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Wandering Monsters - yea or nay?
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<blockquote data-quote="Umbran" data-source="post: 5480727" data-attributes="member: 177"><p>Only if/when the party is in areas where one is likely to run into hazards. </p><p></p><p>If they are heading in to monster-infested wilderness, or a monster-infested cavern complex, sure, there'll be random encounters with monsters. Walk into the lands controlled by the Nameless Necromancer, and you're apt to find undead on patrol, and so on. But in a basically peaceful town or settled lands, the chances of having an interesting encounter are very low, so I usually only use planned encounters in such areas.</p><p></p><p>Even then, I'm not likely to use them, unless the game is intended to be a "kick in the door, kill things and take their stuff" sort of thing, and I'm running a very long session. Any encounter takes up time. Random ones take up time that could be used on more interesting set pieces.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5480727, member: 177"] Only if/when the party is in areas where one is likely to run into hazards. If they are heading in to monster-infested wilderness, or a monster-infested cavern complex, sure, there'll be random encounters with monsters. Walk into the lands controlled by the Nameless Necromancer, and you're apt to find undead on patrol, and so on. But in a basically peaceful town or settled lands, the chances of having an interesting encounter are very low, so I usually only use planned encounters in such areas. Even then, I'm not likely to use them, unless the game is intended to be a "kick in the door, kill things and take their stuff" sort of thing, and I'm running a very long session. Any encounter takes up time. Random ones take up time that could be used on more interesting set pieces. [/QUOTE]
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