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General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters: Tiers of Play
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<blockquote data-quote="Raith5" data-source="post: 6256785" data-attributes="member: 56051"><p>I like the way that have expressed tiers here - and agree how most people have voted. I would still like the game to stretch to 30 or 36 levels though.</p><p></p><p>But I would like to see how mechanics back these tiers up. Most people think the demon problem ought to be epic tier - but surely there are going to have to be a few higher level demons than what was in the playtest, for this to be the case.</p><p></p><p>I also think spells like levitation and fly should be higher than a 3rd level spell. I would like to see them higher so we can more of the game where terrain matters. Flying just seems like a pretty powerful thing to do - the legacy of early editions be damned.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6256785, member: 56051"] I like the way that have expressed tiers here - and agree how most people have voted. I would still like the game to stretch to 30 or 36 levels though. [COLOR=#000000][/COLOR] But I would like to see how mechanics back these tiers up. Most people think the demon problem ought to be epic tier - but surely there are going to have to be a few higher level demons than what was in the playtest, for this to be the case. I also think spells like levitation and fly should be higher than a 3rd level spell. I would like to see them higher so we can more of the game where terrain matters. Flying just seems like a pretty powerful thing to do - the legacy of early editions be damned. [/QUOTE]
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Wandering Monsters: Tiers of Play
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