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<blockquote data-quote="DMZ2112" data-source="post: 6235136" data-attributes="member: 78752"><p>For my part, at least, the only way Wizards could completely screw it up would be to create something new out of whole cloth that has nothing to do with the history of the game. As long as it ties into the 40-year mythology, I will accept it.</p><p></p><p>That said, it is true that I think the World Axis is the best it's ever been, and that will be tough to top. But it is not impossible. I would have said Planescape was unbeatable before D&D4.</p><p></p><p>And THAT said, the phlogiston/crystal sphere construction of Spelljammer was never good design. I get the historical significance of the pseudoscience, but in play it only serves to create terrible complexity. I do hope crystal spheres don't return, or if they do, that they are floating in something more relevant to the greater cosmology, like the astral plane. Crystal sphere as border astral? That I buy.</p><p></p><p></p><p></p><p>I honestly think this is a fine idea. In a cosmology where most planes are infinite and coexistent, any relationship between them is entirely a matter of perception in any case. And that perception would vary not just world to world, but /culture to culture/. The important aspects of a unified D&D cosmology are its component parts, and how those parts interact philosophically, not "physically."</p><p></p><p></p><p></p><p>I don't think anyone is suggesting that all dwarves, or even all dwarves who live inside a mountain, are necessarily Players Handbook "Mountain Dwarves." Only that if a setting has Mountain Dwarves, defined here as 'dwarves who /might as well/ have the same stats as all other Mountain Dwarves,' those stats ought to be the same.</p><p></p><p>Athasian dwarves will still be Athasian dwarves. Gully dwarves will still be gully dwarves. Kender will not be tallfellow halflings, and Athasian elves will not be grugach.</p><p></p><p>Again, Wyatt's reference to Calimshan and Solamnia is very relevant. No one has ever suggested that Calishites and Solamnics ought to have different game statistics because they live on different worlds, or even just because they live in vastly different climates. What's good for the goose is good for the gander.</p><p></p><p></p><p> </p><p>::slams notebook shut:: That is not happening! ::frantically hides notes:: What would make you think anyone would conceive of such an ill-advised idea?! ::swallows flash drive::</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6235136, member: 78752"] For my part, at least, the only way Wizards could completely screw it up would be to create something new out of whole cloth that has nothing to do with the history of the game. As long as it ties into the 40-year mythology, I will accept it. That said, it is true that I think the World Axis is the best it's ever been, and that will be tough to top. But it is not impossible. I would have said Planescape was unbeatable before D&D4. And THAT said, the phlogiston/crystal sphere construction of Spelljammer was never good design. I get the historical significance of the pseudoscience, but in play it only serves to create terrible complexity. I do hope crystal spheres don't return, or if they do, that they are floating in something more relevant to the greater cosmology, like the astral plane. Crystal sphere as border astral? That I buy. I honestly think this is a fine idea. In a cosmology where most planes are infinite and coexistent, any relationship between them is entirely a matter of perception in any case. And that perception would vary not just world to world, but /culture to culture/. The important aspects of a unified D&D cosmology are its component parts, and how those parts interact philosophically, not "physically." I don't think anyone is suggesting that all dwarves, or even all dwarves who live inside a mountain, are necessarily Players Handbook "Mountain Dwarves." Only that if a setting has Mountain Dwarves, defined here as 'dwarves who /might as well/ have the same stats as all other Mountain Dwarves,' those stats ought to be the same. Athasian dwarves will still be Athasian dwarves. Gully dwarves will still be gully dwarves. Kender will not be tallfellow halflings, and Athasian elves will not be grugach. Again, Wyatt's reference to Calimshan and Solamnia is very relevant. No one has ever suggested that Calishites and Solamnics ought to have different game statistics because they live on different worlds, or even just because they live in vastly different climates. What's good for the goose is good for the gander. ::slams notebook shut:: That is not happening! ::frantically hides notes:: What would make you think anyone would conceive of such an ill-advised idea?! ::swallows flash drive:: [/QUOTE]
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