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Wandering Monsters: Tiers of Play
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<blockquote data-quote="Desdichado" data-source="post: 6257729" data-attributes="member: 2205"><p>Well, then again, I guess I'm not understanding. Within a given tier, especially with a bounded accuracy paradigm, you get a situation that's closer to point based advancement, which you prefer.</p><p></p><p>And sharp delineations between tiers makes it easier for GM's to handle. "I don't want to play epic tier, so this campaign will go up through paragon," for instance. It's a bit like the BECMI progression, where the split between tiers was so explicit that you actually had to buy an all-new boxed set to advance to the next tier. This is a great nod to the notion that the level progression in D&D fundamentally transforms your game into another one; if not from a mechanics standpoint, then certainly from a game-fiction standpoint. If Heroic tier characters top out at Fafhrd and the Gray Mouser, paragon tier characters top out with mythic demigod characters like Beowulf, Herakles or Gilgamesh, and epic tier characters are basically the Justice League of Faerun, then exactly what kind of game you're playing is more explicit. </p><p></p><p>As an aside, I don't really like the heroic/paragon/epic tiers as much as using the BECMI labels for the tiers. But I acknowledge that that's largely because I'm an old fuddy-duddy traditionalist.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6257729, member: 2205"] Well, then again, I guess I'm not understanding. Within a given tier, especially with a bounded accuracy paradigm, you get a situation that's closer to point based advancement, which you prefer. And sharp delineations between tiers makes it easier for GM's to handle. "I don't want to play epic tier, so this campaign will go up through paragon," for instance. It's a bit like the BECMI progression, where the split between tiers was so explicit that you actually had to buy an all-new boxed set to advance to the next tier. This is a great nod to the notion that the level progression in D&D fundamentally transforms your game into another one; if not from a mechanics standpoint, then certainly from a game-fiction standpoint. If Heroic tier characters top out at Fafhrd and the Gray Mouser, paragon tier characters top out with mythic demigod characters like Beowulf, Herakles or Gilgamesh, and epic tier characters are basically the Justice League of Faerun, then exactly what kind of game you're playing is more explicit. As an aside, I don't really like the heroic/paragon/epic tiers as much as using the BECMI labels for the tiers. But I acknowledge that that's largely because I'm an old fuddy-duddy traditionalist. [/QUOTE]
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