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<blockquote data-quote="Mercurius" data-source="post: 6235508" data-attributes="member: 59082"><p>Humor me. Why is the default effect huge? Or specifically, how does having a default mountain dwarf (which has always been the case, at least in the core game) inhibit you in any way from building and creating as you see fit?</p><p></p><p></p><p></p><p>Again, I don't see how any of what you describe can't be largely accounted for by fluff. You're focusing on things like culture and history and biology, etc - context, as you say - most of which doesn't require actually mechanically distinct sub-races. </p><p></p><p>Taken in a vacuum outside of what James Wyatt said, I actually agree with you - I like that Athasian dwarves are different from Greyhawkian dwarves. But Wyatt clearly says that Gold dwarves and Hylar can be different, but the difference is one of culture, not in terms of species - and thus presumably not mechanical. Most of what you describe is more towards the cultural end and thus can be differentiated by fluff.</p><p></p><p>Even if you want to add mechanical differences to dwarven sub-races in your game world, what's to stop you from doing so?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6235508, member: 59082"] Humor me. Why is the default effect huge? Or specifically, how does having a default mountain dwarf (which has always been the case, at least in the core game) inhibit you in any way from building and creating as you see fit? Again, I don't see how any of what you describe can't be largely accounted for by fluff. You're focusing on things like culture and history and biology, etc - context, as you say - most of which doesn't require actually mechanically distinct sub-races. Taken in a vacuum outside of what James Wyatt said, I actually agree with you - I like that Athasian dwarves are different from Greyhawkian dwarves. But Wyatt clearly says that Gold dwarves and Hylar can be different, but the difference is one of culture, not in terms of species - and thus presumably not mechanical. Most of what you describe is more towards the cultural end and thus can be differentiated by fluff. Even if you want to add mechanical differences to dwarven sub-races in your game world, what's to stop you from doing so? [/QUOTE]
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