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<blockquote data-quote="I'm A Banana" data-source="post: 6234724" data-attributes="member: 2067"><p>I'm very pro-diversity in D&D. The more worlds the better, and the more "core" these worlds are, the better, for me!</p><p></p><p></p><p></p><p>So here he pretty much comes out and says that there are problems with every setting having its own cosmology. </p><p></p><p>With the information I have at my disposal, I don't buy that. Why is it a bad thing for Fantasy Norse World and Fantasy Egypt World to each have their own view of the planes, the afterlives, the dimensions? Why does someone who likes the World Axis from 4e need to be forced to play in the 2e version of the planes? Why can't FR and Dragonlance <em>actually have different cosmologies</em>?</p><p></p><p>So I'd like to hear about those problems. Because right now, I don't see what benefit One True Cosmology is giving the game, what pitfalls this option is the best for avoiding. It creates at least one problem, and that is this idea that we all need to play with the same planes. </p><p></p><p></p><p></p><p style="text-align: center"></p> <p style="text-align: center"><img src="http://i453.photobucket.com/albums/qq252/able2remember992/danger-Will-Robinson.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"><strong><u>Danger! Danger! Danger Will Robinson!</u></strong></p><p></p><p>These are not the same thing. They are different. Different worlds, different abilities, different cultures, different kinds of creature. When I want to play one, I do not want to play the other. There is no compelling reason I can see to eradicate this interesting diversity and apply a homogenous smear to things. </p><p></p><p>I'm also eyeing this pretty closely:</p><p></p><p></p><p></p><p>Yes. But don't forget that they're also set apart by the fact that their dwarves are different. Their skies are different. Their cosmologies are different. Their magic is different. Let them be different. Empower me as a DM to make mine different. We don't need to all share the same One True Cosmology and we don't need to all share the same One True Mountain Dwarf.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6234724, member: 2067"] I'm very pro-diversity in D&D. The more worlds the better, and the more "core" these worlds are, the better, for me! So here he pretty much comes out and says that there are problems with every setting having its own cosmology. With the information I have at my disposal, I don't buy that. Why is it a bad thing for Fantasy Norse World and Fantasy Egypt World to each have their own view of the planes, the afterlives, the dimensions? Why does someone who likes the World Axis from 4e need to be forced to play in the 2e version of the planes? Why can't FR and Dragonlance [I]actually have different cosmologies[/I]? So I'd like to hear about those problems. Because right now, I don't see what benefit One True Cosmology is giving the game, what pitfalls this option is the best for avoiding. It creates at least one problem, and that is this idea that we all need to play with the same planes. [CENTER] [IMG]http://i453.photobucket.com/albums/qq252/able2remember992/danger-Will-Robinson.gif[/IMG] [B][U]Danger! Danger! Danger Will Robinson![/U][/B][/CENTER] These are not the same thing. They are different. Different worlds, different abilities, different cultures, different kinds of creature. When I want to play one, I do not want to play the other. There is no compelling reason I can see to eradicate this interesting diversity and apply a homogenous smear to things. I'm also eyeing this pretty closely: Yes. But don't forget that they're also set apart by the fact that their dwarves are different. Their skies are different. Their cosmologies are different. Their magic is different. Let them be different. Empower me as a DM to make mine different. We don't need to all share the same One True Cosmology and we don't need to all share the same One True Mountain Dwarf. [/QUOTE]
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