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General Tabletop Discussion
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Wandering Monsters - yea or nay?
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<blockquote data-quote="Janx" data-source="post: 5472585" data-attributes="member: 8835"><p>I voted yes. Though I don't use them in a specific way.</p><p></p><p>My impression of old-school random encounters (per reading 1e rules, seeing some descriptions):</p><p></p><p>as the party makes camp, or wastes time in the dungeon, the GM rolls a random encounter check once every 10 game minutes. If it suceeds, he rolls against a random encounter for that terrain type/dungeon level. he then pulls out the MM and reveals the encounter to the players in the game.</p><p></p><p>The problem i have with that is that the Gm is unprepared for the monster stats and had to pause to read, and set up the scene.</p><p></p><p>What I do:</p><p>Durring adventure prep, I'll roll up a few random encounters for the terrain types I expect to have in the game. If the players dawdle too long, probably arguing about the plan to open the next door, I'll have the wandering monster approach them, which usually goads them into action or interupts their dawdling to deal with it.</p><p></p><p>Basically it's a "realism" cattleprod to keep the players moving. By pre-rolling it, it means I've considered it as part of the adventure, not as some unknown element I'll have to pause the game to add it.</p><p></p><p>I also use the random encounter tables to populate large chunks of the dungeon. Usually I'll make the adventure about the results of those rolls. Thus, the villian of the week is a suprise to me when I'm writing my content.</p></blockquote><p></p>
[QUOTE="Janx, post: 5472585, member: 8835"] I voted yes. Though I don't use them in a specific way. My impression of old-school random encounters (per reading 1e rules, seeing some descriptions): as the party makes camp, or wastes time in the dungeon, the GM rolls a random encounter check once every 10 game minutes. If it suceeds, he rolls against a random encounter for that terrain type/dungeon level. he then pulls out the MM and reveals the encounter to the players in the game. The problem i have with that is that the Gm is unprepared for the monster stats and had to pause to read, and set up the scene. What I do: Durring adventure prep, I'll roll up a few random encounters for the terrain types I expect to have in the game. If the players dawdle too long, probably arguing about the plan to open the next door, I'll have the wandering monster approach them, which usually goads them into action or interupts their dawdling to deal with it. Basically it's a "realism" cattleprod to keep the players moving. By pre-rolling it, it means I've considered it as part of the adventure, not as some unknown element I'll have to pause the game to add it. I also use the random encounter tables to populate large chunks of the dungeon. Usually I'll make the adventure about the results of those rolls. Thus, the villian of the week is a suprise to me when I'm writing my content. [/QUOTE]
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