a power than any monster has (that the PCs don't). Wish has limits and PCs can do wish too. What you describe above doesn't exist and shouldn't exist for either party.</p><p></p><p>If I reverse the DM and PC tags (and slightly modify) in that back and forth it doesn't make it make any more sense. See (my changes in bold):</p><p></p><p><em>PC: "So, the <strong>good</strong> Wizard appears in the sky and says 'HAHAH...I now control your land and <strong>your slaves are free</strong>...you will bow be-"</em></p><p><em></em></p><p><em>DM: "Yawn, I snap my fingers, the <strong>good </strong>Wizard and all his henchmen stop existing. Wait...no, they continue to exist, but now they are all fanatically devoted to <strong>the evil wizard</strong>."</em></p><p><em></em></p><p><em>PC: *throws out <strong>character sheet and</strong> notes on the adventure he had <strong>played</strong>* "Well, that's done."</em></p><p><em></em></p><p>It is silly for the PC (playing the good wizard) to have that power just as it is for the DM playing the evil wizard. In that case the problem is with the power itself. Flying is a problem on both sides of the screen. Having sight in a world of blind people is the problem.</p><p></p><p>However, having sight isn't a problem when sight exists in the world. It is a problem when only one person (especially a PC) has it. If dragons are broken for PCs then dragons are broken for DMs to play. That is my point of contention here. Yours is sided only on the PCs have power side.</p><p></p><p></p><p>But the gods having that power is something that I would fully allow the PCs to have if they became gods. That is exactly the thing. You wouldn't probably allow your PCs to get there, but I have. The problem is balance and expectations. PCs wanted to be gods, but the whole game had to be geared for that. They went on a god killing game and I made sure the rules and campaign expectations worked with them god killing. There were other gods and they only did things that were on par with the power they weilded. The PCs however never went to Greyhawk and never tried to be normal once they got divine rank. That is the step you are missing.</p><p></p><p></p><p>Agreed. But my point is that if such a monster is a party member and he has the ability to turn people into stone, or whatever that monster can do, then that is ALL they do. The wizard can fly, fireball, cloudkill, and so on. The dragon can only fly and <s>fireball</s> err.. breath fire. Those should be balanced. But it is still the ONLY thing the dragon is doing. Also, during his off time he isn't just another member of the team; he is a dragon that everyone can see and who will provoke townspeople by existing (and certainly by coming to town).</p><p></p><p></p><p>That is what I would be asking too. NOT ALL monsters are the problem. Some monsters are going to be, especially if they can't work with the other party members but not all monsters are going to be that way. If a PC chooses to play a monster that will be an issue, either with the world or with the party, then they are making the active choice. The other PCs are perfectly justified in asking "Why didn't you choose something that can work with us?"</p><p></p><p></p><p>We found it to be amusing every time. Glad we had this talk. I'll keep playing monster PCs then. Your bad experiences after those first few times do not colour mine at all.</p><p></p><p></p><p>SPOILERS YOU HAVE BEEN WARNED: And yet, in game of thrones there ARE dragons. The world accepts and understand that they exist. If those "characters" were PCs then the world has the understanding that they exist and can make preparations against them. They are tiny now, but can easily kill a full grown man by themselves, faster than any other fighter in the show. They will eventually grow so large that they can conquer kingdoms - we have been told that has happened before.</p><p></p><p>The guy with Q level powers is the wizard with spellcasting. Those are still allowed by you however.</p><p></p><p></p><p>Sigh, the game doesn't have to become logistics. It can, especially the first time, bog some things down but it really doesn't have to. If you have bad experiences then I recommend not using the ruleset. That doesn't mean anything about how fair or balanced the ruleset is nor whether I should be allowed to use it. Your experiences here are moot.</p><p></p><p></p><p>Still 3.0 and irrelevent to the conversation, except to note that Savage Species was broken. Not all monster suppliments are, and monster PCs don't have to be. But savage species was broken and I'll admit it.</p><p></p><p></p><p>Lol, not at all.</p><p></p><p>No, if anything, the people who play the "powerful" races before are the same ones who do it now. The ones who play the fluff play the fluff either way. I'm saying the motivations are the same. But, given PF's new model, those who play power and those who play fluff BOTH play the same as they did before. People are no more likely, in my experience, to play a dragon or a minotaur or anything; including Tiefling, more now than they were before.</p><p></p><p></p><p>That kind of thing happens/ed a lot in my group, except that it wasn't a sin. It was considered sub-par and so people rarely did it. They would do it for fluff purposes, or to get different bonuses or build different kinds of characters but it was never a sin and certainly never expected for every character.</p><p></p><p></p><p>I guess it was a combination of things.</p><p></p><p>No group of my extended group of players and friends would ever accept a DM specifically specifying their race/class combo. We usually rebel when limited to too fine a selection of books.</p><p></p><p>The closest we've ever had are usually something along the lines of "Core only" games; of which I've been in two. In the first I played a Catfolk (because it was PHB only with some extra races) monk in a party with a wizard (I forget race) and a rogue.. or was he a fighter. That game didn't last very long, but it certainly wasn't stock 4 classes nor stock PHB only races.</p><p></p><p>The second time, more recently, I played a grey elf wizard. We were limited to core 3 books (MM ftw), but it eventually opened up to more as the game progressed. In that game, for a time, we lacked a rogue and for another bit we lacked a pure arcane caster.</p><p></p><p>In a third game, the DM tried to pen them in and specified that the party MUST have the "core four" role filled. He even went as far as specifying what each of the four (starting) players must play. He allowed all books, but you had to fulfill your role. The "rogue" was a spellthief. The healer (who absolutely hated being stuck in his role) was an amazing healing-bard (who maxed out his healing abilities and was better than your standard cleric at healing).</p><p></p><p>I'm just saying that I have NEVER seen a standard party actually ever play, even by DM mandate. If a DM had given us the example characters we would have simply not played, no question. So to answer your question.. never broke the rules, never had to. Just bended it.</p><p></p><p></p><p>Again, the lowest dragon I can play in PF is a CR 6 so.. by that point the wizard isn't getting taken down. He just flies away and cackles.</p><p></p><p>At same level as the at wizard? The dragon is CR 6 and has 66 HP, no DR and a weakness to fire. So, yeah not so much with the "without really worrying." Really, he seems equally able to be brought down as that equal level wizard.</p><p></p><p>A Fire Giant is CR 10 and is size type Large. He is able to step on buildings as much as I am. His punches don't do fire damage. It is the difference between a guy in a jeep vs a guy with a flamethrower. Oh except that guy with a flamethrower is level 11, has access to 6th level spells.</p><p></p><p></p><p>Option of attacking, not necessarily killing. And that is if you are "forced" to deal with people. The only people I would force the giant to deal with are party members and if he can't deal with them then he can't really be a PC.</p><p></p><p></p><p>Actually no. When you consider than dragons are colour coded and that by the time you hit CR 14 you aren't targeting AC anymore; the natural armor does basically nothing. The first wizard you come across is going to have a chance to kill you. Any well prepared party you come across will have a certainty of killing you.</p><p></p><p>The other abilities they get are mostly useless against a level 15 party. Some might have strategic value but that's about it. Then again, they need those abilities to try and keep them on par with parties; which they still really aren't.</p><p></p><p></p><p>I can understand that you don't know pathfinder and so part of what you said here isn't correct. I'll explain how.</p><p></p><p>CR is balancing mechanic for monsters; but it is also used as the primary way to introduce monsters as PCs. It is also used to define power levels of PC classes. Any PC class is CR equal to their level-1. So, 15th level cleric (which has 8th level spells not 7th) is CR 14. They are then comparable to a CR 14 dragon. At least as far as "you can come in with either CR 14s at level 15".</p><p></p><p></p><p>Right, it is edition specific. But as Pathfinder is the only edition I'm using for my example. The conclusion of allowing a monster AS IS with 8 levels lower in abilities seems pretty even to me.</p><p></p><p></p><p>The only time I've had a dragon in my party was when the dragon was a companion (leadership feat) I had for an epic level favoured soul. As I keep saying; the assumption of "dragons are always more gooder than PCs" is a wrong one. If the dragon is appropriately leveled there is no issue and a low level dragon (CR 6) is size medium. By the time they are large enough to be .. large.. the party has other ways of riding around and so no one needs to ride him - making it a non-factor.</p><p></p><p></p><p>Well it isn't up in the air. It is campaign dependent. If a campaign is set where humans ARE the only people, then elves are going to be a problem. If elves are normal then aasimars are exotic. Aasimars are common place angels can be rare. If the world exists such that a dragon can be in the party in the first place, then it exists such that the world can accept the dragon in the party. If not then there should must be a reason why this dragon is there.</p><p></p><p>Either way, any race (all races) should be cleared with the DM to make sure they work. I had a game where no one had heard or seen catfolk or snakefolk. They were from another continent and so when a PC came to me wanting to play one I had a choice. I could disallow it because it didn't fit in my game or I could allow and make it so it did. I didn't have another continent for her to be from UNTIL she came to me wanting to play it.</p><p></p><p></p><p>No, I don't play player driven games.</p><p></p><p>But in this case, the case of a dragon PC, then it requires a bit more thought by both the PC and the DM to work out minor things like; how did they find you, etc. I'm saying it is a really minor thing, it requires as much effort to say how the dragon got through the doors as it does for a medium size PC to exist in a small size .. kobold/goblin .. cave. That also assumes the dragon is significantly larger than the other PCs and that it can't shapeshift in someways; neither of which would be overly true in PF's example.</p><p></p><p>Either way the issue of "how do I get inside" seems REALLY minor and not the huge issue you are making it out to be.</p><p></p><p></p><p>If you know what the PCs are running then this becomes a non-issue. You can just allow or factor in how a (we're assuming huge? size) dragon will fit in.</p><p></p><p>If you don't know what the PCs are then that might be more of an issue. In such a case, like if you are just expected to show up without any communication between the player and DM then I would assume a dragon is probably not the right fit anyway.</p><p></p><p></p><p>Except it is the same scenario where (in 3e) the party is fighting a golem which is immune to crits (rendering the rogue inoperable) and magic (rendering the wizard inoperable). "Live with it" is a correct response in those cases. If this happens constantly, because the DM isn't willing to make the adjustments so that every time the dragon can gets screwed DOES get screwed then that still falls under the "deal with it" response as the player should have known what he was getting himself in for. If he is a pure combat tank and posses ZERO interaction ability then he knows this and "deal with it" should apply. If the DM just decides to arbitrarily screw him then that is different, and is an issue of the DM .. not the monster PC. The DM can screw any class/race combo for any reason he likes - doesn't mean he should.</p><p></p><p></p><p>Good for you. I have no such rule. I advise the PCs against splitting the party but they still can and will do it for any number of reasons. It isn't my job to babysit their choices, advice against it perhaps but not dictate. </p><p></p><p></p><p>Sure. Agreed. But mechanically being able to fly at will might be comparable to teleport. So, then restrict that ability until the caster would have the teleport option. (I mean I don't think they're equal but that might be a solution for you.) Keep in mind, however, that the caster is going to have MANY other options in addition to teleport/fly that the dragon simply will not. The dragon is a one trick pony and those are generally poorer choices than people who have versatility. One dominates Tier 1, the other is maximum Tier 3. Tier 3 doesn't seem like a problem to me.</p><p></p><p></p><p>How would we know what you are going to allow and what you are going to disallow? Are we using your standards? Mine? Anyone else's? How about we just print everything and let individual DMs and games to figure out what their limit is. Instead of one person on the internet who doesn't want us to upset his sensibilities and style.</p><p></p><p></p><p>Those aren't the same things. I'm not creeping toward it, they are different things entirely.</p><p></p><p>One is saying that if you don't LIKE something you don't have to use it.</p><p></p><p>Another is saying if something is BROKEN then it should not be playable.</p><p></p><p>Don't confuse them. You might dislike something because it is broken. You might like something because is broken. Others will contest if something is broken in the first place. Again, I don't see why you are so special here as to dictate what should be allowed, made, released/sold, or otherwise available in my game. That takes one hell of an ego.</p><p></p><p></p><p>Cool. Except that rule is (I'm certain) a houserule. I don't care why it was put into place - though I could guess. What it means is that you are treating PCs special in the category of what a character is. If something offends and actively provokes characters, I don't specify if those characters are PCs or NPCs. You do and that's cool, but it is not the rules as written.</p><p></p><p></p><p>If Jim was constantly and viscerally offending you. Insulting you with your senses and with his words, then I'd be surprised if you could stand being in the same room as him, let alone playing with him.</p><p></p><p></p><p>There's those assumptions again.</p><p></p><p></p><p>Apparently you do. The NPCs did it to your friend when he had that character. The PCs don't do that, and that's cool, but the GAME clearly does. Not adhering to those rules is NOT using them properly. You might like it more that way but I don't really care if you do that is not how the game is written. The game might still be broken (and that brokenness we can talk about) but it has nothing to do with the overall effectiveness of the option.</p><p></p><p></p><p>No. Stop. Go back and read those last two posts. Do it now. I'm serious. Go back and read the part you specifically quoted here (and the last time). I NEVER SAID NON-NEBULOUS <strong>ROLEPLAYING</strong> DISADVANTAGES. I said I thought you could make them (for me) but never said that the non-nebulous disadvantages are, were, or should be roleplaying ones.</p><p></p><p>I specifically said twice.. now three times, NOT TO make them nebulous. If that means non-roleplaying disadvantages then so be it. Three times to make them non-nebulous. Never, not once, to make them non-nebulous ROLEPLAYING disadvantages. I quoted myself with your post last time in my reply just to make sure you could read it and I'm quoting my post this time too.</p><p></p><p></p><p>See directly above.</p><p></p><p>Now I'll move on.</p><p></p><p></p><p>You were being a jerk. If you purposely go looking and take the game breaking options then you are being a jerk. Your friend was right. You say you had that discussion with him, did you ever convince him? Rhetorical question, I don't care if you did as it does not convince me.</p><p></p><p>Options are good. Toolboxes good. Not everything in them are good. Not everything in them should be allowed. And I'm certain you can break the game using certain (unforeseen) mixtures of options. That does NOT ever invalidate the options themselves.</p><p></p><p></p><p>By in large the options available aren't the ones that will electrocute and cut you right off the bat. They can be made to do that but they don't do that on their own. You really took the analogy in directions that didn't make sense.</p><p></p><p></p><p>Weak monsters are unsatisfying IFF they are different from the base creature. If there is a weak form of that creature that IS that creature then I see no problem taking the weaker vs the stronger version. I think weak forms are unsatisfying when you have to come up with a special case to make it work. Ie. The weakest dragons are CR 6 when playable; finding one you can play at first level would be unsatisfying.</p><p></p><p>Otherwise, the CR 6 dragons EXIST IN THE BOOK ALREADY. They exist as monsters to fight and they take up NO more space than they would if they were unplayable as PCs.</p><p></p><p></p><p>You really shouldn't have. You should go read the rest as it kind of makes your point better than what you actually use here. But let me continue.</p><p></p><p>Which is what I said when I said.. </p><p></p><p></p><p>Right, except that that is the point. It works when everyone has the option. If only one person were to be gestalt then it is broken. If the dragon is a full grown, adult, size dragon of huge size and everyone else is level 1 then the game breaks.</p><p></p><p>However, if everyone is allowed the option. (Ie. If the dragon is CR 14 and all other characters are CR 14.) Then the problem is elminiated.</p><p></p><p>So, I find your problem to be in the assumption.</p><p></p><p></p><p>This is a problem because no one else had those things. He was a god in a world of men. If everyone had access to those powers, or if those powers were as good as anything they did choose then those powers are fine. If he had d12s for HP, THAC0 of a fighter, spells and all the rest.. of a character 8 levels lower than everyone else I doubt it would have been so much an issue.</p><p></p><p></p><p>Agreed. DnD has never been particularly good at that because of HP inflation but I do agree in principle.</p><p></p><p>However, the step you are missing is that your world - when the one PC defeated the village full of guards - didn't make sense. It was both the player's fault and yours. He made something too powerful and you decided to try and defeat him by making NO adjustments and then crying fowl. Yes he was over powerful but he wouldn't have been nearly as over powerful if others had the same kinds of powers OR if they had the expectation that such people exist.</p><p></p><p>If the players are the only wizards in the world - it doesn't matter what kind or what level - then that changes the game. The world ether needs to make adjustments to make them normal or needs to be the same where they are VERY extraordinary. You ran with the second and then complained that he was the only one and should have been normal.</p><p></p><p></p><p>No, you don't have to. You should because they're going to run into troubles, but you don't have to. Just as you don't have to make adjustments for the dragon-PC, you should because it will be less problems when the party enters town, but you don't have to. If you don't then "live with" the ramifications.</p><p></p><p></p><p>Boo hoo. Don't allow the dragon if he is too much work.</p><p></p><p>I know I'll make the adjustments I need to. I'm already making them as I have never encountered a "standard" group. Making the adjustments needed for a centaur taught me how to do it for dragons.</p><p></p><p></p><p>I don't remember exactly. And it was some time ago in the podcast. If you want to go listening (which I recommend - it is a fun game to listen to) then they are the strand gamers and doing kingmaker (rpgmp3.com).</p><p></p><p>I do know that the DM just said that they found the secret doors, he didn't have them roll. It worked fine. It was probably stupid design to have soo many secret doors in the first place but that isn't the real point. The point is that there were soo many and they were necessary to pass, that the party without the rogue simple did find and pass them. If they didn't have the rogue then NO adjustment was necessary as the game could have worked fine - but in that case they would have had a harder time progressing.</p><p></p><p>If anything, the adjustment made the game work more easily than if the DM hadn't made the VERY minor change.</p><p></p><p></p><p>The character had no choice. Correct. I wouldn't penalize the character for being in my game. Then again I can't really penalize the character, but I wouldn't want to if I could. No I can penalize the PLAYER who makes an active choice to make and play that character.</p><p></p><p>They knew, accepted, and even specifically picked out the roleplaying penalties and so they should be made to live with those penalties when they come up in play.</p><p></p><p></p><p>Well, no that's not what I said. I said they were incapable of challenging the PCs. If they are supposed to and first level warriors isn't going to do it then for the sake of internal consistency there had better be stronger or maybe some casters to take them down. Not doing this is a lacking of DM consistency - no matter what his motive.</p><p></p><p></p><p>Then again, I suggest making it so that PCs never advance to the point that threatens this. I recommend E6 if playing PF or 3e. In those systems the guards easily be 1-5 and dragons will NEVER be playable - as established CR 6 - lvl 7 - is the lowest a dragon can be.</p><p></p><p>However, the PCs WILL (by default) have the ability to excel FAR behind those limits. Dragons also have that similar capability. So long as things are balanced I don't see the problem if they are a dragon or a PC. Again, if flying is a problem for monsters then it is a problem for PCs and vice-versa.</p><p></p><p></p><p>More or less agreed.</p><p></p><p></p><p>How balanced or over powered it is would certainly need testing. At first glance it looks fine, and I said as much. It is a LA in that you have to be 11th level before doing anything else. That is how LAs work, it is LA by a different name. Just as CRs in PF are LAs with a different name.</p><p></p><p></p><p>I don't have any specific idea either. I'm sure some form of polymorph or maybe a lesser known magic item <em>could</em> do it. My point was more along the lines that by the time the dragon is huge and could carry the whole party around, the whole party has flight by other means and doesn't need it.</p><p></p><p></p><p>And that because you don't like them that I shouldn't be allow to play them either; as they shouldn't spend any time on something you disapprove of.</p><p></p><p></p><p>Where is that from exactly? Also, 20% of people who do seems large enough to work on it.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6155860, member: 95493"] 6421 that time :) lol. I dread how long mine is. Covered by Kobold Stew and Dausuul. Where is it a small percentage? What number do you define as small? A minority is probably the best thing you can say about it. A popular minority is probably what I would say about it. Either way, there is very little space needed to be "wasted" by allowing monster PCs. You don't need a monster as PC section for every monster, you just need simple comprehensive rules to allow monster PCs. Pathfinder has something that works very well already and the section of the book that has the rules for it is a page. One. PCs as PCs takes a whole book. Then we agree. Just because you don't like it doesn't mean anything in my calculation of how worthwhile it is. You don't like wizards with spellbooks (bookkeeping) and yet that seems a pretty popular choice. Then don't allow that particular monster-PC in your game. I'm not going to try and fight the "5 times a session" bit, except that I think it is a crock. I don't know where you are getting these figures. The stat in the article was something lower than this number (iirc), and that related to how many builds were made on character builder about monster PCs. It seems to me then if 5% want to play dragons that might actually be pretty high. How many people wanted to play Shadar Kai? I want a link to whatever you are using that says 5% of people want dragons. I then want a link to the survey that shows exactly how many people want EVERY humanoid race. Every single one. If there are 20 humanoid races then I'm betting some are lower than 5%. 4e good on balance, ergo 3e bad. Got it. You could have started with this in your first post and saved us some time. For my money, toolbox = good. Always. 3e's got it. PF has it. Any RPG I play right now has it. Unless WotC wants 0% of people who like toolboxes, they had better put some effort into it. Again, could have said that last time too. Replace wish, in my last post, with .. disintegrate? That still too good of a spell? Fireball then. I hope that works. Then replace dragon, with minotaur. My argument was about power levels and when people should be able to play things. They should eventually have that power and option just as wizards should have powers and options in spells. Just as fighters have feats or combat ability. Just as rogues have tricks and clerics have divine powers. It is a power level thing, not the specific spell. Dragon is just an example, I'm using it as a placeholder for similarly powerful monsters; ie. Not-humanoids. They CAN be balanced. They can be allowed. You never would and that is fine. I again have no interest in making a game solely for your consumption or based on your goals, just as they should have no interest in making one that only adheres to mine. If you are the DM then that is your choice, to disallow them. If you are the player then talk to the DM and make sure that you don't feel this way; hopefully getting that DM to ban the monster choice. As Dausuul says this should be exclusively the option of the DM. Just because they want to take it doesn't mean it should always be available. But if they want to play it and the DM is okay with it then why should we care if you think they are balanced or not? I want to have dragons as an option in my campaign going forward. If 5e can allow me to do that with no fuss then it will gain my favour. If not, then as I repeatedly say, it breaks my game and makes it not fun for me. If you don't want it you don't have to use it. If you don't want to use feats or skills or magic there is nothing saying you have to use it - and those are (not sure about magic) 5e's design goals. Modules of options. Dragons as monsters are pretty common. It would no more be wasting space as a monster to fight than if a monster to play as a PC. Like I said, the best rules I've seen so far require a single page to use. Then I'm glad it came out then. A nice innovation that they should not simply ignore because it doesn't fit in your sensibility. Wow. Okay. Where to start.. more or less in order I guess. 'The ability to snap your fingers and change the universe' is not a power than any monster has (that the PCs don't). Wish has limits and PCs can do wish too. What you describe above doesn't exist and shouldn't exist for either party. If I reverse the DM and PC tags (and slightly modify) in that back and forth it doesn't make it make any more sense. See (my changes in bold): [I]PC: "So, the [B]good[/B] Wizard appears in the sky and says 'HAHAH...I now control your land and [B]your slaves are free[/B]...you will bow be-" DM: "Yawn, I snap my fingers, the [B]good [/B]Wizard and all his henchmen stop existing. Wait...no, they continue to exist, but now they are all fanatically devoted to [B]the evil wizard[/B]." PC: *throws out [B]character sheet and[/B] notes on the adventure he had [B]played[/B]* "Well, that's done." [/I] It is silly for the PC (playing the good wizard) to have that power just as it is for the DM playing the evil wizard. In that case the problem is with the power itself. Flying is a problem on both sides of the screen. Having sight in a world of blind people is the problem. However, having sight isn't a problem when sight exists in the world. It is a problem when only one person (especially a PC) has it. If dragons are broken for PCs then dragons are broken for DMs to play. That is my point of contention here. Yours is sided only on the PCs have power side. But the gods having that power is something that I would fully allow the PCs to have if they became gods. That is exactly the thing. You wouldn't probably allow your PCs to get there, but I have. The problem is balance and expectations. PCs wanted to be gods, but the whole game had to be geared for that. They went on a god killing game and I made sure the rules and campaign expectations worked with them god killing. There were other gods and they only did things that were on par with the power they weilded. The PCs however never went to Greyhawk and never tried to be normal once they got divine rank. That is the step you are missing. Agreed. But my point is that if such a monster is a party member and he has the ability to turn people into stone, or whatever that monster can do, then that is ALL they do. The wizard can fly, fireball, cloudkill, and so on. The dragon can only fly and [s]fireball[/s] err.. breath fire. Those should be balanced. But it is still the ONLY thing the dragon is doing. Also, during his off time he isn't just another member of the team; he is a dragon that everyone can see and who will provoke townspeople by existing (and certainly by coming to town). That is what I would be asking too. NOT ALL monsters are the problem. Some monsters are going to be, especially if they can't work with the other party members but not all monsters are going to be that way. If a PC chooses to play a monster that will be an issue, either with the world or with the party, then they are making the active choice. The other PCs are perfectly justified in asking "Why didn't you choose something that can work with us?" We found it to be amusing every time. Glad we had this talk. I'll keep playing monster PCs then. Your bad experiences after those first few times do not colour mine at all. SPOILERS YOU HAVE BEEN WARNED: And yet, in game of thrones there ARE dragons. The world accepts and understand that they exist. If those "characters" were PCs then the world has the understanding that they exist and can make preparations against them. They are tiny now, but can easily kill a full grown man by themselves, faster than any other fighter in the show. They will eventually grow so large that they can conquer kingdoms - we have been told that has happened before. The guy with Q level powers is the wizard with spellcasting. Those are still allowed by you however. Sigh, the game doesn't have to become logistics. It can, especially the first time, bog some things down but it really doesn't have to. If you have bad experiences then I recommend not using the ruleset. That doesn't mean anything about how fair or balanced the ruleset is nor whether I should be allowed to use it. Your experiences here are moot. Still 3.0 and irrelevent to the conversation, except to note that Savage Species was broken. Not all monster suppliments are, and monster PCs don't have to be. But savage species was broken and I'll admit it. Lol, not at all. No, if anything, the people who play the "powerful" races before are the same ones who do it now. The ones who play the fluff play the fluff either way. I'm saying the motivations are the same. But, given PF's new model, those who play power and those who play fluff BOTH play the same as they did before. People are no more likely, in my experience, to play a dragon or a minotaur or anything; including Tiefling, more now than they were before. That kind of thing happens/ed a lot in my group, except that it wasn't a sin. It was considered sub-par and so people rarely did it. They would do it for fluff purposes, or to get different bonuses or build different kinds of characters but it was never a sin and certainly never expected for every character. I guess it was a combination of things. No group of my extended group of players and friends would ever accept a DM specifically specifying their race/class combo. We usually rebel when limited to too fine a selection of books. The closest we've ever had are usually something along the lines of "Core only" games; of which I've been in two. In the first I played a Catfolk (because it was PHB only with some extra races) monk in a party with a wizard (I forget race) and a rogue.. or was he a fighter. That game didn't last very long, but it certainly wasn't stock 4 classes nor stock PHB only races. The second time, more recently, I played a grey elf wizard. We were limited to core 3 books (MM ftw), but it eventually opened up to more as the game progressed. In that game, for a time, we lacked a rogue and for another bit we lacked a pure arcane caster. In a third game, the DM tried to pen them in and specified that the party MUST have the "core four" role filled. He even went as far as specifying what each of the four (starting) players must play. He allowed all books, but you had to fulfill your role. The "rogue" was a spellthief. The healer (who absolutely hated being stuck in his role) was an amazing healing-bard (who maxed out his healing abilities and was better than your standard cleric at healing). I'm just saying that I have NEVER seen a standard party actually ever play, even by DM mandate. If a DM had given us the example characters we would have simply not played, no question. So to answer your question.. never broke the rules, never had to. Just bended it. Again, the lowest dragon I can play in PF is a CR 6 so.. by that point the wizard isn't getting taken down. He just flies away and cackles. At same level as the at wizard? The dragon is CR 6 and has 66 HP, no DR and a weakness to fire. So, yeah not so much with the "without really worrying." Really, he seems equally able to be brought down as that equal level wizard. A Fire Giant is CR 10 and is size type Large. He is able to step on buildings as much as I am. His punches don't do fire damage. It is the difference between a guy in a jeep vs a guy with a flamethrower. Oh except that guy with a flamethrower is level 11, has access to 6th level spells. Option of attacking, not necessarily killing. And that is if you are "forced" to deal with people. The only people I would force the giant to deal with are party members and if he can't deal with them then he can't really be a PC. Actually no. When you consider than dragons are colour coded and that by the time you hit CR 14 you aren't targeting AC anymore; the natural armor does basically nothing. The first wizard you come across is going to have a chance to kill you. Any well prepared party you come across will have a certainty of killing you. The other abilities they get are mostly useless against a level 15 party. Some might have strategic value but that's about it. Then again, they need those abilities to try and keep them on par with parties; which they still really aren't. I can understand that you don't know pathfinder and so part of what you said here isn't correct. I'll explain how. CR is balancing mechanic for monsters; but it is also used as the primary way to introduce monsters as PCs. It is also used to define power levels of PC classes. Any PC class is CR equal to their level-1. So, 15th level cleric (which has 8th level spells not 7th) is CR 14. They are then comparable to a CR 14 dragon. At least as far as "you can come in with either CR 14s at level 15". Right, it is edition specific. But as Pathfinder is the only edition I'm using for my example. The conclusion of allowing a monster AS IS with 8 levels lower in abilities seems pretty even to me. The only time I've had a dragon in my party was when the dragon was a companion (leadership feat) I had for an epic level favoured soul. As I keep saying; the assumption of "dragons are always more gooder than PCs" is a wrong one. If the dragon is appropriately leveled there is no issue and a low level dragon (CR 6) is size medium. By the time they are large enough to be .. large.. the party has other ways of riding around and so no one needs to ride him - making it a non-factor. Well it isn't up in the air. It is campaign dependent. If a campaign is set where humans ARE the only people, then elves are going to be a problem. If elves are normal then aasimars are exotic. Aasimars are common place angels can be rare. If the world exists such that a dragon can be in the party in the first place, then it exists such that the world can accept the dragon in the party. If not then there should must be a reason why this dragon is there. Either way, any race (all races) should be cleared with the DM to make sure they work. I had a game where no one had heard or seen catfolk or snakefolk. They were from another continent and so when a PC came to me wanting to play one I had a choice. I could disallow it because it didn't fit in my game or I could allow and make it so it did. I didn't have another continent for her to be from UNTIL she came to me wanting to play it. No, I don't play player driven games. But in this case, the case of a dragon PC, then it requires a bit more thought by both the PC and the DM to work out minor things like; how did they find you, etc. I'm saying it is a really minor thing, it requires as much effort to say how the dragon got through the doors as it does for a medium size PC to exist in a small size .. kobold/goblin .. cave. That also assumes the dragon is significantly larger than the other PCs and that it can't shapeshift in someways; neither of which would be overly true in PF's example. Either way the issue of "how do I get inside" seems REALLY minor and not the huge issue you are making it out to be. If you know what the PCs are running then this becomes a non-issue. You can just allow or factor in how a (we're assuming huge? size) dragon will fit in. If you don't know what the PCs are then that might be more of an issue. In such a case, like if you are just expected to show up without any communication between the player and DM then I would assume a dragon is probably not the right fit anyway. Except it is the same scenario where (in 3e) the party is fighting a golem which is immune to crits (rendering the rogue inoperable) and magic (rendering the wizard inoperable). "Live with it" is a correct response in those cases. If this happens constantly, because the DM isn't willing to make the adjustments so that every time the dragon can gets screwed DOES get screwed then that still falls under the "deal with it" response as the player should have known what he was getting himself in for. If he is a pure combat tank and posses ZERO interaction ability then he knows this and "deal with it" should apply. If the DM just decides to arbitrarily screw him then that is different, and is an issue of the DM .. not the monster PC. The DM can screw any class/race combo for any reason he likes - doesn't mean he should. Good for you. I have no such rule. I advise the PCs against splitting the party but they still can and will do it for any number of reasons. It isn't my job to babysit their choices, advice against it perhaps but not dictate. Sure. Agreed. But mechanically being able to fly at will might be comparable to teleport. So, then restrict that ability until the caster would have the teleport option. (I mean I don't think they're equal but that might be a solution for you.) Keep in mind, however, that the caster is going to have MANY other options in addition to teleport/fly that the dragon simply will not. The dragon is a one trick pony and those are generally poorer choices than people who have versatility. One dominates Tier 1, the other is maximum Tier 3. Tier 3 doesn't seem like a problem to me. How would we know what you are going to allow and what you are going to disallow? Are we using your standards? Mine? Anyone else's? How about we just print everything and let individual DMs and games to figure out what their limit is. Instead of one person on the internet who doesn't want us to upset his sensibilities and style. Those aren't the same things. I'm not creeping toward it, they are different things entirely. One is saying that if you don't LIKE something you don't have to use it. Another is saying if something is BROKEN then it should not be playable. Don't confuse them. You might dislike something because it is broken. You might like something because is broken. Others will contest if something is broken in the first place. Again, I don't see why you are so special here as to dictate what should be allowed, made, released/sold, or otherwise available in my game. That takes one hell of an ego. Cool. Except that rule is (I'm certain) a houserule. I don't care why it was put into place - though I could guess. What it means is that you are treating PCs special in the category of what a character is. If something offends and actively provokes characters, I don't specify if those characters are PCs or NPCs. You do and that's cool, but it is not the rules as written. If Jim was constantly and viscerally offending you. Insulting you with your senses and with his words, then I'd be surprised if you could stand being in the same room as him, let alone playing with him. There's those assumptions again. Apparently you do. The NPCs did it to your friend when he had that character. The PCs don't do that, and that's cool, but the GAME clearly does. Not adhering to those rules is NOT using them properly. You might like it more that way but I don't really care if you do that is not how the game is written. The game might still be broken (and that brokenness we can talk about) but it has nothing to do with the overall effectiveness of the option. No. Stop. Go back and read those last two posts. Do it now. I'm serious. Go back and read the part you specifically quoted here (and the last time). I NEVER SAID NON-NEBULOUS [B]ROLEPLAYING[/B] DISADVANTAGES. I said I thought you could make them (for me) but never said that the non-nebulous disadvantages are, were, or should be roleplaying ones. I specifically said twice.. now three times, NOT TO make them nebulous. If that means non-roleplaying disadvantages then so be it. Three times to make them non-nebulous. Never, not once, to make them non-nebulous ROLEPLAYING disadvantages. I quoted myself with your post last time in my reply just to make sure you could read it and I'm quoting my post this time too. See directly above. Now I'll move on. You were being a jerk. If you purposely go looking and take the game breaking options then you are being a jerk. Your friend was right. You say you had that discussion with him, did you ever convince him? Rhetorical question, I don't care if you did as it does not convince me. Options are good. Toolboxes good. Not everything in them are good. Not everything in them should be allowed. And I'm certain you can break the game using certain (unforeseen) mixtures of options. That does NOT ever invalidate the options themselves. By in large the options available aren't the ones that will electrocute and cut you right off the bat. They can be made to do that but they don't do that on their own. You really took the analogy in directions that didn't make sense. Weak monsters are unsatisfying IFF they are different from the base creature. If there is a weak form of that creature that IS that creature then I see no problem taking the weaker vs the stronger version. I think weak forms are unsatisfying when you have to come up with a special case to make it work. Ie. The weakest dragons are CR 6 when playable; finding one you can play at first level would be unsatisfying. Otherwise, the CR 6 dragons EXIST IN THE BOOK ALREADY. They exist as monsters to fight and they take up NO more space than they would if they were unplayable as PCs. You really shouldn't have. You should go read the rest as it kind of makes your point better than what you actually use here. But let me continue. Which is what I said when I said.. Right, except that that is the point. It works when everyone has the option. If only one person were to be gestalt then it is broken. If the dragon is a full grown, adult, size dragon of huge size and everyone else is level 1 then the game breaks. However, if everyone is allowed the option. (Ie. If the dragon is CR 14 and all other characters are CR 14.) Then the problem is elminiated. So, I find your problem to be in the assumption. This is a problem because no one else had those things. He was a god in a world of men. If everyone had access to those powers, or if those powers were as good as anything they did choose then those powers are fine. If he had d12s for HP, THAC0 of a fighter, spells and all the rest.. of a character 8 levels lower than everyone else I doubt it would have been so much an issue. Agreed. DnD has never been particularly good at that because of HP inflation but I do agree in principle. However, the step you are missing is that your world - when the one PC defeated the village full of guards - didn't make sense. It was both the player's fault and yours. He made something too powerful and you decided to try and defeat him by making NO adjustments and then crying fowl. Yes he was over powerful but he wouldn't have been nearly as over powerful if others had the same kinds of powers OR if they had the expectation that such people exist. If the players are the only wizards in the world - it doesn't matter what kind or what level - then that changes the game. The world ether needs to make adjustments to make them normal or needs to be the same where they are VERY extraordinary. You ran with the second and then complained that he was the only one and should have been normal. No, you don't have to. You should because they're going to run into troubles, but you don't have to. Just as you don't have to make adjustments for the dragon-PC, you should because it will be less problems when the party enters town, but you don't have to. If you don't then "live with" the ramifications. Boo hoo. Don't allow the dragon if he is too much work. I know I'll make the adjustments I need to. I'm already making them as I have never encountered a "standard" group. Making the adjustments needed for a centaur taught me how to do it for dragons. I don't remember exactly. And it was some time ago in the podcast. If you want to go listening (which I recommend - it is a fun game to listen to) then they are the strand gamers and doing kingmaker (rpgmp3.com). I do know that the DM just said that they found the secret doors, he didn't have them roll. It worked fine. It was probably stupid design to have soo many secret doors in the first place but that isn't the real point. The point is that there were soo many and they were necessary to pass, that the party without the rogue simple did find and pass them. If they didn't have the rogue then NO adjustment was necessary as the game could have worked fine - but in that case they would have had a harder time progressing. If anything, the adjustment made the game work more easily than if the DM hadn't made the VERY minor change. The character had no choice. Correct. I wouldn't penalize the character for being in my game. Then again I can't really penalize the character, but I wouldn't want to if I could. No I can penalize the PLAYER who makes an active choice to make and play that character. They knew, accepted, and even specifically picked out the roleplaying penalties and so they should be made to live with those penalties when they come up in play. Well, no that's not what I said. I said they were incapable of challenging the PCs. If they are supposed to and first level warriors isn't going to do it then for the sake of internal consistency there had better be stronger or maybe some casters to take them down. Not doing this is a lacking of DM consistency - no matter what his motive. Then again, I suggest making it so that PCs never advance to the point that threatens this. I recommend E6 if playing PF or 3e. In those systems the guards easily be 1-5 and dragons will NEVER be playable - as established CR 6 - lvl 7 - is the lowest a dragon can be. However, the PCs WILL (by default) have the ability to excel FAR behind those limits. Dragons also have that similar capability. So long as things are balanced I don't see the problem if they are a dragon or a PC. Again, if flying is a problem for monsters then it is a problem for PCs and vice-versa. More or less agreed. How balanced or over powered it is would certainly need testing. At first glance it looks fine, and I said as much. It is a LA in that you have to be 11th level before doing anything else. That is how LAs work, it is LA by a different name. Just as CRs in PF are LAs with a different name. I don't have any specific idea either. I'm sure some form of polymorph or maybe a lesser known magic item [I]could[/I] do it. My point was more along the lines that by the time the dragon is huge and could carry the whole party around, the whole party has flight by other means and doesn't need it. And that because you don't like them that I shouldn't be allow to play them either; as they shouldn't spend any time on something you disapprove of. Where is that from exactly? Also, 20% of people who do seems large enough to work on it. [/QUOTE]
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