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<blockquote data-quote="DEFCON 1" data-source="post: 6234756" data-attributes="member: 7006"><p>To me, the answer's simple. Every single difference in a cosmology or a monster or a race is word count spent <em>re-writing</em> information that has already been written elsewhere. That means less new information. Less new stuff specific to a certain setting. You only get a certain number of pages in any particular book... and the more paragraphs and pages spent going over Gold Dwarf physicality and culture because its completely different from "base" Hill Dwarf physicality and culture, are less pages spent on other cool stuff specific to the Forgotten Realms.</p><p></p><p>Now there might be a few of you out there who would love to see the Races section of the FR Campaign Setting be equal in size and page count as the Races section of the base Player's Handbook... but I think most people would find that a waste of space. I would suspect most of us believe that for the most part, a dwarf is a dwarf. Regardless of setting. So you don't need to re-invent the wheel in every single setting book. And every time you do... you lose pages better spent on setting materials that aren't a part of the base game. A paragraph or two going over small changes is all you really need.</p><p></p><p>And the same is true of cosmologies. Can you have one particular type of "portal" that opens up your setting to the other planes (for example)? And the method for summoning and using that portal be relatively the same across all settings? Just so that you only need to write about it in one section of the DMG that talks about planeshifting, and all wizards can use the same "Plane Shift" spell across all settings... without WotC needing to regurgitate those rules again and again in every campaign setting book because you feel the need to change half of all those rules just in an effort to make that setting's portals "unique"?</p><p></p><p>I understand a few of you might actually enjoy that... but I for one would rather see word count in these books spent elsewhere.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6234756, member: 7006"] To me, the answer's simple. Every single difference in a cosmology or a monster or a race is word count spent [I]re-writing[/I] information that has already been written elsewhere. That means less new information. Less new stuff specific to a certain setting. You only get a certain number of pages in any particular book... and the more paragraphs and pages spent going over Gold Dwarf physicality and culture because its completely different from "base" Hill Dwarf physicality and culture, are less pages spent on other cool stuff specific to the Forgotten Realms. Now there might be a few of you out there who would love to see the Races section of the FR Campaign Setting be equal in size and page count as the Races section of the base Player's Handbook... but I think most people would find that a waste of space. I would suspect most of us believe that for the most part, a dwarf is a dwarf. Regardless of setting. So you don't need to re-invent the wheel in every single setting book. And every time you do... you lose pages better spent on setting materials that aren't a part of the base game. A paragraph or two going over small changes is all you really need. And the same is true of cosmologies. Can you have one particular type of "portal" that opens up your setting to the other planes (for example)? And the method for summoning and using that portal be relatively the same across all settings? Just so that you only need to write about it in one section of the DMG that talks about planeshifting, and all wizards can use the same "Plane Shift" spell across all settings... without WotC needing to regurgitate those rules again and again in every campaign setting book because you feel the need to change half of all those rules just in an effort to make that setting's portals "unique"? I understand a few of you might actually enjoy that... but I for one would rather see word count in these books spent elsewhere. [/QUOTE]
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