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Wandering Monsters: The Little Guys
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<blockquote data-quote="Mistwell" data-source="post: 6203939" data-attributes="member: 2525"><p>I ran a large group of Kobold Dragonshields against a second level group of adventurers last night. </p><p></p><p>Let me just say there was nothing at all funny about the encounter, from the perspective of my players.</p><p></p><p>There were 12 Kobold Dragonshields against 6 PCs, in fairly tight quarters. </p><p></p><p>The combination of Pack Tactics (+1 attack for each ally in 5 feet of target to max +5) and Shield Block (impose disadvantage as reaction to any attack on ally next to you) was devastating! They became extremely hard to hit (AC 16 is already high for a 1HD creature) with the disadvantage on almost every attack, and they hit almost any party member (+3 attack and then usually +3 or even +4 from pack tactics).</p><p></p><p>Once my group figured out how they worked, they started to focus on "the target on the end", and had the weakest attack go first to absorb the shield block. So, eventually, they were not getting disadvantage on more than half their attacks. Still, it was really quite rough for the party, and a bunch of first level creatures "felt" like a much harder encounter than even the Mummy they'd fought earlier.</p><p></p><p>Part of that was because I intentionally upped the difficulty by hitting them with 2-to-1 quantity of creatures. But, part of it was because those suckers were very difficult to fight. They functioned like I imagined roman soldiers would fight, locking shields and hitting in rhythm.</p><p></p><p>My players didn't find Kobolds to be comic relief. Not one bit!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6203939, member: 2525"] I ran a large group of Kobold Dragonshields against a second level group of adventurers last night. Let me just say there was nothing at all funny about the encounter, from the perspective of my players. There were 12 Kobold Dragonshields against 6 PCs, in fairly tight quarters. The combination of Pack Tactics (+1 attack for each ally in 5 feet of target to max +5) and Shield Block (impose disadvantage as reaction to any attack on ally next to you) was devastating! They became extremely hard to hit (AC 16 is already high for a 1HD creature) with the disadvantage on almost every attack, and they hit almost any party member (+3 attack and then usually +3 or even +4 from pack tactics). Once my group figured out how they worked, they started to focus on "the target on the end", and had the weakest attack go first to absorb the shield block. So, eventually, they were not getting disadvantage on more than half their attacks. Still, it was really quite rough for the party, and a bunch of first level creatures "felt" like a much harder encounter than even the Mummy they'd fought earlier. Part of that was because I intentionally upped the difficulty by hitting them with 2-to-1 quantity of creatures. But, part of it was because those suckers were very difficult to fight. They functioned like I imagined roman soldiers would fight, locking shields and hitting in rhythm. My players didn't find Kobolds to be comic relief. Not one bit! [/QUOTE]
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