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Wandering Monsters: Rosemary's Baby
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<blockquote data-quote="Mistwell" data-source="post: 6185017" data-attributes="member: 2525"><p>In this case, in my opinion, their reasons were in fact equal to yours. You have not made a compelling argument, in my opinion, for them to be one thing or the other thing. Your argument was as persuasive, to me, as theirs was to make them devils. For reference, I have copied the counter-opinions to the bottom of this reply. I am not sure why you think you've made your case better than they made their case, but in my opinion it's roughly a push.</p><p></p><p></p><p></p><p>The quality of your reasoning was no more or less valuable in this case than the quality of the reasoning for the people who disagree with your viewpoint.</p><p></p><p>Therefore, given this is a case of all things being roughly equal (in my opinion), allowing them to work for either faction is a logical and compelling resolution of the disagreement between the two views presented.</p><p></p><p>And you are free to not like it. Fortunately, the result of allowing them to work for either faction allows the maximum amount of adaptability for each DM. If you want them to be just one faction, you can do that within this rules-set without any real disruption to compatibility with other rules. It's conceivable that some published adventure will come out that employs this monster as being affiliated with the faction you don't want them affiliated with, and then you will need to either houserule that adventure or skip it for your game. But I hardly think that potential, somewhat unlikely, and extremely minor element in the sea of material that comes with an edition of D&D is sufficient to justify the stridency of your position as expressed in this thread.</p><p></p><p>In other words, I think you're either stressing over nothing, or exaggerating your distress for effect, or both.</p><p></p><p>Here, for reference, is the counter-argument presented in this thread:</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6185017, member: 2525"] In this case, in my opinion, their reasons were in fact equal to yours. You have not made a compelling argument, in my opinion, for them to be one thing or the other thing. Your argument was as persuasive, to me, as theirs was to make them devils. For reference, I have copied the counter-opinions to the bottom of this reply. I am not sure why you think you've made your case better than they made their case, but in my opinion it's roughly a push. The quality of your reasoning was no more or less valuable in this case than the quality of the reasoning for the people who disagree with your viewpoint. Therefore, given this is a case of all things being roughly equal (in my opinion), allowing them to work for either faction is a logical and compelling resolution of the disagreement between the two views presented. And you are free to not like it. Fortunately, the result of allowing them to work for either faction allows the maximum amount of adaptability for each DM. If you want them to be just one faction, you can do that within this rules-set without any real disruption to compatibility with other rules. It's conceivable that some published adventure will come out that employs this monster as being affiliated with the faction you don't want them affiliated with, and then you will need to either houserule that adventure or skip it for your game. But I hardly think that potential, somewhat unlikely, and extremely minor element in the sea of material that comes with an edition of D&D is sufficient to justify the stridency of your position as expressed in this thread. In other words, I think you're either stressing over nothing, or exaggerating your distress for effect, or both. Here, for reference, is the counter-argument presented in this thread: [/QUOTE]
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