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<blockquote data-quote="Mercurius" data-source="post: 6234877" data-attributes="member: 59082"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=92511" target="_blank">steeldragons</a></u></strong></em> , maybe I'm naive but I'm not as cynical as you. Does WotC make decisions based on finances? Sure. But the good thing about a fringe hobby is that those decisions dove-tail nicely with "what the people want." This doesn't always (or even usually) mean the most artistically sophisticated approach, but it does mean that they want to please the fan-base.</p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2067" target="_blank">Kamikaze Midget</a></u></strong></em> , I don't see the problem. Or at least I only see it if I squint and then I kind of make "something" out. Your concern seems another variation on the old complaint of "They're telling me how to play my game!" But they're not. You are entirely free to construct and use your own cosmology, or to take a D&D cosmology and use that, tweak or interpret it as you see fit. </p><p></p><p>What I hear Wyatt saying is that he (or they) want to unite all D&D worlds in a cosmological sense, to say that Eberron and Abeir-Toril are in the same multiverse. I also see the whole dwarf thing being about looking at the archetypes, but also wanting to include a wide variety of variations at by mention within the core rules. But when it comes to specific worlds, who knows how they'll actually handle it.</p><p></p><p>But again, the rule I mention above always implies: Wizards of the Coast provides a toolbox, but what you build with it is entirely up to you.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6234877, member: 59082"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=92511"]steeldragons[/URL][/U][/B][/I] , maybe I'm naive but I'm not as cynical as you. Does WotC make decisions based on finances? Sure. But the good thing about a fringe hobby is that those decisions dove-tail nicely with "what the people want." This doesn't always (or even usually) mean the most artistically sophisticated approach, but it does mean that they want to please the fan-base. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2067"]Kamikaze Midget[/URL][/U][/B][/I] , I don't see the problem. Or at least I only see it if I squint and then I kind of make "something" out. Your concern seems another variation on the old complaint of "They're telling me how to play my game!" But they're not. You are entirely free to construct and use your own cosmology, or to take a D&D cosmology and use that, tweak or interpret it as you see fit. What I hear Wyatt saying is that he (or they) want to unite all D&D worlds in a cosmological sense, to say that Eberron and Abeir-Toril are in the same multiverse. I also see the whole dwarf thing being about looking at the archetypes, but also wanting to include a wide variety of variations at by mention within the core rules. But when it comes to specific worlds, who knows how they'll actually handle it. But again, the rule I mention above always implies: Wizards of the Coast provides a toolbox, but what you build with it is entirely up to you. [/QUOTE]
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