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Wandering Monsters: Rosemary's Baby
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<blockquote data-quote="Alzrius" data-source="post: 6185102" data-attributes="member: 8461"><p>I'm not sure that I'd call succubi-as-devils "thematic," though that could simply be because I'm unfamiliar with them. That said, I'd say that questions of theme for a monster are overarching, and transcend any specific edition. When you see a black dragon, you think of acid breath. When you see a beholder, you think of eye-beams (antimagic and otherwise). When you see a succubus, you think of passionate energy draining (which is lacking any themes of "corruption"). This simply fits with demons better than it does with devils, as it's almost perfectly aligned with what the former do; for the latter, by contrast, the best you can say is that it doesn't run counter to what they do.</p><p></p><p>These are established themes simply because they've been around long enough and are iconic enough to have become enduring; they're part of the D&D game itself.</p><p></p><p>I recognize that what constitutes a specific thing having become thematic or iconic defies easy interpretation, even when commonly recognized, but that's the rubric I'd use (it's also a substantial part of the argument in favor of traditionalism in design). </p><p></p><p></p><p></p><p>I fixed your problematic typo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yes, the motives can be anything the GM chooses, but as I pointed out previously, that's not really germane to the discussion (also, as written, D&D vampires don't require blood to survive, since no particular Monstrous/Monster Manual details what happens if they don't feed for too long, though some supplements do).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6185102, member: 8461"] I'm not sure that I'd call succubi-as-devils "thematic," though that could simply be because I'm unfamiliar with them. That said, I'd say that questions of theme for a monster are overarching, and transcend any specific edition. When you see a black dragon, you think of acid breath. When you see a beholder, you think of eye-beams (antimagic and otherwise). When you see a succubus, you think of passionate energy draining (which is lacking any themes of "corruption"). This simply fits with demons better than it does with devils, as it's almost perfectly aligned with what the former do; for the latter, by contrast, the best you can say is that it doesn't run counter to what they do. These are established themes simply because they've been around long enough and are iconic enough to have become enduring; they're part of the D&D game itself. I recognize that what constitutes a specific thing having become thematic or iconic defies easy interpretation, even when commonly recognized, but that's the rubric I'd use (it's also a substantial part of the argument in favor of traditionalism in design). I fixed your problematic typo. ;) Yes, the motives can be anything the GM chooses, but as I pointed out previously, that's not really germane to the discussion (also, as written, D&D vampires don't require blood to survive, since no particular Monstrous/Monster Manual details what happens if they don't feed for too long, though some supplements do). [/QUOTE]
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