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Wandering Monsters: The Little Guys
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<blockquote data-quote="Kinak" data-source="post: 6203156" data-attributes="member: 6694112"><p>I'm not a huge fan of these, but I have my own interpretations of each that I'll cheerfully keep using.</p><p></p><p>More importantly than personal dislike, I don't think it really met its stated goal: differentiating kobolds and goblins. Taking two monsters that are already too similar and making them both comic relief doesn't really help the situation.</p><p></p><p>Kobolds hating light is fine, but it doesn't have to be played for comic relief. It could be that they avoid light, keeping to the shadows and harrying intruders with ranged attacks. They could highly value shamans able to extinguish lights at a distance and worship black dragons above others for their darkness powers.</p><p></p><p>Similarly, goblins' cycle of bullying fits well, but it can matter instead of just being forced humor. They could very easily flee in disarray when the bully (or bullies) in the group is taken out. This even opens up a range of non-combat options to deal with them. The cycle explains surface raids to prove dominance, even when the goblins don't need resources. It also nicely explains dropping them into any low-level encounter or evil army.</p><p></p><p>Other than that, I'd play up the kobolds' relationship with dragons and the goblins' penchant for riding. Making the encounters play out differently is ninety percent of making the monsters feel different.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6203156, member: 6694112"] I'm not a huge fan of these, but I have my own interpretations of each that I'll cheerfully keep using. More importantly than personal dislike, I don't think it really met its stated goal: differentiating kobolds and goblins. Taking two monsters that are already too similar and making them both comic relief doesn't really help the situation. Kobolds hating light is fine, but it doesn't have to be played for comic relief. It could be that they avoid light, keeping to the shadows and harrying intruders with ranged attacks. They could highly value shamans able to extinguish lights at a distance and worship black dragons above others for their darkness powers. Similarly, goblins' cycle of bullying fits well, but it can matter instead of just being forced humor. They could very easily flee in disarray when the bully (or bullies) in the group is taken out. This even opens up a range of non-combat options to deal with them. The cycle explains surface raids to prove dominance, even when the goblins don't need resources. It also nicely explains dropping them into any low-level encounter or evil army. Other than that, I'd play up the kobolds' relationship with dragons and the goblins' penchant for riding. Making the encounters play out differently is ninety percent of making the monsters feel different. Cheers! Kinak [/QUOTE]
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